
What is the name of the star?
SpaceEngine would need to be able to parse SPICE kernels like Celestia can.Of course it would be good if there was something like ephemeris data for the Voyager probes. But if there is a corresponding space probe ephemeris file, I would not know where to find it.


I like the new settings. Much easier to switch between being able to see and having a nice photorealistic image.Suggestion: Undo all of the dumbing down of the settings and features, as countless others has observed in this very thread since 0.990 came out.A paid version is supposed to be an improved version, not the other way around, and most certainly should not be a partially-improved-at-the-expense-of-other-features version.
Usually, it should take only 1.5 seconds, according to the config files. If you want to change the settings, edit the config file:Could you make auto horizon on planets slightly faster? It currently takes nearly 8 seconds before the camera has finished turning, and during those 8 seconds I have to wait, and there's no way to speed it up. I know this could be seen as nitpicking but on the other hand I don't think it would take very long to do something about this. Thanks.

If this really takes so long, probably something is wrong with your settings (or with your computer).Could you make auto horizon on planets slightly faster? It currently takes nearly 8 seconds before the camera has finished turning, and during those 8 seconds I have to wait, and there's no way to speed it up. I know this could be seen as nitpicking but on the other hand I don't think it would take very long to do something about this. Thanks.

Try search - Shift+F3.I also haven't found a single "marine" planet since release.
Try settings - F4 → "Camera" on the left → "Nebulae" on the right.The second one, is that planetary nebula have much too small render distance. At about 300 lightyears or so they just stop existing and are not visible with markers either, even if they are very bright when you get close. This makes them super hard to find, and i actually didn't know they were even in the game until today.


Space Engine needs to develope a good ray-tracing algorithm to make this realistic enought since protoplanetary disks are extremely complex objects that shadow themselves in different regions and oclude light in complex ways. Also Space Engine needs for its algorithms to be millisecond-quick to make the user experience everything in real time, so this is probably a long way until we get to see those.