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Ultimate space simulation software

 
A-L-E-X
Galaxy Architect
Galaxy Architect
Posts: 3506
Joined: 06 Mar 2017 20:19

Intergalactic trip in preparation

22 Aug 2021 13:20

Under a day to get there, hopefully I have enough time to get there by tomorrow morning.
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A-L-E-X
Galaxy Architect
Galaxy Architect
Posts: 3506
Joined: 06 Mar 2017 20:19

Intergalactic trip in preparation

22 Aug 2021 16:04

Time to target rapidly going down, everything seems to be going well so far.
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A-L-E-X
Galaxy Architect
Galaxy Architect
Posts: 3506
Joined: 06 Mar 2017 20:19

Intergalactic trip in preparation

22 Aug 2021 20:09

Alright according to Arrival after I'm getting closer and closer to my destination, but somehow the target is farther away lol
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Mr. Abner
World Builder
World Builder
Posts: 696
Joined: 08 Jun 2017 17:05
Location: Mississauga

Intergalactic trip in preparation

23 Aug 2021 01:26

Start Space Engine.  Pick warp-capable ship you like.  Find a local target (a nice planet or moon within about 100 light-years or so). Make that the ship target (with control of the ship, press "T", click on the target (the icon in the F2 system menu will do nicely). Click on the bottom right button on the ship control menu to initiate the hyperjump autopilot.

Watch what happens.

The "Boost exponent" control is actually your hyperdrive throttle control.

You have a zoom tool, but you don't need it. If you see the Delta-v bug, you are drifting off target. (If any of these vector bugs are at the edge of the screen with an arrow, it means the actual bug is off screen. Could be as much as 90 degrees.)

If the target is 6.69 million light-years away, an error of 30 seconds of arc — one-half of one degree — means you miss the target by about 58,000 light-years. That's about the distance from the centre of our galaxy to the very edge. Your velocity vector bug in the above pic is certainly more than a half degree from your target which is off screen to your left. If you want to line up that velocity vector to your target, kill the warp engines. Turn the ship around, there will be another delta-v bug almost behind you opposite the one you see on screen. It will have a negative number. Fire your main engines in that direction until that number drops to zero. Your closing speed will likely have dropped back to 10km/sec, but you will be headed back in the right direction. Now you can fire up the warp drive again.  Sorry, but long distance warp travel in this game is very much hands-on, or let the autopilot do its thing, in which case it will takes months to get there without a modified ship.
 
Mr. Abner
World Builder
World Builder
Posts: 696
Joined: 08 Jun 2017 17:05
Location: Mississauga

Intergalactic trip in preparation

23 Aug 2021 01:32

Alright according to Arrival after I'm getting closer and closer to my destination, but somehow the target is farther away lol

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You are not getting closer. Your target is well off to your left. You are still running at full throttle, rapidly approaching ludicrous speed. ;) The autopilot is just reporting that at your current speed — had you been heading towards your target — this is how long it would take for you to get there. But since you are not heading in that direction...
 
A-L-E-X
Galaxy Architect
Galaxy Architect
Posts: 3506
Joined: 06 Mar 2017 20:19

Intergalactic trip in preparation

23 Aug 2021 09:23

Start Space Engine.  Pick warp-capable ship you like.  Find a local target (a nice planet or moon within about 100 light-years or so). Make that the ship target (with control of the ship, press "T", click on the target (the icon in the F2 system menu will do nicely). Click on the bottom right button on the ship control menu to initiate the hyperjump autopilot.

Watch what happens.

The "Boost exponent" control is actually your hyperdrive throttle control.

You have a zoom tool, but you don't need it. If you see the Delta-v bug, you are drifting off target. (If any of these vector bugs are at the edge of the screen with an arrow, it means the actual bug is off screen. Could be as much as 90 degrees.)

