Ultimate space simulation software

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by HarbingerDawn
30 Jan 2022 00:31
Forum: Development
Topic: Work progress 0.991
Replies: 473
Views: 208802

Work progress 0.991

38966 ince the ring objects are just a post-processing trick if I remember correctly
Rings rendering is not a "post processing trick", it is a volumetric ray marching shader that is integrated with the scene.

38966 I wonder why he hasn't expanded to a small team yet?
I recently addressed this ...
by HarbingerDawn
29 Jan 2022 20:03
Forum: General Discussions
Topic: Making ships stay in place
Replies: 12
Views: 5767

Making ships stay in place

Does giving the ship a designation of "shuttle" change its behavior in any way?
Do the retro engines help with this at all?
No
by HarbingerDawn
27 Jan 2022 20:22
Forum: General Discussions
Topic: Making ships stay in place
Replies: 12
Views: 5767

Making ships stay in place

It will work on ships with hover engines. If a ship is acting strangely, ask whoever made the addon why that might be. If it's not one that I made or one that comes with SE then I obviously can't help very much with it.
by HarbingerDawn
26 Jan 2022 22:21
Forum: General Discussions
Topic: Making ships stay in place
Replies: 12
Views: 5767

Making ships stay in place

You can just use the hold altitude autopilot, it will maintain a constant altitude above sea level (not above terrain though).
by HarbingerDawn
25 Jan 2022 22:11
Forum: General Discussions
Topic: Making ships stay in place
Replies: 12
Views: 5767

Making ships stay in place

It does absolutely nothing special. Also you're now talking about flying it and keeping within a certain altitude range, which is not what you were talking about before; that was having the ship maintain an exact altitude above the surface at all times while flying. So now I don't understand what ...
by HarbingerDawn
24 Jan 2022 22:01
Forum: General Discussions
Topic: Making ships stay in place
Replies: 12
Views: 5767

Making ships stay in place

This is a tangential question to the above....how do you make a ship maintain a fixed height above the ground while touring a planet? So let's say I want a ship to always be 1 km above the surface of a planet as it moves over the surface how do I do that? And why are some ships better at it than ...
by HarbingerDawn
24 Jan 2022 17:14
Forum: Troubleshooting and Solutions
Topic: Exporting Stellar systems in 0.990
Replies: 7
Views: 5363

Exporting Stellar systems in 0.990

The star catalog needs to contain a Star or StarBarycenter tag, you can't just use Barycenter. Also the Orbit tag is meaningless, as objects defined in the Star and StarBarycenter tags are fixed objects by definition. Likewise, the rotation parameters are meaningless in a star catalog, those can ...
by HarbingerDawn
19 Jan 2022 17:13
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.990
Replies: 1370
Views: 401470

Troubleshooting and bug reports - SpaceEngine 0.990

bianyu , unfortunately, your computer does not meet the minimum hardware requirements for SpaceEngine. The program requires an AMD or Nvidia GPU with at least 2 GB of VRAM to run properly. Integrated Intel graphics are not enough.

You can try running an older build of the program, which might ...
by HarbingerDawn
17 Jan 2022 13:50
Forum: General Discussions
Topic: Making ships stay in place
Replies: 12
Views: 5767

Making ships stay in place

Sorry for taking 2 weeks to reply to this...

The following instructions only apply to version 0.990 and later:

Class does not affect ship behavior, it is just used for sorting ships in the ship manager for now. If you want to put a ship in a static orbit, you need to do that via a catalog file ...
by HarbingerDawn
19 Jul 2021 17:28
Forum: Development
Topic: Work progress 0.991
Replies: 473
Views: 208802

Work progress 0.991

This is the ideal sharpening experience. You may not like it, but this is what peak visuals looks like.
Image

[hr]
Jokes aside, those of you who were using very high sharpening values, did you have FXAA enabled? If so, you should disable it.
by HarbingerDawn
21 Apr 2021 00:44
Forum: Development
Topic: A Note About Eventual Mac Compatibility
Replies: 49
Views: 53566

A Note About Eventual Mac Compatibility

I see that the latest version of Space Engine runs on Steam. Steam is now available for Mac. Does this mean that Mac users can now run Space Engine under Steam, without booting into or emulating Windows? (Assuming that the Mac hardware meets the requirements)
It doesn't run "on" Steam, it runs ...
by HarbingerDawn
30 Mar 2021 22:19
Forum: Development
Topic: Work progress 0.991
Replies: 473
Views: 208802

Work progress 0.991

miniluv73, longname, Khorrah, that is all off topic for this thread.
by HarbingerDawn
19 Mar 2021 18:20
Forum: Development
Topic: Work progress 0.991
Replies: 473
Views: 208802

Work progress 0.991

Thanks for posting here (and not just on Discord).
He never posts on Discord to begin with.
by HarbingerDawn
17 Mar 2021 23:55
Forum: Troubleshooting and Solutions
Topic: Can My PC Run SpaceEngine?
Replies: 90
Views: 71507

Can My PC Run SpaceEngine?

Ryan123456789, that computer is just barely good enough to run the program. You can buy the program on Steam, the link is on the homepage.
by HarbingerDawn
07 Mar 2021 15:01
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.990
Replies: 1370
Views: 401470

Troubleshooting and bug reports - SpaceEngine 0.990

You may be able to fix the cursor issue by switching to software cursor rendering in SE: open the console by pressing ` (on the same key as ~ on US keyboards), and type hardwarecursor and press Enter. This will toggle hardware cursor rendering on and off. The disadvantage of using software cursor is ...
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