Found a bug with the graphics setting for "Fast temporal rendering". If you un-tick it, it always defaults back to ticked when restarting SE. All other settings seems to stay as set.
It's in the latest beta build with volumetric rings.
SpaceEngineer wrote:Yes, performance is almost halved by using emulated FP64.
SpaceEngineer wrote:Rings shader doesn't uses doubles, it uses emulation through two floats.