Ultimate space simulation software

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by Khorrah
04 Nov 2020 17:58
Forum: Mods and Addons
Topic: Hawaii Islands (for SE 0.9.9.0)
Replies: 31
Views: 15628

Hawaii Islands (for SE 0.9.9.0)

Thanks!  Should I just put it under the add-on folder?
Yes, put it into:
C:\SpaceEngine\addons
by Khorrah
04 Nov 2020 17:31
Forum: Mods and Addons
Topic: Hawaii Islands (for SE 0.9.9.0)
Replies: 31
Views: 15628

Hawaii Islands (for SE 0.9.9.0)

Wow beautiful! but this is a huge file, will it cause long start up times? also what folder should it go into
It is a huge file but it won't cause long start up time, it's cutted into tiles already. It counts with the bump map, surface map and water mask map. :)

Bump maps have 65536 tiles and ...
by Khorrah
04 Nov 2020 16:12
Forum: Mods and Addons
Topic: Hawaii Islands (for SE 0.9.9.0)
Replies: 31
Views: 15628

Hawaii Islands (for SE 0.9.9.0)

Hi :)

This is something that I've beeing working in months (I'm a novice yet) with the help of klud, without his help this couldn't be possible.

Here we leave you the Hawaii's Map:

https://mega.nz/file/sc52TTJY#hPBn0uk7TzazhveZdVwrSGbdTF8gjiFs7-hqXx8HyuQ

Enjoy! :) ♥


PD: More maps will come ...
by Khorrah
03 Nov 2020 16:28
Forum: Mods and Addons
Topic: Neptune 16K
Replies: 16
Views: 9744

Neptune 16K

I was doing another version of Neptune too, but this one was based on Snowfall's work:
by Khorrah
03 Nov 2020 16:19
Forum: Mods and Addons
Topic: Neptune 16K
Replies: 16
Views: 9744

Neptune 16K

Hi, hope you're fine guys!

I'm doing a 16kx8k map of neptune, based on the latest images from the planet taken by Hubble telescope.

I'm open to suggestions. ♥
by Khorrah
11 Oct 2020 21:35
Forum: Mods and Addons
Topic: JUNO Jupiter Map + Bump Map
Replies: 22
Views: 22414

JUNO Jupiter Map + Bump Map

we need a better neptune map.
Working on it
by Khorrah
02 Aug 2020 08:03
Forum: Mods and Addons
Topic: GAIA to SpaceEngine catalogs
Replies: 137
Views: 71014

GAIA to SpaceEngine catalogs

It means that If I run it (30 million stars) with my specs with a magnitude of 7, my pc will explode? Lol.

I use Space Engine 0.9.8.0! 
by Khorrah
22 Jun 2020 19:46
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1231
Views: 463405

Help with creating Mods and Addons

I would like to know how Klud get the tiles of the great canyon and how I can get the tiles of the hawaii Island, at the moment, I have the detailed map (Included the Bump map or DEM), both are more than 17K pixels.

In addition, I got the bump map from this page:

http://www.pacioos.hawaii.edu ...
by Khorrah
30 May 2020 13:41
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1533
Views: 635129

General suggestions for SpaceEngine

We'll be able to see in Space Engine Ocean's underworlds? with vegetation and al stuff? Will be procedural 3d vegetation on the simiulator? I know the procedural galaxies are in progress, but I'm focused in the small but important things, we'll able to see thunders? I'm very curious
by Khorrah
03 Dec 2019 06:51
Forum: Mods and Addons
Topic: GAIA to SpaceEngine catalogs
Replies: 137
Views: 71014

GAIA to SpaceEngine catalogs

Still haven't figured out how to remove duplicates. However, with the most recent 64-bit update, I have sucessfully ran a 49.3 million stars pak, albeit with a lot of suffering. I also got a 10M, 30M and 78M (the entire catalog of stars with radius values) that I will upload as addons sometime in ...
by Khorrah
01 Dec 2019 22:31
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1231
Views: 463405

Help with creating Mods and Addons

I think I've solved it, this it's what I'm having in the planetoid folder:
by Khorrah
01 Dec 2019 20:40
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1231
Views: 463405

Help with creating Mods and Addons

Photoshop CS5, but in the cubemap tells me that it needs 4 channels, I'm sure that I'm not doing something fine just I don't know what.
Are you saving the files as JPEGs? Because JPEGs can't have alpha channels. You'll need to use PNG or DDS formats instead.
To do a conversion from a cylindrical ...
by Khorrah
01 Dec 2019 05:49
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1231
Views: 463405

Help with creating Mods and Addons

Procedural, I'm trying to make the surface texture with the specular but it's kinda complicated, when I activate the separate RGBA options it tells me that I need a 4 chanels inputo or something like that, what I can do in this case?
An RGBA image file has four channels: red, green, blue and alpha ...
by Khorrah
30 Nov 2019 20:31
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1231
Views: 463405

Help with creating Mods and Addons

well I did what you recommended me to do, but... It's almost the same, like it's not loading the lights textures, the GlowMap it's wrong?
It's the same noisy, I've set the lights color in blue but it' doesn't load the textures as well than the noise lol
Does the planet you're adding the lights to ...
by Khorrah
28 Nov 2019 18:13
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1231
Views: 463405

Help with creating Mods and Addons

32150 it doesn't load nothing than a ugly blue noise covering the most part of the surface
Your nightside lights are blue because you've set 'GlowColor' to blue!
The values for GlowColor are 'Red', 'Green' and 'Blue' (RGB).
For example, if you want 'white' you must set all three values to 1.0.
And ...