Ultimate space simulation software

 
User avatar
N0B0DY
Explorer
Explorer
Posts: 252
Joined: 09 Dec 2016

Work progress 0.991

25 Jul 2019 13:07

OMG I can't imagine what's next: Arabic?
Also we need Bajoran, Hutese, Klingon and Elvish :P
 
User avatar
Spacer
Pioneer
Pioneer
Posts: 325
Joined: 22 Aug 2016
Location: mevaseret zion, israel

Work progress 0.991

28 Jul 2019 14:51

Arabic and Hebrew will be easy to do when Right to Left HUD will be available.
"man cannot discover new oceans unless he has the courage to lose sight of the shore"
-Andre Gide
 
User avatar
SpaceEngineer
Author of SpaceEngine
Author of SpaceEngine
Topic Author
Posts: 1049
Joined: 17 May 2016
Location: Saint-Petersburg
Contact:

Work progress 0.991

31 Jul 2019 13:32

New build, release of the Unicode support, with Chinese and Japanese localizations. Combined with the previous beta build.

Build 0.990.37.1705
- Some fixes in catalogs
- Updated localizations
- Fixed auto-filling of the poineer name and discovry date for procedural objects in the Wiki
- Fixed star cluster selection bug
- Fixed issue with ship control panel appearing in the planetarium mode
- Semi-bold font for interface text of default (small) size

Build 0.990.37.1690 (beta)
- While exporting planet textures, clouds transparency is not saved into a separate file
- Ability to specify custom subfolder to save video file/frames in the video capture dialog
- Fixed bug when some terrain node textures didn't generated
- Fixed bug with terrain not generating while recording video
- Opposition effect on planetary rings; parameters are added to planet scripts and editor
- Unicode support:
-- All localizations updated to UTF-8 encoding
-- Texture fonts replaced with ttf fonts
-- Added traditional Chinese, simplified Chinese and Japanese localizations 
-- In language selection menu, country flags and full names of localizations are displayed
- Apollo 11 'Eagle' Lunar module model on the Moon surface
- Fixed bug with UI window stuck in moving mode when was closed by hotkey before releasing the left mouse button
- Fixed selecting of stars in star clusters and nebulae
- Mouse click in the text input field moves cursor to the nearest character
- Fixed arrow button of volumetrics resolution sliders
 
User avatar
SpaceEngineer
Author of SpaceEngine
Author of SpaceEngine
Topic Author
Posts: 1049
Joined: 17 May 2016
Location: Saint-Petersburg
Contact:

Work progress 0.991

02 Aug 2019 14:22

New update is 11 GB, sorry for that :)
http://spaceengine.org/news/blog190802/

Build 0.990.37.1710
- Updated default and DLC textures of the Moon (11 GB)
- Updated default and DLC textures of the Charon
- Tilt adjustment for objects/spacecraft fixed on planetary surface
- Added all Apollo landing sites with closeup textures
- Adjusted Apollo LM position and tilt
- Fixed Apollo LM star-like particle brightness
- Fixed updating of BumpHeight and BumpOffset in the Planet editor
- Exposure compensation is saved between sessions
- Added asteroids named after science fiction authors
 
User avatar
FastFourierTransform
Explorer
Explorer
Posts: 273
Joined: 17 Nov 2016

Work progress 0.991

03 Aug 2019 01:49

SpaceEngineer wrote:

This is so beautifull Vladimir. I will always be amazed by the amount of intelligence, work and care you put on this project. My instinct in each update is to jump and say again and again how spectacular work you have done, but I feel that saying always the same thing doesn't add anything to the conversation. Today I just thought it didn't matter, I want to express my joy about this.

Also happy to hear about Klud's return. The best texture packs I've ever seen came from him. If I remember correctly he had incredible skills in terms of adding patches of surface textures at extremely high resolutions, I wonder if he can make a detailed tutorial for the future so more people can help.

Also, hoping to have time soon to help with the stellar catalogs and stellar populations of the galaxy.
 
