Ultimate space simulation software

Search found 289 matches

by N0B0DY
30 Jul 2019 16:04
Forum: Mods and Addons
Topic: Voyager Trajectory Elements for SE
Replies: 10
Views: 9691

Voyager Trajectory Elements for SE

Thanks delt4 , !
Although the difference doesn't look significant from far away, it actually is: I superimposed both data in SE and Voyager 1 was separated from its old self by 12+ light minutes so more than 1 AU and Voyager 2 around 10+ light minutes again more than 1 AU :o.
I include the new data ...
by N0B0DY
26 Jul 2019 14:48
Forum: Mods and Addons
Topic: Voyager Trajectory Elements for SE
Replies: 10
Views: 9691

Voyager Trajectory Elements for SE

First you will need the Voyager models from this pak (Thanks to Doctor of Space).
Download it and put it in the SpaceEngine\addons folder.
2nd put the VoyagerProbesPositions.pak in the SpaceEngine\addons folder.
Start SE and choose Voyager01 or Voyager02 from the Ctrl+F3 Spacecrafts\Other Menu ...
by N0B0DY
25 Jul 2019 15:07
Forum: Development
Topic: Work progress 0.991
Replies: 473
Views: 214667

Work progress 0.991

OMG I can't imagine what's next: Arabic?
Also we need Bajoran, Hutese, Klingon and Elvish :P
by N0B0DY
23 Jul 2019 09:57
Forum: Mods and Addons
Topic: ISS Mod
Replies: 26
Views: 16214

ISS Mod

That ISS was random sml edits to the above linked model, doubt I still have them.
► Show Spoiler
Jokes aside how difficult it would be for a complete rookie like me to transform it again?
by N0B0DY
22 Jul 2019 17:23
Forum: Mods and Addons
Topic: ISS Mod
Replies: 26
Views: 16214

ISS Mod

Doc any chance we may ever get this ISS?:
https://cdn.discordapp.com/attachments/148934978095415296/490320108154126336/SpaceEngine_2018-09-14_20-36-13.png
https://cdn.discordapp.com/attachments/148934978095415296/490326424499257344/SpaceEngine_2018-09-14_21-01-29.png
https://cdn.discordapp.com ...
by N0B0DY
21 Jul 2019 03:23
Forum: Mods and Addons
Topic: ISS Mod
Replies: 26
Views: 16214

ISS Mod

Does anyone know if these two lines are recognizable orbit parameters from SE?:
Epoch (UTC): 21 July 2019 23:02:48
orbit number at epoch: 2064
I am trying to sync the ISS with its real position but it is either a few thousand kms ahead or behind its real position (but on the correct track).
This ...
by N0B0DY
21 Jul 2019 02:19
Forum: Development
Topic: Work progress 0.991
Replies: 473
Views: 214667

Work progress 0.991

30724 Happy Apollo 11 landing anniversary! Small update of today:
I was going to reply posting about the lack of shadows and how apparent their absence is but then I read the blogspot and I can't tell you how happy and excited I am that you have put this in the highest priority list - Thank You ...
by N0B0DY
19 Jul 2019 14:40
Forum: Mods and Addons
Topic: ISS Mod
Replies: 26
Views: 16214

ISS Mod

Is it possible to make a lower poly count model? This one is nice but a bit heavy hit on fps.
by N0B0DY
15 Jul 2019 11:10
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.990
Replies: 1377
Views: 412486

Troubleshooting and bug reports - SpaceEngine 0.990

30540 What is relevant is brightness of pixels which obscures the sun. This is how lens flare algorithm works: it is based on brightness/color. This makes them easily take correct color on sunset or while viewing from planetary rings. But adds issue with very bright obscuring object (another star ...
by N0B0DY
14 Jul 2019 03:08
Forum: General Discussions
Topic: Is there a way to use SE without Steam running?
Replies: 5
Views: 6451

Is there a way to use SE without Steam running?

30477 If Steam goes out of business one day, how will we be able to run SE?
If Steam goes out of business one day, I doubt our main concern will be if we can run SE.

30477 Also, does the 20-25 dollars we paid for SE give us all future versions for free (one-time fee) or will there be a charge ...
by N0B0DY
13 Jul 2019 15:04
Forum: Mods and Addons
Topic: Transiting Exoplanet Survey Satellite (TESS)
Replies: 5
Views: 4418

Transiting Exoplanet Survey Satellite (TESS)

How man (first comment btw) how frequent are you gonna be posting addons like this?
  
There is nothing wrong with the frequency & nice add-ons btw. What is somewhat unnecessary and complicating is to create a new post thread for every single add-on.
by N0B0DY
07 Jul 2019 11:21
Forum: Development
Topic: Work progress 0.991
Replies: 473
Views: 214667

Work progress 0.991

Space Engineer I am not sure everyone can see the test branch. But it is irrelevant anyway since it is the public beta branch is what A-L-E-X , should be using.
I can't see the test branch as well - I assume it is intended for closed betas for the development team and would require a key.:
Steam ...
by N0B0DY
07 Jul 2019 08:11
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.990
Replies: 1377
Views: 412486

Troubleshooting and bug reports - SpaceEngine 0.990

Diffraction Spikes are still visible when behind and at a certain distance* from a body which would normally obscure its parent star.
To replicate:
1) Diffraction spikes are enabled and at the same time
2)Photo mode is on auto or manual:
Video1 & Video2 illustrate the issue.
Issue does not occur ...
by N0B0DY
07 Jul 2019 03:18
Forum: Feedback and Suggestions
Topic: General questions about SpaceEngine
Replies: 847
Views: 338353

General questions about SpaceEngine

Does anybody know how to set a spacecraft into a fixed orbit? I remember this was one of the new features for 0.990.
Any info on this & sorry to ask again ?
by N0B0DY
01 Jul 2019 14:22
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1539
Views: 650285

General suggestions for SpaceEngine

30315 I hope it's minor thing, but could we get some kind of self-shadowing on model meshes?
Well if it was a minor thing it would have been implemented already. What you are asking is essentially complex shadowing. And this is probably ehm a bit complex to implement. It will come eventually. I am ...