Ultimate space simulation software

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by SpaceEngineer
20 Jul 2021 05:14
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.9.8.0
Replies: 1617
Views: 462769

Troubleshooting and bug reports - SpaceEngine 0.9.8.0

You need older driver version. Or upgrade SE to 0.990.
by SpaceEngineer
19 Jul 2021 14:40
Forum: Development
Topic: Work progress 0.991
Replies: 281
Views: 85254

Work progress 0.991

This is just a new algortihm for general sharpness, not especially the galaxies. I asked Vladimir if he could keep the old one available because the new one can has unwanted effects on some config/resolution. Galaxies/nebulae have theor own sharpness pass, but it was disabled, because the global (s...
by SpaceEngineer
19 Jul 2021 13:38
Forum: Development
Topic: Work progress 0.991
Replies: 281
Views: 85254

Work progress 0.991

Just look at stars in front of Milky Way with sharpness 1 or more, and you will see (in older versions).
by SpaceEngineer
18 Jul 2021 10:12
Forum: Development
Topic: Work progress 0.991
Replies: 281
Views: 85254

Work progress 0.991

This is not beacuse new algorithm has lower sharpness limit (well, it has, because values > 1 are not allowed because of graphical glitches). The thing is that galaxy/nebula rendering used its own sharpness pass, but in 1955 I switched it off. Because otherwise skybox/impostor nebulae will be oversh...
by SpaceEngineer
15 Jul 2021 11:45
Forum: Development
Topic: Work progress 0.991
Replies: 281
Views: 85254

Work progress 0.991

It's not broken, it's an engine limitation. I wrote about this in the first rings blog post.
by SpaceEngineer
01 Jul 2021 12:09
Forum: General Discussions
Topic: Black Hole Interiors
Replies: 8
Views: 1994

Black Hole Interiors

Kerr black holes in SE, work in progress:

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by SpaceEngineer
01 Jul 2021 11:23
Forum: Development
Topic: Work progress 0.991
Replies: 281
Views: 85254

Work progress 0.991

New update in the beta branch:
https://spaceengine.org/news/blog210701
by SpaceEngineer
15 Jun 2021 15:29
Forum: General Discussions
Topic: Physical simulation of the space engine
Replies: 32
Views: 12898

Physical simulation of the space engine

It is a very good approximation based on general relativity solution :) More specifically, it is approximation of Schwarzschild black hole potential  by Paczynski and Wiita (1980): F = -G * M / (R - Rg) 2 It is not a Kerr metric approximation, so spin is ignored. We still didn't find easy to impleme...
by SpaceEngineer
15 Jun 2021 15:24
Forum: General Discussions
Topic: Obscure commands that do seemingly nothing
Replies: 2
Views: 937

Obscure commands that do seemingly nothing

You don't need them, those are debug variables.
by SpaceEngineer
11 Jun 2021 13:25
Forum: Development
Topic: Work progress 0.991
Replies: 281
Views: 85254

Work progress 0.991

3D rings public beta! http://spaceengine.org/news/blog210611/ - Added volumetric 3D planetary rings - Updated exoplanet catalog (June 03, 2021) - Support for blackbody thermal glow and temperature maps for spaceships (accurate radiator glow appearance) - FXAA smooths alpha channel in screenshots and...
by SpaceEngineer
10 Jun 2021 09:03
Forum: Mods and Addons
Topic: Celestia Origin Textures in Space Engine
Replies: 5
Views: 2087

Celestia Origin Textures in Space Engine

SE textures (HD addon) is anyway better, has higher resolution, and supports 3D terrain.
by SpaceEngineer
06 Jun 2021 12:53
Forum: Mods and Addons
Topic: Mods and Addons - Requests, suggestions and ideas
Replies: 430
Views: 168355

Mods and Addons - Requests, suggestions and ideas

36610 The SE blog post from May 2018 (http://spaceengine.org/news/blog180521/) told, that it would be possible to turn on/off individual (!) constellations via scripting. Even lines, boundaries and labels could be controlled individually per constellation. I made a lot of tries with script commands...
by SpaceEngineer
05 Jun 2021 06:35
Forum: News and Announcements
Topic: Website news
Replies: 43
Views: 26270

Website news

Ongoing work on migrating to SSL (https://). Some glitches are possible, don't panic :)
by SpaceEngineer
04 Apr 2021 09:02
Forum: News and Announcements
Topic: Publications about SE
Replies: 26
Views: 23589

Publications about SE

Wow, nice work, and congratulations with a new discovery! I am still far from implementing of a whole GAIA catalog support. Athough I think that SE will not use all 2 billion stars, because it can render only stars with a good parallax, luminocity and color data. What I need to implement (aside from...
by SpaceEngineer
16 Mar 2021 15:06
Forum: Development
Topic: Work progress 0.991
Replies: 281
Views: 85254

Work progress 0.991

Messier wrote:
Qr Bbpost How's progress going on the 3D clouds?

No progress since Summer, we are focused on 3D rings now. As you can see, atmospheric scattering does not affects clouds, this is why new scattering code is needed.

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