Я не искал ничего, у меня карты из программы одной. она там карты планет генерит короче, хотел сделать из нее. Я уже не знаю какие там еще входные параметры надо, я указал grayscale и 16 бит в фотошопе и в raw сохранил как в инструкции, все, чего еще надо? Ну вчера у меня не было прописано строки с Out как надо, когда исправил то результат изменился, но все равно не то, высоты почемуто перемешиваются.
Карту показываю уменьшенную, а то не загрузит.
Вот добавлю весь текст настроек, что у меня тут не так?
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# Input RAW file format
InputWidth 4096 # width of the input image
InputHeight 2048 # height of the input image
InputChannels 1 # number of channels (Grayscale - 1, RGB - 3, RGBA - 4, etc.)
Input16bit true # true = 16, false = 8 bit per channel
InputByteSwap true # for 16-bit: little endian
InputUnsigned true # for 16-bit: unsigned or signed values
InputLatOffset 0 # shift in longitude, degrees
# Output files format
OutFormat png # output format (raw, tga, png, jpg, tif, dds)
OutFormat2 png # output format (raw, tga, png, jpg, tif, dds) for lower byte or alpha channel (for SeparateHiLo or SeparateRGBA)
TileWidth 256 # resolution of tile (width and height)
TileBorder 1 # add the pixels from the neighboring tiles around the perimeter of each tile
Out16bit true # capacity: 16 or 8 bits per channel (only raw and png)
OutByteSwap true # for 16-bit: little endian
OutUnsigned true # for 16-bit: unsigned or signed values
OutInvertAlpha false # invert alpha channel in RGBA images
OutJPEGquality 100 # JPEG quality
SeparateRGBA false # for RGBA: output RGB and Alpha channels as separate tiles
SeparateHiLo false # for 16-bit: output high byte and low byte as separate tiles
DoublePrecision false # use double resolution of the input file for calculation
# Normalization of the elevation map
Normalize false # for the 1-channel: normalize the output image (elevation map)
EnterNormData false # enter information for normalization or calculate it from the input file
NormMinValue -10577 # data for the normalization: the minimum value (height)
NormMaxValue 8430 # data for the normalization: the maximum value (height)
# The basic cylindrical texture
BaseTexFormat png # base texture format (raw, tga, png, jpg, tif, dds)
BaseTexDownSize 16 # how many times reduce the original texture
# Parameters for optimization of homogeneous tiles
MinVar 20.0 # minimum variation of the pixel colors in the tile to keep it
# Memory settings
MaxMem 1024 # cache size in megabytes
MethodSide Line # mode of caching data for the side cubemap faces (NEG_X, POS_X, NEG_Z, POS_Z): Line, Quad
MethodPolar Line # mode of caching data for the polar cubemap faces (NEG_Y, POS_Y): Line, Quad
# Faces to process
Create_NEG_X 1
Create_POS_X 1
Create_NEG_Y 1
Create_POS_Y 1
Create_NEG_Z 1
Create_POS_Z 1
# Stages
CreateBaseTex 1 # create a base texture
ComputeFaces 1 # compute selected faces of the cubemap
DownsizeFaces 1 # compute LODs of selected faces
UpdateEdges 1 # for TileBorder > 0: update pixels on the edges of the adjacent faces (the temporary raw-files of all faces must be computed!)
TileFaces 1 # split temporary raw-files of selected faces into tiles
OptimizeTiles 1 # apply optimization of a homogeneous tiles (delete or move them to the temporary folder)