Ultimate space simulation software

 
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SpaceEngineer
Author of SpaceEngine
Author of SpaceEngine
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Posts: 994
Joined: 17 May 2016
Location: Saint-Petersburg
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Work progress 0.991

11 Jun 2019 05:22

This is not a joke :) I already started work on some bug fixes. The next major update probably will be called 0.991, so why not start a new topic :)

Full changelog of updates on Steam:

Build 0.990.33.1625
- Fixed crash if SDL reports invalid joystick instance ID (-1)
- Texture compression is disabled by default for high and ultra graphics settings

Build 0.990.34.1630
- Fixed missing terrain on integrated Intel graphics
- Fixed glitch with eclipse shadows on rings
- Completed Spanish localization
- Dimmer nebulae
- Main menu button "Exit" is changed to "Exit VR" in the VR mode
- A note added to the tutorials menu what they are not designed for VR
- Added the main menu button binding to the first Vive controller
- Ship manager automatically appear on entering the Simulator mode if there are no ships built

Build 0.990.34.1640
- Fixed disappearing of interface in the fish eye mode on checking "Distort interface"
- Added Polish localization
- Stereobase can be changed only in VR/3D modes
- Fixed Haumea rings

Build 0.990.34.1645
- Fixed stereobase change
- Fixed mass of Luhman 16 A and B

Build 0.990.35.1655
- Limited paste text buffer size
- Some fixes in catalogs
- Updated exoplanet catalog by June 21, 2019 (Teegarden's star and other updates)
- Fixed abrupt scarps on terrestrial planets
- Fixed high-frequency "penitentes" on icy worlds
- Fixed depth of rayed craters
- Added timeout to the loading screen to prevent get stuck on it for too long time
- Adjusted coefficients in the mass-radius equation for more precise result [pending for 0.991]
- Updated localizations
- Fixed procedural galaxy/quasar seed change bug
- Disabled loading indicator in VR
- Fixed broken export of planet textures after landing on a planet
- Fixed huge lag at startup and on switching graphics quality presets

Build 0.990.35.1660
- Automatic saturation of stellar illumination
- Fixed star corona color bug
- Fixed toggle of the fullscreen mode when "Configure codec" is pressed in the video capture dialog
- VR/3D mode can be toggled by a hotkey / in the main menu
- In VR help about VR controller buttons bindings is displayed on the main menu background (Oculus and Vive, text is in English)
- In VR Solar system browser automatically hides itself after clicking "fly to" button
- In main menu script, buttons, labels and edit can have internal name; if not specified, data from the Text field is used
- Option to make planet hidden by default in the sc file - visible false
- Changed atmosphere model/color assignment rules
- Some fixes in catalogs
- Fixed bug with clusters/nebulae particles always rendered even if clusters/nebulae were disabled
- Reduced star particle wobbling effect of a very distant catalog stars
- Increased lens flare visibility range for very bright star systems
- Changed location preview file name generation method

Build 0.990.36.1665 (beta)
- Some fixes in catalogs
- Multithreaded saving of screenshot (no lag on saving to png)
- Multithreaded saving of video frame images
- Updated video saving tool:
-- Option for automatically run a script simultaneously with start of video capture
-- Video capture is stopping automatically once script is complete
-- Options to minimize or close SpaceEngine once script is complete
- Planet emission textures are stored with color textures in the same array to save video memory
- Planet thermal  textures are stored with hight textures in the same array to save video memory [experimental]
- Reduced tiling of some terrain textures
- Fixed bug with non-saving of database file of user names and descriptions
- Fixed bug with change of planet atmosphere color after restart
- Improved appearance of red giants
- Improved color variety of planet atmospheres [experimental]
- In HDR photo mode, aurora faded out with distance to not spoil appearance of a planet from space [experimental]
- Fixed dry lacustrine planets
- Fixed missing terraced mountains
- Released new version of the CubeMap tool - 1.15
 
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N0B0DY
Explorer
Explorer
Posts: 236
Joined: 09 Dec 2016

Work progress 0.991

11 Jun 2019 07:44

Take a break Man! You more than anyone and anything else deserve it!
Seriously, you must rest :).
Will 0991 have beta test team? I'd like to enlist if possible*..

