This means that light passed through rings dust. This should really change its color.
The Sun appears red whenever I'm at a distance of 3-15 AU in Auto exposure mode, regardless of what planets are nearby. At certain distances, the Auto exposure fluctuates repeatedly between 1/19.00 to 1/34.00 ...
i have since learnt that its unfortunately not possible to apply custom textures to planets, you just have to rely on the procedural generation. oh well, maybe thats something for 1.0 and later versions
Well that sucks. I still want to know how to edit the exoplanets to make them look ...
Can you take an artist rendition and put in on a planet in Space Engine?
i have since learnt that its unfortunately not possible to apply custom textures to planets, you just have to rely on the procedural generation. oh well, maybe thats something for 1.0 and later versions
Wow, this actually looks like some of the airless procedural worlds/moons in SE! I guess SE did a pretty good job of indicating its surface brightness? I wonder how the icy regions on Pluto look-- doesn't Pluto have a lot of ice on it-- even entire mountains made of ice? I bet those would look ...
Title basically says it all. The goal of this was to emulate the look of the artist renditions of the planets, while getting as close as I can to it's ESI. I've kinda given up on the ESI aspect, but kept the looks.
The 2020 Update! After years of waiting, the Artist Rendition-Accurate ...
honestly no, it looks great, but if its possible to use custom textures in SE (which i swear i can remember being a thing), then the author could incorporate the actual artists' rendition textures that were used in the official renders
Can you take an artist rendition and put in on a planet in ...
This worked like a charm for Ceres and Makemake and Haumea, but it didn't work for Pluto or Orcus since the parent body isn't "Sol", but "Pluto-Charon" and "Orcus-Vanth" respectively.
SE doesn't like when you remove then you add the same object in a script. For SE, objects are identical when ...
How do I remove the minor planet designations of Pluto, Eris, Haumea, Makemake, and Ceres? It doesn't go away when I remove the designation from the script.
For Ceres:
Find the script where Ceres is currently defined by selecting it and pressing [Numpad *] to access the debug mode window ...
How do I remove the minor planet designations of Pluto, Eris, Haumea, Makemake, and Ceres? It doesn't go away when I remove the designation from the script.