Link?Why not just get one of the many astronaut mods? I can always reupload the Astronauts for 0.9.8.
Link?Why not just get one of the many astronaut mods? I can always reupload the Astronauts for 0.9.8.


It's very hard to implement. Better physics system for a ships required. This will not be in the coming update (which is focused on Steam, VR and scripts).I've been playing the game with the "Game Mode" a lot recently, and I have a suggestion. Would it be possible to make a landed spacecraft more "fixed" to the surface? Currently they keep their current orientation while the planet is rotating, as if they were still in orbit*. Also they seem to move a bit (also vertically) if they are approached when the terrain is not fully loaded yet.
This is exist already.1) Asteroid/comet surfaces need to be more realistic and varied (real pics attached).
2) For gas giants with a lot of moons sometimes what happens is there is a low-inclination group of moons and then a larger halo of dwarf moons. The strange thing is the semimajor axes of the moons in this halo are almost exactly the same.
All these are limitation of the current version of the engine. Nebuale and probably galaxy rendering will be changed to raymarching in the next update.
Do you mean something like this? Already implementedI just have one small and minor suggestion that is not already in the game, but there needs to be a way that when you are looking at the line up of planets when you click on "Planetary System" to the left, to be able to right click on the planet/moon/etc you are wanting to go go and click "Go to Object" because as it is right now, you have to left click physically on the object and then right click. I just would like it where you can right click on the planet/moon/etc that you want from that menu and go to it instead of having to find it 1st and then be able to say "go to object"
Gravitational redshift is visible only very close to the event horizon. Doppler redshift is clearly visible if you look at the accretion disk from the side and adjust its exposure.
LOL and this is also present. Look carefully.

Until it is proven, it won't be officially added
As new objects are found and catalogs are updated they will be added, not really required to suggest such things.

That was why i included the second part regarding new objects.
It's very hard to implement. Better physics system for a ships required. This will not be in the coming update (which is focused on Steam, VR and scripts).I've been playing the game with the "Game Mode" a lot recently, and I have a suggestion. Would it be possible to make a landed spacecraft more "fixed" to the surface? Currently they keep their current orientation while the planet is rotating, as if they were still in orbit*. Also they seem to move a bit (also vertically) if they are approached when the terrain is not fully loaded yet.
This is exist already.1) Asteroid/comet surfaces need to be more realistic and varied (real pics attached).
2) For gas giants with a lot of moons sometimes what happens is there is a low-inclination group of moons and then a larger halo of dwarf moons. The strange thing is the semimajor axes of the moons in this halo are almost exactly the same.
All these are limitation of the current version of the engine. Nebuale and probably galaxy rendering will be changed to raymarching in the next update.
Do you mean something like this? Already implementedI just have one small and minor suggestion that is not already in the game, but there needs to be a way that when you are looking at the line up of planets when you click on "Planetary System" to the left, to be able to right click on the planet/moon/etc you are wanting to go go and click "Go to Object" because as it is right now, you have to left click physically on the object and then right click. I just would like it where you can right click on the planet/moon/etc that you want from that menu and go to it instead of having to find it 1st and then be able to say "go to object"
scr00188.jpg
Gravitational redshift is visible only very close to the event horizon. Doppler redshift is clearly visible if you look at the accretion disk from the side and adjust its exposure.
LOL and this is also present. Look carefully.
spaceguy:Accretion disks are missing some optical effects, i.e doppler and gravitational shifts.
http://articles.adsabs.harvard.edu//ful ... 4.000.html
EDIT: LOL I'm blind, they are present it's just hard to see unless you look carefully.

Here are a couple of updated images on how this looks at twilight from 120km and 400km up (the space station altitude):Greetings, here are some examples of raytraced sun/god rays and crepuscular rays to consider. This includes ray-marched clouds from a model analyzing actual 3-D cloud data.
http://stevealbers.net/albers/allsky/outerspace.html