Wow beautiful! but this is a huge file, will it cause long start up times? also what folder should it go into It is a huge file but it won't cause long start up time, it's cutted into tiles already. It counts with the bump map, surface map and water mask map. :)
I would like to know how Klud get the tiles of the great canyon and how I can get the tiles of the hawaii Island, at the moment, I have the detailed map (Included the Bump map or DEM), both are more than 17K pixels.
We'll be able to see in Space Engine Ocean's underworlds? with vegetation and al stuff? Will be procedural 3d vegetation on the simiulator? I know the procedural galaxies are in progress, but I'm focused in the small but important things, we'll able to see thunders? I'm very curious
Still haven't figured out how to remove duplicates. However, with the most recent 64-bit update, I have sucessfully ran a 49.3 million stars pak, albeit with a lot of suffering. I also got a 10M, 30M and 78M (the entire catalog of stars with radius values) that I will upload as addons sometime in ...
Photoshop CS5, but in the cubemap tells me that it needs 4 channels, I'm sure that I'm not doing something fine just I don't know what. Are you saving the files as JPEGs? Because JPEGs can't have alpha channels. You'll need to use PNG or DDS formats instead. To do a conversion from a cylindrical ...
Procedural, I'm trying to make the surface texture with the specular but it's kinda complicated, when I activate the separate RGBA options it tells me that I need a 4 chanels inputo or something like that, what I can do in this case? An RGBA image file has four channels: red, green, blue and alpha ...
well I did what you recommended me to do, but... It's almost the same, like it's not loading the lights textures, the GlowMap it's wrong? It's the same noisy, I've set the lights color in blue but it' doesn't load the textures as well than the noise lol Does the planet you're adding the lights to ...
32150 it doesn't load nothing than a ugly blue noise covering the most part of the surface Your nightside lights are blue because you've set 'GlowColor' to blue! The values for GlowColor are 'Red', 'Green' and 'Blue' (RGB). For example, if you want 'white' you must set all three values to 1.0. And ...