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Ultimate space simulation software

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SpaceEngineer
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Work progress - 0.9.8.1

09 Nov 2016 09:34

No, only .se will be associated with executable scripts. Other formats are not a scripts, but a catalog and config files, they cannot be executed by SE script machine.
 
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Quarior
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Work progress - 0.9.8.1

09 Nov 2016 11:00

No, only .se will be associated with executable scripts. Other formats are not a scripts, but a catalog and config files, they cannot be executed by SE script machine.
Ah OK, se is a script like tutorials, visit, scenarios,.... I thought that it also concerns files catalogs, configurations (because they say "planets script", that's why).
Good evening to you and good continuation ;) .
ABBC3_SPOILER_SHOW2Information
 
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SpaceEngineer
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Work progress - 0.9.8.1

27 Nov 2016 07:19

Fixed a discontinuity in lighting on asteroids:
[attachment=1]scr00151.jpg[/attachment]
[attachment=0]scr00152.jpg[/attachment]

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Mosfet
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Work progress - 0.9.8.1

27 Nov 2016 07:35

Yay! Wonderful! :!:
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
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Fireinthehole
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Work progress - 0.9.8.1

27 Nov 2016 09:45

Fixed a discontinuity in lighting on asteroids:
Great! That bug has bothered me for a while now.
 
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Quarior
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Work progress - 0.9.8.1

27 Nov 2016 10:17

Fixed a discontinuity in lighting on asteroids
Thanks, even though I do not often explore asteroids  :) .
ABBC3_SPOILER_SHOW2Information
 
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Hornblower
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Work progress - 0.9.8.1

27 Nov 2016 10:22

Fixed a discontinuity in lighting on asteroids:
Yes! I have been waiting so long for this :D
Will it be in the next Steam update?
"Space is big. Really big. You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the chemist, but that's just peanuts to space." - Douglas Adams
 
sinsforeal
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Work progress - 0.9.8.1

28 Nov 2016 12:11

The asteroid clipping is no longer an issue on amd cards as well?
 
Destructor1701
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Work progress - 0.9.8.1

28 Nov 2016 13:23

I gotta say I'm excited for the "waypoint" objects - it'll allow for some interesting navigation, but also make machinima in the engine a bit easier.

Space Engineer, can we load spacecraft in a script? If so, when you execute a script, will the Engine wait until all the script's assets have loaded to start the script?
 
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SpaceEngineer
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Work progress - 0.9.8.1

02 Dec 2016 12:09

The asteroid clipping is no longer an issue on amd cards as well?
It doesn't depend on GPU.
 
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SpaceEngineer
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Work progress - 0.9.8.1

02 Dec 2016 12:21

Made some upgrades to the chart mode. Now it's possible to compare planets by diameter, mass, density and temperature.
(BTW check out that planet - RS 8474-2690-8-9131880-116 AB5 - it is a tidally locked titan).
scr00166.jpg
I also added a "2D system map" mode, similar to those in ED. It is great to learn architecture of the system. Additional work is needed to make it look nice (better selection of distance between stars, planets and moons).
scr00164.jpg
What else could be useful here?
1) Not-to-scale mode? (like in solar system browser)
2) Default ambient lighting?
3) Locked camera? (allowing only scrolling and zooming)
4) Some static background?
5) Maybe this thing could replace the solar system browser?

Another upgrade is related to the map mode. It is now adaptively changes the amount of objects displayed (better to see this on video). The amount of objects can be controlled by the new slider. Now it's easy to find nebulae and clusters (their brightness is adjusted by the map independently off stars and galaxies).
scr00167.jpg
scr00168.jpg
 
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Hornblower
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02 Dec 2016 15:14

I love it! Will the steam version receive this update soon?
"Space is big. Really big. You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the chemist, but that's just peanuts to space." - Douglas Adams
 
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NathanKerbonaut
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Work progress - 0.9.8.1

02 Dec 2016 16:33

Awesome work, SpaceEngineer! I've been wishing for features like this :D
I like cute pokemon and space games.
My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=173
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zinna
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Work progress - 0.9.8.1

03 Dec 2016 04:26

The ED-like system map is awesome, you could lock it letting only zoom+scroll (like ED indeed).
Pretty good job anyway!

Will you add a high resolution screen capture, like the Alt+f10 of ED (maybe with a selection of 4k and 8k and 12k)? So we can bypass modifying the resolution for taking screenshots? It's almost impossible with all the crashes getting the screenshots
 
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DoctorOfSpace
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Work progress - 0.9.8.1

03 Dec 2016 05:05

Will you add a high resolution screen capture, like the Alt+f10 of ED (maybe with a selection of 4k and 8k and 12k)? So we can bypass modifying the resolution for taking screenshots?
This has been discussed a bit on the other forum, it may be added eventually.
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