* Please check PM
 
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NathanKerbonaut
Space Pilot
Space Pilot
Posts: 125
Joined: 02 Nov 2016
Location: Wisconsin
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Work progress 0.991

11 Jun 2019 15:08

*presses subscribe topic*

On to the next adventure :D
I like cute pokemon and space games.
My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=173
Profile pic source: https://goo.gl/JdZX5v
 
SpaceX
Observer
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Posts: 1
Joined: 11 Jun 2019

Work progress 0.991

11 Jun 2019 15:47

Thanks for your great work! Please take time to celebrate this wonderful creation ;)
 
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TheRedstoneHive
Explorer
Explorer
Posts: 169
Joined: 02 Mar 2017
Location: Gliese 667Cc
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Work progress 0.991

12 Jun 2019 21:15

Great to see you getting right back into it! Thanks for the great work on 0.990.
 
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SCP-10492
Astronaut
Astronaut
Posts: 40
Joined: 18 May 2019
Location: Earth

Work progress 0.991

13 Jun 2019 04:29

If it does start, will we receive updates on the steam? Or can you choose to test? Or the Beta test team?
Does anybody really look at this?
 
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raytracer
Observer
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Posts: 1
Joined: 11 Jun 2019

Work progress 0.991

16 Jun 2019 10:17

[url=https://youtu.be/rkB9OT2XVvA]Vlad hope this is you in 6 months, hats off for the great work these years.[/url]
 
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Stellarator
World Builder
World Builder
Posts: 862
Joined: 10 Jul 2018
Location: Sagittarius A*

Work progress 0.991

17 Jun 2019 00:47

A way to scale the size of title fonts in-game would be nice. That way, in crowded stellar neighborhoods, one could fit more titles in between without cluttering the map, OR exaggerate the title size of relevant locations like star clusters or nebula.

Also, good luck with patching 0991!
Futurum Fusionem
 
Terran
Astronaut
Astronaut
Posts: 63
Joined: 24 Nov 2016

Work progress 0.991

18 Jun 2019 15:19

I really thought this was fake for a second, I’m glad that SE is always having development, despite the usual delay. Which makes me wonder, would you consider having steam have opting into beta releases and send statistics and non-user generated bug reports?
To reality, through nothing, from un-everything.
 
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samthesuperhero
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Joined: 21 Jun 2019
Location: Moscow

Work progress 0.991

21 Jun 2019 06:37

So great project. Just got it on Steam. Worth it's money!
 
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SpaceEngineer
Author of SpaceEngine
Author of SpaceEngine
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Posts: 994
Joined: 17 May 2016
Location: Saint-Petersburg
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Work progress 0.991

28 Jun 2019 16:28

 
A-L-E-X
Star Engineer
Star Engineer
Posts: 1577
Joined: 06 Mar 2017

Work progress 0.991

02 Jul 2019 15:41

Stellarator wrote:
A way to scale the size of title fonts in-game would be nice. That way, in crowded stellar neighborhoods, one could fit more titles in between without cluttering the map, OR exaggerate the title size of relevant locations like star clusters or nebula.

Also, good luck with patching 0991!

 is there a way to reduce the size of fonts or change their color, I want to see constellation outlines and names but dont want them to stand out so much and ruin the sky (and I dont want to see them during the day- only when the stars are visible.)
 
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SpaceEngineer
Author of SpaceEngine
Author of SpaceEngine
Topic Author
Posts: 994
Joined: 17 May 2016
Location: Saint-Petersburg
Contact:

Work progress 0.991

04 Jul 2019 09:19

 
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SCP-10492
Astronaut
Astronaut
Posts: 40
Joined: 18 May 2019
Location: Earth

Work progress 0.991

04 Jul 2019 20:28

The new red giant looks great.
Does anybody really look at this?
 
A-L-E-X
Star Engineer
Star Engineer
Posts: 1577
Joined: 06 Mar 2017

Work progress 0.991

04 Jul 2019 23:10

SpaceEngineer wrote:

Vlad I really like 1660, but I am itching to try out the new beta!  I dont know how to access the beta, the instructions to right click on Space Engine in the Steam client did not work for me, no beta tab popped up.  Is there a way to make the program automatically update to the beta branch when starting it up?

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