If the target is 6.69 million light-years away, an error of 30 seconds of arc — one-half of one degree — means you miss the target by about 58,000 light-years. That's about the distance from the centre of our galaxy to the very edge. Your velocity vector bug in the above pic is certainly more than a half degree from your target which is off screen to your left. If you want to line up that velocity vector to your target, kill the warp engines. Turn the ship around, there will be another delta-v bug almost behind you opposite the one you see on screen. It will have a negative number. Fire your main engines in that direction until that number drops to zero. Your closing speed will likely have dropped back to 10km/sec, but you will be headed back in the right direction. Now you can fire up the warp drive again.  Sorry, but long distance warp travel in this game is very much hands-on, or let the autopilot do its thing, in which case it will takes months to get there without a modified ship.
I'm going to try shorter trips after this, I was just trying to see what the longest trip I could do in 12 hours is.  I was able to get to the center of M31 and M33......do you think that's likely the furthest I could go with my 12 hour videos?  Not that any of these NGC targets are major or anything and I'll probably go back to the short distance travel you suggested (it's only short distance compared to these intergalactic journeys haha.)  After this, I might do some intragalactic trips though (I think you said you do that sometimes too), which is use Find tool to Go To a galaxy (which puts you at the edge of the galaxy), build a ship there and center the galaxy and set a trip through the center of the galaxy.  I actually wouldn't want to stop at the target in that case (unless I want to try orbiting the central black hole), I would usually want to fly right through and out the other edge of the galaxy, which is like flying through a cross section of the long axis of the galaxy, almost like a scouting trip.  Do you think that might be fun?
I fell asleep again before the trip completed last night but I really dont think I got there because distance started to increase again.  So now I'm only doing this trip to see why this happens.  Why is it that when I center on a target like NGC 300 and then build the ship, the velocity vector always goes off somewhere else instead of hitting the target?  I even keep the galaxy centered on my screen and select it as a target first (as you can see from my list) before I turn the engines on, and still the arrows go off my screen.  Is it because of how far away the target is?  It was actually easier with M31 and M33 even though those took a few times to work too.  And for some reason the velocity vector doesn't line up even after many hours of flying and I still haven't found a way to get it to happen with the Hyperjump or Rotate to Target tools even if I shut off the engines completely.
I built 7 different ships and the same results so far today.  After I figure out how to fix this I'll just move on to something much closer lol.
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A-L-E-X
Galaxy Architect
Galaxy Architect
Posts: 3506
Joined: 06 Mar 2017 20:19

Intergalactic trip in preparation

23 Aug 2021 09:29

Alright according to Arrival after I'm getting closer and closer to my destination, but somehow the target is farther away lol

scr05710.jpg
You are not getting closer. Your target is well off to your left. You are still running at full throttle, rapidly approaching ludicrous speed. ;) The autopilot is just reporting that at your current speed — had you been heading towards your target — this is how long it would take for you to get there. But since you are not heading in that direction...
Yes, this is what I thought.  I just dont know why it happens or how to fix it.  I tried everything.  I even had NGC 300 centered before I built my ship but it still always wants to point in a different direction when I warp.  It flies right at the centered target if I just use the main engines but that would take a long time to do- many billions of years and I'm not sure the accelerate time function could even make it happen inside of 12 hours lol since that has its own limits too (10,000x I think?)  As you can see it's happening today too.  I'll drop this target as soon as I figure out how to do this right.  Being able to get to M31 and M33 centers was far more interesting (and easier to to!)  The funny thing is I got to their centers in exactly the same way, but the velocity vectors lined up on their own with those targets (after a few tries of building and destroying ships lol.)
 
A-L-E-X
Galaxy Architect
Galaxy Architect
Posts: 3506
Joined: 06 Mar 2017 20:19

Intergalactic trip in preparation

23 Aug 2021 09:34

Start Space Engine.  Pick warp-capable ship you like.  Find a local target (a nice planet or moon within about 100 light-years or so). Make that the ship target (with control of the ship, press "T", click on the target (the icon in the F2 system menu will do nicely). Click on the bottom right button on the ship control menu to initiate the hyperjump autopilot.

Watch what happens.

The "Boost exponent" control is actually your hyperdrive throttle control.

You have a zoom tool, but you don't need it. If you see the Delta-v bug, you are drifting off target. (If any of these vector bugs are at the edge of the screen with an arrow, it means the actual bug is off screen. Could be as much as 90 degrees.)

