I have no idea, and probably won't know until the same time you do - when it comes out.

I have no idea, and probably won't know until the same time you do - when it comes out.

Or make it fade away the farther from it you go?Is that because of the nebula and the galaxy are rendered separately? Maybe it would be better to turn a nebula into a blurred 2D sprite when it's far away from the camera?Large nebulae have other problem - blending with the galaxy. There is simply no blending, nebula just rendered on top of the galaxy. So if you try to look on it through the galaxy dust, the result will be incorrect:
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scr00720.jpg
This is not so noticeable on small nebulae. Similar problem exist with stars: they are rendered on top of galaxy and nebulae. It is noticeable on distant bright supergiants, which must be affected by dust absorption. And also very noticeable on all stars visible inside and behind a dusty nebula: dust does not absorb star light. This problem is very complex to solve.

Yes, of course.

So that means I can create a nebula and use ray marched?Yes, of course.

Yes, I believe HarbingerDawn discussed this possibility in one of his live streams. You can also edit existing ray-marched nebulae through the SE object editing tool. You can make them larger/smaller or change nebulae type, from planetary to diffuse and stuff like that (at least, that is what I remember from those streams). I would really recommend people watch those live streams more, because Harbinger answers a lot of reoccuring questions there. That is the whole point of those streams, in addition to show-casing.So that means I can create a nebula and use ray marched?Yes, of course.

That would be very fun. Perhaps we can challenge the participants to recreate real nebulae, to make up for the lack of cataloged ray-marched nebulae
I'd gladly participate in that!

Me too I waiting期待早日上线STEAM !
« Looking forward to the early launch on Steam ! » (Google Translate)???期待早日上线STEAM!

Is there not a forum for Chinese speaking people?期待早日上线STEAM!
