Ultimate space simulation software

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by gold333
13 May 2024 10:56
Forum: General Discussions
Topic: Space Engine light levels are (wildly) inaccurate. Examples and Possible workaround inside:
Replies: 20
Views: 8099

Re: Space Engine light levels are (wildly) inaccurate. Examples and Possible workaround inside:

Go to Earth. Land in daylight.

Set exposure to manual so that it looks realistic.

Don't change the exposure.

Go to Pluto.

Notice it's pitch black.

Try to land on the daytime surface (while seeing nothing).

Notice the entire landscape is 0,0,0 RGB. I.e. pitch black.

This is not accurate.
by gold333
03 Mar 2023 18:46
Forum: General Discussions
Topic: Space Engine light levels are (wildly) inaccurate. Examples and Possible workaround inside:
Replies: 20
Views: 8099

Re: Space Engine light levels are (wildly) inaccurate. Examples and Possible workaround inside:

PS: I'm a commercial advertising photographer and architect specializing in lighting.

I understand that the human eye adjusts to light levels. Yet the human eye can still perceive differences in light levels (lx). We know that the surface of Pluto (at the brightest it can be) is similar to 15 ...
by gold333
03 Mar 2023 13:41
Forum: General Discussions
Topic: Space Engine light levels are (wildly) inaccurate. Examples and Possible workaround inside:
Replies: 20
Views: 8099

Space Engine light levels are (wildly) inaccurate. Examples and Possible workaround inside:

NASA has a Pluto time website that shows how dark it is on Pluto at noon.

https://solarsystem.nasa.gov/planets/dwarf-planets/pluto/plutotime/

Noon on Pluto is comparable to 15 minutes before the sunrise on Earth. The landscape is therefore quite dark.

I have paid 20EUR for Space Engine and have ...
by gold333
03 Mar 2023 13:28
Forum: Gameplay Discussions
Topic: Colaboration Possibility?
Replies: 2
Views: 7387

Re: Colaboration Possibility?

You really want SE to include an atom bomb simulator to destroy stuff?

Why? Why not go and play with some matches instead.
by gold333
03 Mar 2023 13:24
Forum: Gameplay Discussions
Topic: More detailed discussion on ship design features
Replies: 16
Views: 18461

Re: More detailed discussion on ship design features

I wish we could have a working Apollo  Lunar Roving Vehicle (LRV)
by gold333
03 Mar 2023 13:16
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.9.8.0
Replies: 1690
Views: 681384

Re: Troubleshooting and bug reports - SpaceEngine 0.9.8.0

I will post on Reddit as for some reason I can't post examples here
by gold333
03 Mar 2023 13:03
Forum: General Discussions
Topic: How would Space Engine look if everything was ray traced?
Replies: 21
Views: 14403

Re: How would Space Engine look if everything was ray traced?

We don't need raytracing as the current lighting model is not accurate. It needs to be fixed. The lx levels are (completely) wrong.
by gold333
03 Mar 2023 12:52
Forum: Feedback and Suggestions
Topic: COMMUNITY FEEDBACK - Fine-tuning SpaceEngine's realism with scientific updates
Replies: 5
Views: 6077

Re: COMMUNITY FEEDBACK - Fine-tuning SpaceEngine's realism with scientific updates

The mistakes in SE are generally two fold:

Objects are in the wrong places and orientations. Almost all stars further out than 20ly are off by multiple amounts. Sometimes 2500 ly.

The second problem is the incorrect lighting system
by gold333
03 Mar 2023 12:49
Forum: Feedback and Suggestions
Topic: General suggestions for SpaceEngine
Replies: 1539
Views: 650278

Re: General suggestions for SpaceEngine

How do we know what happens to our suggestions?
by gold333
01 Mar 2023 22:06
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.9.8.0
Replies: 1690
Views: 681384

Re: Troubleshooting and bug reports - SpaceEngine 0.9.8.0

How do we stop the planets flashing in Auto and Manual mode?
is this happening in SpaceEngine 0.980?
No, it happens on the paid version:

Space Engine 0.990 Build 45.190
by gold333
01 Mar 2023 17:34
Forum: Troubleshooting and Solutions
Topic: Troubleshooting and bug reports - SpaceEngine 0.9.8.0
Replies: 1690
Views: 681384

Re: Troubleshooting and bug reports - SpaceEngine 0.9.8.0

How do we stop the planets flashing in Auto and Manual mode?
by gold333
28 Feb 2023 09:16
Forum: Feedback and Suggestions
Topic: General questions about SpaceEngine
Replies: 847
Views: 338349

Re: General questions about SpaceEngine


These are some basic scientific improvement suggestions for SE.

1. Fix the lighting. This is the most important. You can go to Eris or Sedna, click the automatic photo mode, face the sun and the landscape is blindingly light. This is of course incorrect. It would be good if SE actually featured ...
by gold333
28 Feb 2023 09:13
Forum: Feedback and Suggestions
Topic: General questions about SpaceEngine
Replies: 847
Views: 338349

Re: General questions about SpaceEngine

These are some basic scientific improvement suggestions for SE.

1. Fix the lighting. This is the most important. You can go to Eris or Sedna, click the automatic photo mode, face the sun and the landscape is blindingly light. This is of course incorrect. It would be good if SE actually featured ...