If the target is 6.69 million light-years away, an error of 30 seconds of arc — one-half of one degree — means you miss the target by about 58,000 light-years. That's about the distance from the centre of our galaxy to the very edge. Your velocity vector bug in the above pic is certainly more than a half degree from your target which is off screen to your left. If you want to line up that velocity vector to your target, kill the warp engines. Turn the ship around, there will be another delta-v bug almost behind you opposite the one you see on screen. It will have a negative number. Fire your main engines in that direction until that number drops to zero. Your closing speed will likely have dropped back to 10km/sec, but you will be headed back in the right direction. Now you can fire up the warp drive again.  Sorry, but long distance warp travel in this game is very much hands-on, or let the autopilot do its thing, in which case it will takes months to get there without a modified ship.
I'm going to try this fix right now and tell you what happens.  I have your advice up on the left screen and SE on the right screen lol.  I'll kill everything first (0 boost 0 main engines.)  is the delta v bug the fact that my velocity vector doesn't line up with the target?  Because that now happens to me every time lol.  Is there a way to see how large the delta v bug is in the HUD?
Also how I do I turn the ship around?  The way I tried to do it before, I used the arrow keys after the engines were shut off but when I did that, sure I was able to center my target manually, but the velocity vector stayed where it was before and I would keep getting errors because the ship didn't want to go in the direction of my target even though it was centered on the screen and selected as the target, it always wanted to go back back where it was going before even though I used the arrow keys while in the cockpit to turn the ship right to the target manually.
 
A-L-E-X
Galaxy Architect
Galaxy Architect
Posts: 3506
Joined: 06 Mar 2017 20:19

Intergalactic trip in preparation

23 Aug 2021 09:37

I'll document the entire process.  First thing I did is click on Hyperjump again to turn it off, all engines are now shut off.  This is what I have now.
scr05735.jpg
 
A-L-E-X
Galaxy Architect
Galaxy Architect
Posts: 3506
Joined: 06 Mar 2017 20:19

Intergalactic trip in preparation

23 Aug 2021 09:43

Okay I manually moved the ship around using the numpad and now the target has been manually centered.

I see that Delta V you were talking about it's -594.21 on the left side of the screen, colored turquoise.  I think thats what you're talking about.  And good news is since I manually centered the target the Delta V isn't off screen since there are no turquoise arrows and I see the Delta V numbers on both sides of my screen!  Now what I do? turn on main engines to 100 and keep boost exponent (that is, warp) turned off until the -594.21 number gets back to zero?  Thats what I'm about to try since warp wont work with the target centered like this lol.
scr05737.jpg
 
A-L-E-X
Galaxy Architect
Galaxy Architect
Posts: 3506
Joined: 06 Mar 2017 20:19

Intergalactic trip in preparation

23 Aug 2021 09:53

Okay this does make a lot of sense since I'm trying to neutralize these negative values with the main engines!  But a question arises, in the below screen shot, I do see the Boost factor arrow and the Warp numbers which is actually slightly more negative than Delta V.  Should I wait to warp until everything reaches 0 (what if I wait too long and Delta V becomes positive?)  And then should I either click Boost exponent or Rotate to Target or should I select Hyperjump?  I'm worried the latter too will move me back to flying in the wrong direction.

Oops I spoke too soon, with the target directly centered the turquoise numbers were slowly becoming less negative (talking about decimal places here lol), but now it's starting to get more negative again, what do I do now?
scr05744.jpg
 
A-L-E-X
Galaxy Architect
Galaxy Architect
Posts: 3506
Joined: 06 Mar 2017 20:19

Intergalactic trip in preparation

23 Aug 2021 11:22

Keeps getting more negative, should I turn in a different direction away from the target being dead center and if so in which direction should I go?
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A-L-E-X
Galaxy Architect
Galaxy Architect
Posts: 3506
Joined: 06 Mar 2017 20:19

Intergalactic trip in preparation

23 Aug 2021 11:43

One thing I did notice is that my efficiency keeps going up!  Does this mean I am getting closer and closer to warp capability regardless of how negative Delta V is?  That would be awesome, almost Star Trek style (which is on my background music right now!)  Efficiency up to 62%, I guess I can zoom into warp (should I use boost exponent or rotate to target and/or hyperjump, which I still worry will make me move off target again)  with the target centered like it is when I get up to 100%?
scr05758.jpg
 
A-L-E-X
Galaxy Architect
Galaxy Architect
Posts: 3506
Joined: 06 Mar 2017 20:19

Intergalactic trip in preparation

23 Aug 2021 14:44

I think it's getting closer because Delta V went so negative that it eventually came around and went positive again (so numbers are circular?!)......and my Efficiency keeps going up so I should be good to go into Warp once it hits 100% (and that will make all my markers coincide so I wont go out of alignment when I click on Hyperjump and I wont even need to rotate to target?)
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A-L-E-X
Galaxy Architect
Galaxy Architect
Posts: 3506
Joined: 06 Mar 2017 20:19

Intergalactic trip in preparation

23 Aug 2021 15:15

Question why is the warp arrow displaced from the other markers and do I need to do anything additional bring that into line once I reach 100% efficiency or should I just click on Hyperjump and the target will stay locked in as is?

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