FastFourierTransform wrote:Source of the post These are awesome news, thank you Klud once again. I hope to see many of your highly detailed terrains in the future (old and new ones).
Yes, I will continue.
DoctorOfSpace wrote:Source of the post but you can pull off some decent results if you play around with it.
Thanks. Yesterday I experimented again with PBR and found that the roughness and AO maps from the PBR-map are working, but the metallicity map is probably not. And the diffuse map does not working, so there is no color. It is probably too early to use it. The texture components for the PBR are basically ready, and if the PBR would work as expected, they could be used.