Ultimate space simulation software

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by Julian
22 Apr 2021 17:08
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.990
Replies: 907
Views: 176009

Troubleshooting and bug reports - SpaceEngine 0.990

I know it's probably because of the limitations of my graphics card (2 GB GeForce GT 750M), but when I get to an altitude of about 100m above the surface of a planet and detail textures need to be loaded, SE can become unresponsive for 20 to 30 seconds. Is there any way to run this task in the backg...
by Julian
16 Apr 2021 18:54
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.990
Replies: 907
Views: 176009

Troubleshooting and bug reports - SpaceEngine 0.990

Sometimes, when I select a distant star, open the solar system browser, select one of the planets and then try to open the Info panel, SE will crash. This seems to happen more often when I'm inside a nebula. My se.log is attached.
by Julian
23 Feb 2021 20:30
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1397
Views: 393070

General suggestions for SpaceEngine

I'd like to see SpaceEngine create more procedurally generated interacting galaxies, colliding galaxies and small irregular galaxies as satellites of larger galaxies (like the Magellanic Clouds). For that matter, since most irregular galaxies are just gravitationally disrupted spiral galaxies, SE sh...
by Julian
10 Dec 2020 15:39
Forum: Feedback and Suggestions
Topic: General questions about SpaceEngine
Replies: 658
Views: 193162

General questions about SpaceEngine

In the context.cfg file for the music player, is it necessary to have separate playlists for, e.g., Class "Terra/Arid/Life" and Class "Carbonia/Arid/Life"? Would only having one Class "Planet/Arid/Life" playlist work the same way?
by Julian
14 Jun 2020 14:11
Forum: Mods and Addons
Topic: Rodrigos Terrain & Clouds Mod
Replies: 106
Views: 69941

Rodrigos Terrain & Clouds Mod

Rodrigo, thanks for making the 0.990 version of your mod available on Steam Workshop. I've noticed one peculiarity sometimes: grass growing on top of snow. https://lh3.googleusercontent.com/pw/ACtC-3dxo1qA_9jMOwoZPk34irJjilXBptcuOJ6qiHea4-a_hAjeCMH4huTpejhij_Ad1IYNVkWkhox5OWkHQBJ7S74m1rQJcl3qG1ggpCg...
by Julian
13 Jun 2020 22:11
Forum: Mods and Addons
Topic: Star Wars addons
Replies: 147
Views: 78558

Star Wars addons

I think is more difficult with the previous script I made because I think is depend to the class of the planet/moon and also to convert to "terrain color samples". Any help is welcome. I'm not sure that the terrain samples can be generated automatically. Should we create a separate fork i...
by Julian
07 Jun 2020 22:21
Forum: Mods and Addons
Topic: Star Wars addons
Replies: 147
Views: 78558

Star Wars addons

I updated the GitHub repository with side textures for the galaxies, but I don't know how to make the dust clouds less dense. https://lh3.googleusercontent.com/pw/ACtC-3e-LBjvbihc8uPpTEw_zPrhqZYLtyF39GRbvPNeq7X_k1KNwywQ3xN349Jj1oqAzlz7BFf4EqETUj6NZLECyt8NiJPxljEeUYAv4ta2ERHmWY812NMmDIS_bzvRUCjkGHuIp...
by Julian
10 Dec 2019 10:07
Forum: Space Journeys
Topic: Image Dump
Replies: 2899
Views: 667954

Image Dump

Sorry, this is what happens when I upload the file into my main Google Photos account instead of my Space Engine album. I think it works now?
by Julian
09 Dec 2019 20:12
Forum: Space Journeys
Topic: Image Dump
Replies: 2899
Views: 667954

Image Dump

The "Ultima" lobe of Arrokoth has an interesting appearance when seen from the "Thule" lobe. It almost looks like Vasquez Rocks. https://lh3.googleusercontent.com/FOELGdYRYEDOnBvcuAxCkLs77jyWro5WjVt1AgEL-BSXqZNRnl1Lca4SwyIyCzMxlsRwa_kZ2C1rGCTECman_-KeZKkwboUc4sAGc6Y-Gyi93WaJOVl0a...
by Julian
09 Dec 2019 20:05
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1397
Views: 393070

General suggestions for SpaceEngine

Wow thats brilliant!  Could I do that myself or do we need to wait for someone on the development team to do it? Someone on the development team would need to do it. The flight simulator mode already has a horizontal bearing indicator like this, but it would need to have the NSEW directions added t...
by Julian
08 Dec 2019 09:46
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1397
Views: 393070

General suggestions for SpaceEngine

A simple suggestion, place compass cardinal points (N, S, E, W) on the surface of each planet so we know what direction we are traveling when we move around! This could be placed at the top of the screen as part of the HUD, like this: https://content.invisioncic.com/r273157/monthly_2016_12/586836d6...
by Julian
05 Dec 2019 19:47
Forum: Development
Topic: Localizations
Replies: 133
Views: 40466

Localizations

If the name of a music file contains special characters, SE currently can't convert Windows' character encoding to Unicode. https://lh3.googleusercontent.com/njhqHi-xdO9Zu95f4x5DSenkF5ym8q4Mb9zAu9XfgeyDszNd_1Y65rNjCtZqAc0QSBkFhu-j70-gb_wnzuXKA7DIqOcZ4lc0hTGkuUyUl2k9ghP3Io2ANzCFWoZovyqJIBxWSexXGX_-0j...
by Julian
01 Dec 2019 11:42
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1106
Views: 290541

Help with creating Mods and Addons

Khorrah wrote:
Photoshop CS5, but in the cubemap tells me that it needs 4 channels, I'm sure that I'm not doing something fine just I don't know what. 

Are you saving the files as JPEGs? Because JPEGs can't have alpha channels. You'll need to use PNG or DDS formats instead.
by Julian
01 Dec 2019 11:36
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1106
Views: 290541

Help with creating Mods and Addons

By the way, if you want to remove the original Haumea, the command is: Remove "Haumea/(136108) Haumea/2003 EL61" {ParentBody "Sun"} Because in the ' SolarSys.sc ' file Haumea as ParentBody has "Sun" . And then you should give your Haumea as a ParentBody "Sol"...
by Julian
30 Nov 2019 21:18
Forum: Mods and Addons
Topic: Help with creating Mods and Addons
Replies: 1106
Views: 290541

Help with creating Mods and Addons

Procedural, I'm trying to make the surface texture with the specular but it's kinda complicated, when I activate the separate RGBA options it tells me that I need a 4 chanels inputo or something like that, what I can do in this case? An RGBA image file has four channels: red, green, blue and alpha....
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