Ultimate space simulation software

JackDole
World Builder
Topic Author
Posts: 1013
Joined: 02 Nov 2016
Location: Terra

### JackDole's Universe

Example scripts for a simple quadruple system.
``// Filename: QuadBC.sc// JackDole 2018.03.03 10:03:42// Put this in 'addons\catalogs\stars'//------------------------------------------------------------------------------StarBarycenter "Quadruble System"{    RA      1.563585        // Random value    Dec     -110.191259     // Random value    Dist    586.479873      // Random value}//------------------------------------------------------------------------------``

``// Filename: QuadSystem.sc// JackDole 2018.03.03 10:10:11// Put in 'addons\catalogs\planets'//------------------------------------------------------------------------------Barycenter "Quadruble AB"{    ParentBody  "Quadruble System"        MassSol     1.5        Orbit    {        SemiMajorAxis   0.44444444        Period          0.60858062        Eccentricity    0.035029        // Random value        Inclination     4.82284         // Random value        AscendingNode   135.174108      // Random value        ArgOfPericenter 65.7105         // Random value        MeanAnomaly     0.0    }}Barycenter "Quadruble CD"{    ParentBody  "Quadruble System"        MassSol     1.2        Orbit    {        SemiMajorAxis   0.55555556        Period          0.60858062        Eccentricity    0.035029        Inclination     4.82284        AscendingNode   135.174108        ArgOfPericenter 245.7105        // Random value + 180        MeanAnomaly     0.0    }}//------------------------------------------------------------------------------Star "Quadruble A"{    ParentBody  "Quadruble AB"    Class       "F"        MassSol     1.1        Orbit    {        SemiMajorAxis   0.08        Period          0.13416408        Eccentricity    0.051353        Inclination     3.039949        AscendingNode   3.091402        ArgOfPericenter 36.4452        MeanAnomaly     0.0    }}Star "Quadruble B"{    ParentBody  "Quadruble AB"    Class       "M"        MassSol     0.4        Orbit    {        SemiMajorAxis   0.22        Period          0.13416408        Eccentricity    0.051353        Inclination     3.039949        AscendingNode   3.091402        ArgOfPericenter 216.4452        // -180        MeanAnomaly     0.0    }}//------------------------------------------------------------------------------Star "Quadruble C"{    ParentBody  "Quadruble CD"    Class       "K"        MassSol     0.6        Orbit    {        SemiMajorAxis   0.04545455        Period          0.03015113        Eccentricity    0.01659        Inclination     -9.88525        AscendingNode   44.569231        ArgOfPericenter -119.083224        MeanAnomaly     0.0    }}Star "Quadruble D"{    ParentBody  "Quadruble CD"    Class       "K"        MassSol     0.5        Orbit    {        SemiMajorAxis   0.05454545        Period          0.03015113         Eccentricity    0.01659        Inclination     -9.88525        AscendingNode   44.569231        ArgOfPericenter 60.916776       // + 180        MeanAnomaly     0.0    }}//------------------------------------------------------------------------------``

JackDole
World Builder
Topic Author
Posts: 1013
Joined: 02 Nov 2016
Location: Terra

### JackDole's Universe

I have made a small bug fix for my Dyson sphere.

JackDole
World Builder
Topic Author
Posts: 1013
Joined: 02 Nov 2016
Location: Terra

### JackDole's Universe

A somehow flat earth ... (WIP)

Parallelview
https://i.imgur.com/lR0nC9Z.gifv

Crossview
https://i.imgur.com/CTELnOX.gifv

Gnargenox
Pioneer
Posts: 589
Joined: 11 Dec 2016
Location: 179° 56′ 39.4″ +0° 2′ 46.2″ @ 7,940 ± 420 pc

### JackDole's Universe

Would not the rotation be the reverse of what is shown to make it appear as if the sun was rising in the East?
CPU: AMD FX-8350 8 core processor 4GHz / GPU: GeForce GT 730 @ 1920x1080, 60Hz with 1GB adapter RAM / RAM: Patriot Signature 4GB 1600MHz 240-Pin DDR3 (only 2GB work, don't buy it) / Motherboard: MSI 970 Gaming MS-7693

JackDole
World Builder
Topic Author
Posts: 1013
Joined: 02 Nov 2016
Location: Terra

### JackDole's Universe

You're right. I have not noticed that at all !

https://i.imgur.com/Zcixh7X.gifv

JackDole
World Builder
Topic Author
Posts: 1013
Joined: 02 Nov 2016
Location: Terra

### JackDole's Universe

Quarior
Pioneer
Posts: 352
Joined: 11 Oct 2016
Location: Local Universe/Laniakea/Virgo SC/Local Group/Via Lactea/Orion–Cygnus Arm/Sol System/Gaia
Contact:

### JackDole's Universe

JackDole wrote:
You're right. I have not noticed that at all !

https://i.imgur.com/Zcixh7X.gifv

Nice, planned to share ?
Also like my version, is planned to have the moon have a different period for moon phase and also the sky ?
quarior14
► My mods page

JackDole
World Builder
Topic Author
Posts: 1013
Joined: 02 Nov 2016
Location: Terra

### JackDole's Universe

Quarior wrote:
Source of the post planned to share ?

