Ultimate space simulation software

Search found 83 matches

by soldies502
14 Sep 2024 14:38
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1528
Views: 626766

Re: General suggestions for SpaceEngine

Procedurally generated galaxy clusters would be a good idea. That, or add something to the info of a galaxy if it is part of an existing cluster.
by soldies502
12 Sep 2024 03:07
Forum: Development
Topic: Work progress 0.991
Replies: 467
Views: 202446

Re: Work progress 0.991

Not to sound like a "bootlicker" but I hope many of the people complaining realize that for much of SpaceEngine's development, only *1* person was working on it. Yes, there are more people working on it now than ever before, but development takes time, and SE notoriously takes time to develop. It ...
by soldies502
26 Oct 2023 16:51
Forum: Development
Topic: Work progress 0.991
Replies: 467
Views: 202446

Re: Work progress 0.991


The problem, I guess, is that there's no game yet. This is an engine. Something that will eventually be used to build a game, that one, for sure, with playable content.
This is MYYYTH. After 13 years of development, we must already admit it - this is a rose-colored dream that will never come ...
by soldies502
15 Sep 2022 16:11
Forum: Troubleshooting and Solutions
Topic: Parasites in Nebulas
Replies: 1
Views: 2990

Re: Parasites in Nebulas

I don't know for sure, but I believe the reason the star vibrates is because of floating point precision errors. The further something is from the center [Milky Way], the less accurate it becomes.
by soldies502
25 Jul 2022 14:59
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1528
Views: 626766

Re: General suggestions for SpaceEngine

It would nice to have an option for coordinates and time to be printed onto pictures.  Maybe even as a QR code.
Isn't it already possible to export saved locations?
by soldies502
25 Jul 2022 14:49
Forum: Development
Topic: Work progress 0.991
Replies: 467
Views: 202446

Re: Work progress 0.991

I'm excited for what the upcoming update holds. 
Glad to see that SE development is back in action.
by soldies502
14 Mar 2022 14:22
Forum: Development
Topic: Work progress 0.991
Replies: 467
Views: 202446

Re: Work progress 0.991

Given the fact that a new SE build came out last month [albeit as a beta build] its safe to say that SE development is still ongoing, just at a slower pace.
by soldies502
29 Oct 2021 03:34
Forum: Mods and Addons
Topic: Mods and Addons - Requests, suggestions and ideas
Replies: 470
Views: 249383

Mods and Addons - Requests, suggestions and ideas

I suggest somebody make an addon for COCONUTS-2b and its parent star. COCONUTS-2b technically exists already as WISEPA J075108.79-763449.6 but its catalogued as an individual object and as a Y-type brown dwarf instead of a planet. The parent star, COCONUTS-2A, does not seem to exist in-game. If ...
by soldies502
13 Jun 2021 21:30
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.990
Replies: 1363
Views: 393235

Troubleshooting and bug reports - SpaceEngine 0.990

When moving the camera inside of volumetric rings, the tiny rocks appear very obfuscated and blurred. They also seem pixelated and crunchy (so to speak) even at high quality.

Specs: AMD A12-9720P RADEON R7, 12 COMPUTE CORES 4C+8G 2.70 GHz w/16GB RAM (Doesn't run SE at a very smooth fps, but I play ...
by soldies502
21 Nov 2020 17:14
Forum: Mods and Addons
Topic: JackDole's Universe 0.990
Replies: 100
Views: 82323

JackDole's Universe 0.990

Will these addons be compatible with 0.991 beta?
by soldies502
03 Oct 2020 14:44
Forum: Mods and Addons
Topic: JackDole's Universe 0.990
Replies: 100
Views: 82323

JackDole's Universe 0.990

Not likely.
by soldies502
08 Sep 2020 15:33
Forum: Mods and Addons
Topic: JackDole's Universe 0.990
Replies: 100
Views: 82323

JackDole's Universe 0.990

Is the easter egg that the 2 moons of Gy'wau have the same orbital period, but orbit on different sides from eachother?
If that's the case its a little underwhelming but an easter egg nonetheless. 
by soldies502
05 Sep 2020 20:29
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.990
Replies: 1363
Views: 393235

Troubleshooting and bug reports - SpaceEngine 0.990



That actually looks beautiful. If you figure out how you did it, please let us know. :)
Sorry but I wasn't able to replicate it. It was a single time thing and I was fortunate enough to capture it.
I'm gonna assume it was something wrong with my computer cause when I relaunched SpaceEngine it ...
by soldies502
05 Sep 2020 14:08
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.990
Replies: 1363
Views: 393235

Troubleshooting and bug reports - SpaceEngine 0.990

But when I relaunched the game it became normal. Weird...
by soldies502
05 Sep 2020 13:24
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.990
Replies: 1363
Views: 393235

Troubleshooting and bug reports - SpaceEngine 0.990

https://imgur.com/a/FabIvXl
Either a bug with my computer or a bug with the game, but for whatever reason volcanoes among other things' brightness is way out of wack compared to the rest of the planet, and for some reason the light from the volcanoes renders awkwardly. Only when you move far enough ...