Ultimate space simulation software

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ettore_bilbo
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09 Apr 2019 12:12

when 0.99 comes out I will update also that mod. for now i'm not doing anything because i've just become dad and the time available is very short :-)
 
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Mosfet
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09 Apr 2019 13:51

Congratulations!
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
My mods | My specs: Asus x555ub - cpu i5-6200u, ram 4gb, gpu nvidia geforce 940m 2gb vram | IRC freenode.net canale ##SpaceEngineITA
 
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ettore_bilbo
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10 Apr 2019 05:18

Thanks :-)
 
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ettore_bilbo
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18 Apr 2019 14:29

PAK 3 - Modular interplanetary ships

- 18 ships with various purposes
- 1 mini shuttle
- 1 mini cargo

Every module is imported individually, so you can create your own ships adding modules in a .sss file.
I'm working on an automated exporter for blender, but is a hard job and my time is limited.
For the future I want to import also the station modules and create ground modules.

Image
Image

Download Here
 
Mr. Abner
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18 Apr 2019 23:54

Excellent! Nice to see you still working on these.

And congratulations on the new family addition(s). :)
 
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DoctorOfSpace
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19 Apr 2019 00:14

ettore_bilbo, fantastic ships as always 
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SuperMarioFan126
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16 May 2019 10:02

Is there going to be some sort of ground base in the future? Or, perhaps, a spaceport for launching stuff into space?
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ettore_bilbo
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17 May 2019 10:23

SuperMarioFan126 wrote:
Source of the post Is there going to be some sort of ground base in the future? Or, perhaps, a spaceport for launching stuff into space?

off course... :-D
 
SaltyPilot
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27 May 2019 15:17

Hello! I recently downloaded your domed city addon and i love it, makes really good scenery for screenshots. My only question is that is there any way to not make the cities tumble around on the ground once time is resumed?
 
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ettore_bilbo
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28 May 2019 08:16

SaltyPilot wrote:
Source of the post Hello! I recently downloaded your domed city addon and i love it, makes really good scenery for screenshots. My only question is that is there any way to not make the cities tumble around on the ground once time is resumed?

in SE 0.98 my cities are like ships, if you block the orientation to the horizon, this will help.
you can also go in debug mode and set "force orbit" for a major stability.
anyway, these are only tricks. there is no way to add fixed objects to the ground.
with the release of SE 0.99 things should change. but I don't know if it will be possible to add stations and cities only to the planets of the catalogs or even to the procedural ones (although I don't think, unfortunately).
 
DomBed1
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07 Jun 2019 09:45

Hey ettore bilbo, I would know if you could implement the Unlimited Travel Company ships from your old forum into version 0980. That would be really appreciated!
 
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ettore_bilbo
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07 Jun 2019 12:39

DomBed1 wrote:
Source of the post Hey ettore bilbo, I would know if you could implement the Unlimited Travel Company ships from your old forum into version 0980. That would be really appreciated!

due to a change of pc I lost the original models.
In theory I should still be able to update for 0.98, maybe even for 0.99.
I'll try, but I don't promise to do it soon :-)
 
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07 Jun 2019 23:57

Ok, thanks for the reply
 
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ettore_bilbo
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01 Jul 2019 13:50

I've made a test with textureless PBR materials for my last pak.

Download Here
Attachments
scr00035.jpg
 
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SuperMarioFan126
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15 Jul 2019 01:05

New space station? ;o
Two hundred fifty-five, na na na na, two hundred fifty-five...
Two hundred fifty-five, na na na na, two hundred fifty-five...
Two hundred fifty-five, two hundred fifty-five...
Two hundred fifty-five, two hundred fifty-five...
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