Starshines wrote:A-L-E-X wrote:I do the same thing, I find it slightly annoying that the mag limit is different at different FOV lol. I keep FOV and mag limit and exposure at default values on start up but change them based on scenery and time. Another thing you can do is reduce the resolution, I have SE set to 8.60 lim mag right now at 45 degree FOV and set window size to 1024x768- it runs fine. CPU usage stays in the 40-45 pct range.
I found an interesting disconnect when trying different settings. At FOV of 45 degrees and over, if you boost exposure to 11 or higher you can see stars a magnitude dimmer than the Mag limit- for example I could see stars down to mag 8.5 with a Mag limit of 7.40 However when I set an FOV of 30 degrees, 15 degrees or 1 degree, I couldn't see Mag 8.5 stars unless my Mag limit was 8.4 or lower, no matter what the Exposure setting was. On the plus side I could see them even when keeping the Exposure setting to 1 at those FOVs as long as my Mag limit was 8.4 or dimmer. Confusing thing is, it'll still indicate when I'm pointing to a star a magnitude dimmer than my Mag limit at the narrower FOVs (for example 9.5 when my Mag limit is 8.4) but it won't actually show the star no matter how high my exposure is.
Screenshot - 9_15_2017 , 5_36_02 AM.jpg
Thanks for the advice! Although I will say I will settle on a lower magnitude limit as I didn't just buy this 32 inch monitor to play SE in a small window. =P
Fair enough I think you'll be fine with a mag limit between 7 and 7.4