User avatar
SpaceEngineer
Author of SpaceEngine
Author of SpaceEngine
Topic Author
Posts: 1049
Joined: 17 May 2016
Location: Saint-Petersburg
Contact:

Work progress 0.991

03 Aug 2019 02:13

Thanks FFT!
 
zhar22
Space Pilot
Space Pilot
Posts: 95
Joined: 06 Mar 2017

Work progress 0.991

03 Aug 2019 09:31

There is a bug with white dwarfs, when I approach dwarfs like keid b SE cant render them and crashes. sorry if this is the wrong place, I can't find a bug's section.
 
User avatar
JackDole
Star Engineer
Star Engineer
Posts: 1585
Joined: 02 Nov 2016
Location: Terra

Work progress 0.991

03 Aug 2019 10:20

zhar22 wrote:
Source of the post  I can't find a bug's section.

How about: Troubleshooting and bug reports - SpaceEngine 0.990
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
User avatar
SpaceEngineer
Author of SpaceEngine
Author of SpaceEngine
Topic Author
Posts: 1049
Joined: 17 May 2016
Location: Saint-Petersburg
Contact:

Work progress 0.991

20 Sep 2019 15:41

Update 0.990.38.1730 is in the beta branch
http://spaceengine.org/news/blog190920/
 
User avatar
Cantra
Pioneer
Pioneer
Posts: 334
Joined: 02 Nov 2016
Location: Sedna

Work progress 0.991

22 Sep 2019 17:13

Will/if new versions be available for download like the older versions? 
 
User avatar
DoctorOfSpace
Star Engineer
Star Engineer
Posts: 1263
Joined: 22 Aug 2016
Location: SpaceX Mars Colony
Contact:

Work progress 0.991

22 Sep 2019 20:01

Cantra wrote:
Source of the post Will/if new versions be available for download like the older versions?

Updates are automatic through Steam from now on, no plans currently for a website version or support of deprecated versions.
CPU: Intel Core i7-5820K 4.2GHz 6-Core Processor - RAM: G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 - GPU: EVGA GeForce GTX 1080 Ti SC Black Edition
Quando omni flunkus, moritati
 
User avatar
SpaceEngineer
Author of SpaceEngine
Author of SpaceEngine
Topic Author
Posts: 1049
Joined: 17 May 2016
Location: Saint-Petersburg
Contact:

Work progress 0.991

23 Sep 2019 07:53

Triple solar eclipse on Jupiter, January 24, 2015. You can't see this in SE, because current build have a bug with incorrect orientation of satellite's orbits. Will be fixed in the next update.
scr00115.jpg


Few hours before that, Io experienced partial eclipse from Callisto:
scr00116.jpg
 
User avatar
longname
Space Pilot
Space Pilot
Posts: 97
Joined: 13 Apr 2017
Location: ∞/The Multiverse/The Universe/Local Cluster/The Milky Way/Orion Arm/Sol System/Earth-Moon/Earth/UK

Work progress 0.991

06 Oct 2019 06:08

What's coming in 0.991 and why aren't the planned features listed in the first post?
[dah<500,26>dah<180,14>dah<180,21>dah<500,19>dah<180,26>dah<500,21>]
 
User avatar
SpaceEngineer
Author of SpaceEngine
Author of SpaceEngine
Topic Author
Posts: 1049
Joined: 17 May 2016
Location: Saint-Petersburg
Contact:

Work progress 0.991

07 Oct 2019 04:28

Because there are no plans. Just continue development.
 
User avatar
longname
Space Pilot
Space Pilot
Posts: 97
Joined: 13 Apr 2017
Location: ∞/The Multiverse/The Universe/Local Cluster/The Milky Way/Orion Arm/Sol System/Earth-Moon/Earth/UK

Work progress 0.991

07 Oct 2019 14:41

SpaceEngineer wrote:
Because there are no plans. Just continue development.

Plus, the plan doesn't reflect the changes made in 0.990. Other than that, keep up the impressive work :)
[dah<500,26>dah<180,14>dah<180,21>dah<500,19>dah<180,26>dah<500,21>]

Who is online

Users browsing this forum: No registered users and 1 guest