Ultimate space simulation software

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by longname
19 Jun 2021 15:40
Forum: Feedback and Suggestions
Topic: Relativistic simulation and non-stationary calculation of black hole graphics
Replies: 1
Views: 158

Relativistic simulation and non-stationary calculation of black hole graphics

There's not much to explain - a mode that colourshifts and distorts the view according to relativity (with an option to customise the speed of light) and black hole graphics that are generated based on their velocity relative to the camera. I've seen a couple programs that can do this and run relati...
by longname
16 Jun 2021 13:14
Forum: Troubleshooting and Solutions
Topic: Main Menu Scene In-Game
Replies: 0
Views: 403

Main Menu Scene In-Game

I'm trying to create a location entry in my places-user.cfg that perfectly replicates the Main Menu scene, and I've started by putting the first GotoLocation entry from the Scene1.se file (in data\scripts\Scripts.pak\menu) into the places-user, of course adding the Place "name&...
by longname
15 Jun 2021 16:44
Forum: General Discussions
Topic: Obscure commands that do seemingly nothing
Replies: 2
Views: 129

Obscure commands that do seemingly nothing

SpaceEngineer wrote:
You don't need them, those are debug variables.

Debug variables? Sorry, don't speak Russian ^^
by longname
14 Jun 2021 13:29
Forum: General Discussions
Topic: The most massive black holes in the Universe
Replies: 36
Views: 12953

The most massive black holes in the Universe

SE will probably look more like these than interstellar in the near future after EHT publishes the paper and data they are working on https://cdn.discordapp.com/attachments/399446196512358401/528035013560893450/9989b80322f5f52160399065905e3545_S.jpg https://cdn.discordapp.com/attachments/3994461965...
by longname
14 Jun 2021 13:27
Forum: General Discussions
Topic: Obscure commands that do seemingly nothing
Replies: 2
Views: 129

Obscure commands that do seemingly nothing

What do the "SparseStarSystemsSearch" and "FindEarths" commands do?
by longname
14 Jun 2021 06:06
Forum: Feedback and Suggestions
Topic: General questions about SpaceEngine
Replies: 647
Views: 182873

General questions about SpaceEngine

jjliang wrote:
Why are the giant stars (not supergiants, which are shaped like popcorn, just like in real life) blindingly white?

I'm confused, aren't stars supposed to be blinding, and some stars blindingly white?
by longname
27 May 2021 06:16
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1370
Views: 376564

General suggestions for SpaceEngine

1. procedural galaxy models and texture this allows procedural galaxies to have unique textures and models very realistic because in real life there is not 1 billion milky ways there is only one 2.procedual nebula models uses a random number generator to generate procedural nebula models 3.add back...
by longname
26 May 2021 10:12
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1370
Views: 376564

General suggestions for SpaceEngine

jjliang wrote:
Qr Bbpost and the Earth being reimagined as a Google Earth clone.

wdym
by longname
24 May 2021 14:21
Forum: Development
Topic: SpaceEngine 0.990 Release
Replies: 75
Views: 25314

SpaceEngine 0.990 Release

KakeruNamatalino wrote:
How do I reset the Time in SpaceEngine 0.990.42?

It's a button in the bottom left panel. I could tell you but it's more fun (and it will probably stick to you better) to just play with the buttons ;)
by longname
23 May 2021 05:42
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1370
Views: 376564

General suggestions for SpaceEngine

jjliang wrote:
Qr Bbpost The planet editor should be altered to raise climate change awareness

More realistic reactions to the properties of a planet is welcome but it'll hardly raise awareness given how niche Space Engine (and the planet editor) are.
by longname
18 May 2021 08:55
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1370
Views: 376564

General suggestions for SpaceEngine

Universe Sandbox2 is doing it pretty well: http://i.imgur.com/QDmwEdq.gif http://i.imgur.com/Yllc9zA.gif http://i.imgur.com/SeAFDvO.gif Top and bottom are giant stars and middle is main sequence. Don't know what magic they are using though :geek: Looks a bit iffy like someone took the Photoshop Oil...
by longname
05 May 2021 15:36
Forum: Mods and Addons
Topic: Mods and Addons - Requests, suggestions and ideas
Replies: 425
Views: 150409

Mods and Addons - Requests, suggestions and ideas

A-L-E-X wrote:
Qr Bbpost I'm looking for double planets in which both planets share the same atmosphere.

I don't think it's that advanced yet but it'll make the process a lot quicker.
by longname
05 May 2021 09:39
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1370
Views: 376564

General suggestions for SpaceEngine

1. procedural galaxy models and texture this allows procedural galaxies to have unique textures and models very realistic because in real life there is not 1 billion milky ways there is only one 2.procedual nebula models uses a random number generator to generate procedural nebula models 3.add back...
by longname
27 Apr 2021 15:34
Forum: Mods and Addons
Topic: Mods and Addons - Requests, suggestions and ideas
Replies: 425
Views: 150409

Mods and Addons - Requests, suggestions and ideas

A-L-E-X wrote:
what system finder?  I use Find Object....is there something better to use?

The star cluster icon in the left hand panel lets you search for systems by the properties of the objects in them.
by longname
26 Apr 2021 11:15
Forum: Mods and Addons
Topic: Mods and Addons - Requests, suggestions and ideas
Replies: 425
Views: 150409

Mods and Addons - Requests, suggestions and ideas

I know I said this before, but I would love to see an addon that adds a multitude of systems, most, if not all, containing planets with life living in exotic environments, like in oceans made out of an unusual substance, or a planet around an active black hole or neutron star, just crazy stuff. Doe...
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