Maybe if I have a new computer and can test if it works with newer SpaceEngine versions than SE 0.973.

Quarior wrote:
Source of the post is planned to have the moon have a different period for moon phase and also the sky ?

The sky, the sun and the moon have different rotations. The sun moves over the sky once a year and the moon overtakes the sun once in about 28 days.
Of course, this is not visible in this short animation.

Quarior
Pioneer
Posts: 352
Joined: 11 Oct 2016
Location: Local Universe/Laniakea/Virgo SC/Local Group/Via Lactea/Orion–Cygnus Arm/Sol System/Gaia
Contact:

### JackDole's Universe

JackDole wrote:
Quarior wrote:
Source of the post planned to share ?

Maybe if I have a new computer and can test if it works with newer SpaceEngine versions than SE 0.973.

If my version work, it should be worked with the new version. Or maybe you use a different method if you don't use your under like you experiment flat planet I used for my version, so you can't go to the surface but I think in the next version, we can use object instead the method actual.
JackDole wrote:
Quarior wrote:
Source of the post is planned to have the moon have a different period for moon phase and also the sky ?

The sky, the sun and the moon have different rotations. The sun moves over the sky once a year and the moon overtakes the sun once in about 28 days.
Of course, this is not visible in this short animation.

OK, like my version, is just I think for the gif you don't show the rotation of the Earth (~24 hours) ? Because else, it doesn't explain why the night is different each night if the skybox turn also.
quarior14
► My mods page

ZeGamingCuber
Astronaut
Posts: 52
Joined: 23 Apr 2017

### JackDole's Universe

JackDole wrote:
The Wanderer and his Follower.

This is one of my wandering planets. It is currently in the Alnitak system.

scr00025.jpg

(Of course the planet is not really mobile, but because I use several of these planets, I can always, whenever I meet one, think that it is always the same.)

AlnitakWanderer.zip

A Wanderer in the old thread.

The textures aren't showing up properly for me. that band on it is very low resolution and everything else is a blinding white. also I can clip through the main planet's terrain and the stars look normal.

JackDole
World Builder
Topic Author
Posts: 1013
Joined: 02 Nov 2016
Location: Terra

### JackDole's Universe

ZeGamingCuber wrote:
Source of the post The textures aren't showing up properly for me. that band on it is very low resolution and everything else is a blinding white. also I can clip through the main planet's terrain and the stars look normal.

Can you post one or two pictures?
For me it looks like this.

The change of the ring is caused by the 'protective screen'.

Turn off clouds.

If the textures are worse than mine, it's because I had to downsize them in order to post them in the old forum.
Because my video card went bad in the meantime, I could not make any changes.

ZeGamingCuber
Astronaut
Posts: 52
Joined: 23 Apr 2017

### JackDole's Universe

JackDole wrote:
ZeGamingCuber wrote:
Source of the post The textures aren't showing up properly for me. that band on it is very low resolution and everything else is a blinding white. also I can clip through the main planet's terrain and the stars look normal.

Can you post one or two pictures?
For me it looks like this.
scr00025.png
The change of the ring is caused by the 'protective screen'.
scr00023.png
Turn off clouds.
scr00024.png
If the textures are worse than mine, it's because I had to downsize them in order to post them in the old forum.
Because my video card went bad in the meantime, I could not make any changes.

for me it looks like this:

And without clouds it looks like this:

I think my game thought the bump map was also the texture.

also, all the asteroid belts in the Hiszs system don't appear.

ZeGamingCuber
Astronaut
Posts: 52
Joined: 23 Apr 2017

### JackDole's Universe

JackDole wrote:
Cone Earth (Only a work title)

This is a script for this:
scr00095.png
There should be no restrictions. (Like a deactivated atmosphere.) But I can not guarantee that it works with SE 0.980 / 0.980e.

It uses the same sun and the same orbit as 'The Conus', but it is moved by 60 degrees. (A lagrange point.)
And you need the textures of 'The Conus'.

this doesn't work, "Conus Star" only has a procedural system around it.

JackDole
World Builder
Topic Author
Posts: 1013
Joined: 02 Nov 2016
Location: Terra

### JackDole's Universe

ZeGamingCuber wrote:
Source of the post for me it looks like this:

Maybe you have some brightness settings different than me.

ZeGamingCuber wrote:
Source of the post also, all the asteroid belts in the Hiszs system don't appear.

ZeGamingCuber wrote:
Source of the post this doesn't work, "Conus Star" only has a procedural system around it.

If you've unpacked everything in the right folders, you should see something like this.

This is not what you should actually see, but as I said, I can not guarantee that it works with SE 0.980 / 0.980e.
It does not work properly with SE 0.980!

JackDole
World Builder
Topic Author
Posts: 1013
Joined: 02 Nov 2016
Location: Terra

### JackDole's Universe

Flat Earth 0.980

This is for SE 0.980. It will not work in SE 0.990!

With 'Auto exposure' and slightly higher 'Ambient' light.

FlatEarthV3-0980.pak