I'm afraid I'm out of ideas regarding your issue, since it seems all perfectly fine. Having unabridged versions of .sc files attached here could help, as JackDole suggested.
I'm afraid I'm out of ideas regarding your issue, since it seems all perfectly fine. Having unabridged versions of .sc files attached here could help, as JackDole suggested.
The error is probably some missing or misplaced parenthesis.

I think you have not set uv map coordinates in blender but the generated or object coordinates, so you see one thing on blender but another on SE that use only UVmaps coordinates... there are a lot of tutorials about base texturing on youtube...


please, instead of creating useless txt, take all the files and compress them in a single zip or rar, so you can attach it to the forum and I do not have to go crazy to rebuild them
Surface
{
SurfStyle 0.918795
OceanStyle 0.124948
Randomize (-0.837, -0.679, 0.104)
colorDistMagn 0.0570602
colorDistFreq 661.323
detailScale 12384.5
colorConversion true
drivenDarkening 0
seaLevel 0.139015
snowLevel 1
tropicLatitude 0.00698266
icecapLatitude 0.856756
icecapHeight 0.146329
climatePole 0.4375
climateTropic 0.3125
climateEquator 0.6875
heightTempGrad 0.625
tropicWidth 0.07
mainFreq 1.90235
venusFreq 2
venusMagn 0
mareFreq 1.02888
mareDensity 0.00470994
terraceProb 0.45543
erosion 0
montesMagn 0.103061
montesFreq 71.6839
montesSpiky 0.896087
montesFraction 0.675161
dunesMagn 0.0402893
dunesFreq 100
dunesFraction 0.642404
hillsMagn 0.139723
hillsFreq 216.811
hillsFraction 0.895695
hills2Fraction 0.0517877
riversMagn 3.96825
riversFreq 1.5873
riversSin 1.34921
riversOctaves 3
canyonsMagn 0.590559
canyonsFreq 0.668562
canyonFraction 0
cracksMagn 3.25397
cracksFreq 0.0793651
cracksOctaves 1
craterMagn 0.560137
craterFreq 3.91772
craterDensity 0.977786
craterOctaves 11
craterRayedFactor 0
volcanoMagn 0.554594
volcanoFreq 0.832629
volcanoDensity 0.257647
volcanoOctaves 3
volcanoActivity 0.290124
volcanoFlows 0.195005
volcanoRadius 0.474472
volcanoTemp 1422.65
lavaCoverTidal 0
lavaCoverSun 0
lavaCoverYoung 0
stripeZones 0
stripeFluct 0
stripeTwist 0
cycloneMagn 0
cycloneFreq 0
cycloneDensity 0
cycloneOctaves 0
colorSea (1.00, 1.00, 0.99, 0.50)
colorShelf (0.95, 0.95, 0.94, 0.50)
colorBeach (0.50, 0.50, 0.49, 0.75)
colorDesert (0.85, 0.85, 0.84, 1.00)
colorLowland (0.75, 0.75, 0.74, 1.00)
colorUpland (0.93, 0.93, 0.92, 1.00)
colorRock (1.00, 1.00, 1.00, 1.00)
colorSnow (1.00, 1.00, 1.00, 1.00)
BumpHeight 20
BumpOffset 3.12418
}


