Yes, I also added script/editor parameters to control this effect.

Fantastic idea, I really like it. Just please make sure that compatibility option for no controller doesn't fade if possible. Space engine has a lot of functions and I find it useful to be able to have lots of buttons, so those VR controllers aren't always used. We sometimes still prefer to sit with a mouse, keyboard and xbox controller and explore, change time rates, brightness, magnitude limits, lens flairs, turn off/on the interface, bring up the detailed info, turn off "real planet brightness", change the MSAA in complex scenes, turn it back on...Better option for VR is attaching all interface to controllers. By pressing some button you will see a "info hologram" near the controller. I think this is the best option. Old style info near the planet will be used for compatibility with VR helmets with no controller (Oculus does not shipped with them by default).True, that's a problem, but it fading creates a different problem. Sometimes I am studying it and it just fades. For example I want to watch the distance or apparent magnitude as I move, or I am reading through all the stats but it fades before I can get to the end. Maybe let us be able to pin it? Or something. If we really want it to go, we can just press the "turn off interface" button so I don't think fading is necessary



This is extremely difficult and will not happen soon.
No

Great, I'm happy to see a change for this. Personally, in the non-expended view, I'd have even less information for a cleaner UI look - possibly just the very basic information like weather it has life, temperature, radius, class, and name. Then clicking the expand button would show all the other info.

Modelling of a planet composition (very simple) is not related with the stuff you had mentioned.
Well my stuff is related to planets in general, no? Are you just working on modelling the internal structure of planets and their classification in this update only?Modelling of a planet composition (very simple) is not related with the stuff you had mentioned.

Oh. So is that a yes that my stuff is relevant to planets, or is that a yes to you assuring me that you're only working on planet classification/internal structure models? Sorry if I didn't understand. ;m;

Oh man, it's wonderful to hear this is being worked on. When you say Star surface, do you mean like, active coronas? Flares and CMEs?I switched to experiments with 3D clouds, star surface and water.
- Duke
That is absolutely mind-blowing! A visualiser tool that got so accurate as to actually prove potentially scientifically useful!The funny thing is that this code could be used for real scientific work: to predict a planet’s radius, mass or bulk composition, if one of them is unknown.
- Space Engineer