Ultimate space simulation software

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by Julian
23 Jul 2019 11:53
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1412
Views: 430281

General suggestions for SpaceEngine

I'd like the wiki window to distinguish between "Real object" and "Real object with procedural model", like Metis, Haumea and irregular galaxy IC 298.
by Julian
22 Jul 2019 13:17
Forum: Space Journeys
Topic: Image Dump
Replies: 2962
Views: 720116

Image Dump

https://lh3.googleusercontent.com/_tZCAHhAxr670s5nEbibPvPWH5mzkRcvkj9XswijTq_FCa_qiQAzxNZYnyKNPnCyLbuAmFdca49yuqb3YQ16alI-s_ObJYF1njPvK3W_tnwi8VnPMPg5spvVAiaCCPVOZzrqNONf0QrVlwudjuygMuxwSZtUddFpSzPyRUNrKkjagK2CbkNiDIpavPxDNyKFuO3OqiZXW6Jv29O8SwB0ZnLZZP2jWhEdHNU31YnEePZAWU5V5PVlLvQPes2FEbuPSri1HbRlp...
by Julian
18 Jul 2019 12:49
Forum: Mods and Addons
Topic: ISS Mod
Replies: 26
Views: 9712

ISS Mod

The model is 40 times bigger than it should be. If the length of the main truss is 100 m, then if you position the camera at the end of the truss, it should be 50 m away from the center, but instead it's 2 km: https://lh3.googleusercontent.com/tURxtdFwjZ70xzRgGcYCobvqcW1bWE-UU0i2AcHt2pYuuiJhWc01CWmR...
by Julian
17 Jul 2019 00:37
Forum: Space Journeys
Topic: Image Dump
Replies: 2962
Views: 720116

Image Dump

https://lh3.googleusercontent.com/enSvrjzJy95t9Q8MQUaEeykT5rhlyr0S_ihY2FkFEzUC5632_XamRcN1_ZDyelYmJA718jrDzwtTmKENT1u3q0TtSrRRvDP6KDFqZEkbBc24jL07d9_QKdwsdMVru6IFiZdxic3ldgTxV7uG4IYoUvHtMi_dG9hVn31jqBDQSu3L-Oe-wI-ZHcnns9IrSsjY8kfmw3wb4Mwma2YMrdMLZdYHFI27QuR2i-YNSBgjnynwEdv66jVY0PjLbw6CCUQ08vyKgMPnn...
by Julian
16 Jul 2019 19:25
Forum: Feedback and Suggestions
Topic: General questions about SpaceEngine
Replies: 671
Views: 210153

General questions about SpaceEngine

I tried locating the info your site, but can't find it. What are the designations derived from? RS & RSC. I've figured out that first set of numbers designates the star, but I couldn't find info on the Planets/Moons in a search engine typing out the long designations y'all use. I'm just curious...
by Julian
16 Jul 2019 19:21
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1108
Views: 315290

Help with creating Mods and Addons

So, I'm messing around with the in-game editor while trying to build a new addon. but I can't figure out what the new "Chtonia" planet class is or does. the game keeps reverting it to a Ferria or Jupiter. what is it? Chthonias (it's misspelled in SE right now) are gas giants whose atmosph...
by Julian
13 Jul 2019 20:55
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1108
Views: 315290

Help with creating Mods and Addons

ettore_bilbo, are you using the current version of SE (0.990.36.1665), or an earlier version?
by Julian
13 Jul 2019 11:55
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1108
Views: 315290

Help with creating Mods and Addons

Try to copy addons in another folder, then start SE and let create shaders... then unpack rodrigo's shaders in addons/shaders folder. open tg_terra_height.glsl type space and cancel, save and close. restart SE. When I do this, I get the same "Error loading texture generator shaders" messa...
by Julian
12 Jul 2019 22:29
Forum: Space Journeys
Topic: Strange sightings
Replies: 227
Views: 90369

Strange sightings

A sinkhole in the middle of a river? https://lh3.googleusercontent.com/1TgoR2hH5jsXHC6AZhSlQwTdFJThFeKzDfYc8OyMeU6HgNy4L6aMNysw4bwoa_cevpFj8qWOqc6CpHjNbL7xa05jSOglGtyW6jRL9_zccbb2UkecAu6DJilh1t0t-t_cKpZ5dwx0OlBEcI6m4kRC7kKpKxTgeJ2C1OgSAJA0nqs6420UgVzng8A4eND0IkcdiKLUJGDeGtpvBo53aVoJnje6-aDig2-r1FxRM...
by Julian
12 Jul 2019 21:05
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1108
Views: 315290

Help with creating Mods and Addons

ettore_bilbo wrote:
Holydave wrote:
Qr Bbpost So are we not allowed to mod shaders now or something?

No, you can mod shaders. I'm using rodrigo's mod for 0.990 for example...

How? data\shaders\Shaders.pak is password-protected, and when I tried adding Rodrigo's mod to 0.990, every planet became dark green.
by Julian
11 Jul 2019 21:31
Forum: Development
Topic: SpaceEngine 0.990 Release
Replies: 76
Views: 31727

SpaceEngine 0.990 Release

Is there any reason why we should be able to select background stars in System Chart mode? Should that ability be disabled? Dark planets orbiting the inactive black hole at the center of a globular cluster present the best use case for not allowing us to select background stars in System Chart mode...
by Julian
11 Jul 2019 13:53
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.990
Replies: 946
Views: 206807

Troubleshooting and bug reports - SpaceEngine 0.990

I mentioned this before with 0.980, but the contextual music player still doesn't change tracks when arriving at a galaxy or a nebula.
by Julian
09 Jul 2019 05:56
Forum: Development
Topic: Localizations
Replies: 134
Views: 46557

Localizations

Comments on a couple of text strings in the English version: first, the 0.990 changelog says " The system architecture mode: 2D map of a system hierarchy," but "system hierarchy" or "system structure" would be a better name for this mode in the chart view than "sys...
by Julian
07 Jul 2019 12:48
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1108
Views: 315290

Help with creating Mods and Addons

Is it possible to make a nebula addon compatible with both version 0.980 and 0.990? That is, it should use a raymarched model for 0.990, but fall back to a sprite model for 0.980.
by Julian
06 Jul 2019 20:35
Forum: Science and Astronomy Discussions
Topic: Science and Astronomy Questions
Replies: 1786
Views: 471611

Science and Astronomy Questions

Is there a list of pulsars with known values of α and ζ? The ramifications for Space Engine would require neutron stars to have values of NorthLat, NorthLon, SouthLat and SouthLon like auroras on planets do, and to generate those values randomly if they're not known. Given the RA and Dec of a pulsar...