I have tried that friend and for some reason unless I upload it to another site it gives me an error saying its too largeplease, instead of creating useless txt, take all the files and compress them in a single zip or rar, so you can attach it to the forum and I do not have to go crazy to rebuild them
Put everything in the zip so i'll take a look at it when i have some time...
Surface
{
SurfStyle 0.918795
OceanStyle 0.124948
Randomize (-0.837, -0.679, 0.104)
colorDistMagn 0.0570602
colorDistFreq 661.323
detailScale 12384.5
colorConversion true
drivenDarkening 0
seaLevel 0.139015
snowLevel 1
tropicLatitude 0.0101251
icecapLatitude 0.856756
icecapHeight 0.146329
climatePole 0.4375
climateTropic 0.3125
climateEquator 0.6875
heightTempGrad 0.625
tropicWidth 0.5
mainFreq 1.90235
venusFreq 1
venusMagn 0
mareFreq 1.02888
mareDensity 0.00470994
terraceProb 0.523175
erosion 0
montesMagn 0.103061
montesFreq 71.6839
montesSpiky 0.896087
montesFraction 0.675161
dunesMagn 0.0402893
dunesFreq 100
dunesFraction 0.642404
hillsMagn 0.139723
hillsFreq 216.811
hillsFraction 0.895695
hills2Fraction 0.0517877
riversMagn 3.96825
riversFreq 1.5873
riversSin 1.34921
riversOctaves 3
canyonsMagn 0.590559
canyonsFreq 0.668562
canyonFraction 0
cracksMagn 3.25397
cracksFreq 0.0793651
cracksOctaves 1
craterMagn 0.560137
craterFreq 3.91772
craterDensity 0.977786
craterOctaves 11
craterRayedFactor 0
volcanoMagn 0.554594
volcanoFreq 0.832629
volcanoDensity 0.257647
volcanoOctaves 3
volcanoActivity 0.290124
volcanoFlows 0.195005
volcanoRadius 0.474472
volcanoTemp 1422.65
lavaCoverTidal 0
lavaCoverSun 0
lavaCoverYoung 0
stripeZones 0
stripeFluct 0
stripeTwist 0
cycloneMagn 0
cycloneFreq 0
cycloneDensity 0
cycloneOctaves 0
colorSea (1.000, 1.000, 1.000, 0.500)
colorShelf (0.950, 0.950, 0.950, 0.500)
colorBeach (0.500, 0.500, 0.500, 0.750)
colorDesert (0.850, 0.850, 0.850, 1.000)
colorLowland (0.750, 0.750, 0.750, 1.000)
colorUpland (0.930, 0.930, 0.930, 1.000)
colorRock (1.000, 1.000, 1.000, 1.000)
colorSnow (1.000, 1.000, 1.000, 1.000)
colorLowPlants (0.750, 0.750, 0.750, 0.000)
colorUpPlants (0.930, 0.930, 0.930, 0.000)
BumpHeight 20
BumpOffset 3.12418
DiffMapAlpha "Ice"
SpecBrightWater 0.03
SpecBrightIce 0.03
SpecularPower 30
Hapke 0
SpotBright 4
SpotWidth 0.05
DayAmbient 0.2
}if (cracksFreq <0.6)
{
surf.color = mix(vec4(0.75, 0.87, 0.9, 0.00), vec4(1.0), vary);
}
else
{
surf.color *= mix(vec4(0.7, 0.58, 0.36, 0.00), vec4(1.0), vary);
}
If the file is too large try mediafire

I'll upload it to google drive.. I believe my problem is somewhere in building a material path or something to the textures for the default shuttle. Because the boosters show up with color and what not but the default shuttle has textures, and that has to be where I am doing something wrong.If the file is too large try mediafire
https://www.mediafire.com/
(or something similar, there are many sites for file sharing)

Ok please let me know if the link works, I put together what I made and then what I did path wise separate, so that you can import but also maybe see what I am doing wrong and included a text explaining. Let me know if the link worksI'll upload it to google drive.. I believe my problem is somewhere in building a material path or something to the textures for the default shuttle. Because the boosters show up with color and what not but the default shuttle has textures, and that has to be where I am doing something wrong.If the file is too large try mediafire
https://www.mediafire.com/
(or something similar, there are many sites for file sharing)

I deleted my last post. I have resolved this issue and I guess am moving on into the world of building Material Libraries.. Thanks for the help guys.Ok please let me know if the link works, I put together what I made and then what I did path wise separate, so that you can import but also maybe see what I am doing wrong and included a text explaining. Let me know if the link worksI'll upload it to google drive.. I believe my problem is somewhere in building a material path or something to the textures for the default shuttle. Because the boosters show up with color and what not but the default shuttle has textures, and that has to be where I am doing something wrong.If the file is too large try mediafire
https://www.mediafire.com/
(or something similar, there are many sites for file sharing)