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Duke_Countu
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Help with creating Mods and Addons

12 Feb 2019 05:25

Still no luck, this is all I get:
 
Duke_Countu
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Help with creating Mods and Addons

12 Feb 2019 05:29

I can't find the edit post button so here is the screenshot I meant to post:

[img]https://cdn.discordapp.com/attachments/ ... noluck.PNG[/img]
 
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Mosfet
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Help with creating Mods and Addons

12 Feb 2019 05:52

Check if you're using straight quotes. If you're copying your code from the online manual, it's using curly quotes that unfortunately SE doesn't like.
All information regarding what's wrong can be somehow retrieved by looking at the console (tilde key) and in your se.log, you could use pastebin.com to upload it and share it here.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
Duke_Countu
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Help with creating Mods and Addons

12 Feb 2019 06:03

Well, your suggestion solved the naming problem, thnks.

Unfortunately it does not create the ship and no files have been generated, here is the log file:

 
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JackDole
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Help with creating Mods and Addons

12 Feb 2019 08:56

Unfortunately it does not create the ship and no files have been generated,
Can you post your current .sss script and your .cfg script?
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
Duke_Countu
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Help with creating Mods and Addons

12 Feb 2019 09:10

[quote="JackDole"][quote="Duke_Countu"][post]26932[/post] Unfortunately it does not create the ship and no files have been generated,[/quote]
Can you post your current .sss script and your .cfg script?[/quote]

Here os the .sss:

Name "Cobra"
Class "Starship"
Pack "40K"
Faction "ImperialNavy"
Length 0000.000
Offset (0 0 0)
Quat (1 0 0 0)
Mass 2000000
Albedo 0.1
Exposure 3
Color (1 1 1)MainEngines 30
RetroEngines 0
HoverEngines 0
CorrEngines 0.5
TurnEngines 0.002
WarpBoostLog 0
Hyperdrive false
Aerodynamics false
Module "Cobra Destroyer" { "40k/CobraDestroyer/CobraDestroyer.cfg" (-1 0 0 0 0 1 0 0 0 0 -1 0 5 15 0 1) }

According to the guide I don't have to create the cfg as Space Engine generates that for me the first time I build, or did I misread?
 
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Mosfet
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Help with creating Mods and Addons

12 Feb 2019 12:16

You are correct. Check also if your .obj file is right, triangulation of faces is important:

Image

This is what I used with Blender:
Attachments
Schizzo.png
Schizzo.png (33.44 KiB) Viewed 4066 times
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
Duke_Countu
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Help with creating Mods and Addons

12 Feb 2019 14:05

Thanks gamer, it seemed to work, I also changed the name of the .cfg specified in the .sss to match the .obj I exported
 
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xingqiu1
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Help with creating Mods and Addons

13 Feb 2019 01:57

Excuse me, how can we set or edit planets'orbits in SE so that they can move around their own equators? For example, the northern hemisphere is always day, the southern hemisphere is always night. How can we do that?
 
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JackDole
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Help with creating Mods and Addons

13 Feb 2019 03:07

For example, the northern hemisphere is always day, the southern hemisphere is always night.
On this planet, the North Pole should always be day.
scr00210.jpg
The 'Obliquity' must be 90°, 'EqAscendNode' -90° so that the planet with the north pole points to the sun.
The 'Precession' must be the same as the orbital 'Period', in this case one year, but negative.
// Filename: NDSys.sc
// JackDole 2019.02.13 09:10:27

// Put this in 'addons\catalogs\planets'.

//------------------------------------------------------------------------------

Planet"Night & Day"
{
    ParentBody  "ND's Sun"
    Class       "Terra"
    
    Mass            1
    Radius          6186.06
    InertiaMoment   0.329762

    Oblateness      0.00300507
    
    RotationPeriod  24
    
    // Important !
    Obliquity       90
    EqAscendNode    -90
    Precession      -1

    Life
    {
        Class   "Organic"
        Type    "Multicellular"
        Biome   "Terrestrial"
        Panspermia "true"
    }

    Surface
    {
        BumpHeight      21.3977
        BumpOffset      12.7024
    }
    
    Ocean
    {
        Height          13.7024
    }
    
    NoRings         true
    
    Orbit
    {
        RefPlane        "ExtraSolar"
        SemiMajorAxis   1
        Period          1       // !
        Inclination     0
        Eccentricity    0
        Epoch           2451545
    }
}

//------------------------------------------------------------------------------
NDSys.sc
(1.13 KiB) Downloaded 184 times
The sun for the planet:
// Filename: NDSun.sc
// JackDole 2019.02.13 09:06:40

// Put in 'addons\catalogs\stars'

//------------------------------------------------------------------------------

Star    "ND's Sun"
{
    RA      0 22 42.00
    Dec     -71 07 25
    
    Dist    407.12
    
    Class       "G2 V"
    RadSol      1
    MassSol     1
}

//------------------------------------------------------------------------------
NDSun.sc
(430 Bytes) Downloaded 192 times
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
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xingqiu1
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Help with creating Mods and Addons

13 Feb 2019 03:21

For example, the northern hemisphere is always day, the southern hemisphere is always night.
On this planet, the North Pole should always be day. scr00210.jpg
The 'Obliquity' must be 90°, 'EqAscendNode' -90° so that the planet with the north pole points to the sun.
The 'Precession' must be the same as the orbital 'Period', in this case one year, but negative.
// Filename: NDSys.sc
// JackDole 2019.02.13 09:10:27

// Put this in 'addons\catalogs\planets'.

//------------------------------------------------------------------------------

Planet"Night & Day"
{
    ParentBody  "ND's Sun"
    Class       "Terra"
    
    Mass            1
    Radius          6186.06
    InertiaMoment   0.329762

    Oblateness      0.00300507
    
    RotationPeriod  24
    
    // Important !
    Obliquity       90
    EqAscendNode    -90
    Precession      -1

    Life
    {
        Class   "Organic"
        Type    "Multicellular"
        Biome   "Terrestrial"
        Panspermia "true"
    }

    Surface
    {
        BumpHeight      21.3977
        BumpOffset      12.7024
    }
    
    Ocean
    {
        Height          13.7024
    }
    
    NoRings         true
    
    Orbit
    {
        RefPlane        "ExtraSolar"
        SemiMajorAxis   1
        Period          1       // !
        Inclination     0
        Eccentricity    0
        Epoch           2451545
    }
}

//------------------------------------------------------------------------------
NDSys.sc
The sun for the planet:
// Filename: NDSun.sc
// JackDole 2019.02.13 09:06:40

// Put in 'addons\catalogs\stars'

//------------------------------------------------------------------------------

Star    "ND's Sun"
{
    RA      0 22 42.00
    Dec     -71 07 25
    
    Dist    407.12
    
    Class       "G2 V"
    RadSol      1
    MassSol     1
}

//------------------------------------------------------------------------------
NDSun.sc
thank you
 
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xingqiu1
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Help with creating Mods and Addons

13 Feb 2019 03:24

Everybody, somebody knows how to change the direction of the comet tail? For example, how to add a comet tail to a planet and make the comet tail perpendicular to the planet?
 
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JackDole
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Help with creating Mods and Addons

13 Feb 2019 13:01

somebody knows how to change the direction of the comet tail?
I do not think that's possible.
In principle, it is the sun's radiation pressure that directs a comet tail away from the sun.
Planets have no radiation pressure.
Maybe it would be possible, if you change the 'comet_tail' shader.
But I do not know that.
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
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xingqiu1
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Help with creating Mods and Addons

14 Feb 2019 10:16

Everybody.how can we place the Arctic horizontally? For example, in the picture below, how can we place the map of the Arctic jet horizontally after reversing it, so that the position of the jet gas is horizontally to the right?

Image
 
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JackDole
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Help with creating Mods and Addons

14 Feb 2019 12:03

how can we place the map of the Arctic jet horizontally after reversing it, so that the position of the jet gas is horizontally to the right?
Try these parameters for the planet.
    // Important !
    RotationPeriod  24
    Obliquity       90
    EqAscendNode    45
    Precession      -11.8622
Of course, this only works in an orbit around Jupiter.
scr00210.jpg
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)

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