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Should the configuration have a range or should I leave it as standard deviation?

Range Values (For example: Min Eccentricity = 0, Max Eccentricity = 0.5)
1 (50%)
Standard Deviation (For Example: Average Eccentricity = 0.05, SD of Eccentricity = 0.1)
No votes
Both?
1 (50%)
 
Total votes: 2
 
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SFGameZ64
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Sci-Fi System Generator V1.1.5 SE 0.98e

28 Mar 2019 10:36

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Sci Fi System Generator V1.1.5 SE 0.98.zip
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4/25/19 Changed the poll. Right now I use a system of average values and standard deviations, and this gives the best results in my opinion, but I realize that not everyone knows how this works or knows how to edit it. So let me know if you would like it better if there were min/max ranges.

As a fan of science fiction, I was a little underwhelmed with the number of online tools for generating sci-fi things. If you google "solar system generator", there are some good ones but all are text-based and to me, they leave a lot to be desired. And if I wanted to port these online generators to SE, I would have to create .sc files from scratch and copy all the values over manually, which is boring, and would take a lot of time to visualize just one system. 

So I decided I would create my own generator that would output a file that SE can read. My goal is to make this as customizable as I can, so the user has control over all variables. Right now there are quite a few configuration options to play around with, but I plan on adding many more in the future. I am still actively working on this, but I am a working college student, so there won't be updates every week. Any updates will be posted here, and I'm working on setting up a GitHub page if anyone wants to track my progress. That will be in the future. 

Instructions are included, but it is pretty intuitive. Just extract the .zip, double click the .exe to run it and move the files to the right folder. Your computer will probably block it at first, but I promise I won't steal your data. Read the Readme if you want to edit generation, especially if you don't know what some of the variables mean. 

If you find any issues with it, anything that doesn't look right, or any errors when the program is run, please feel free to let me know here or in private messages. There are bound to be bugs I haven't come across yet.

Anyway, I do hope you like it! As I said, I'll be adding a few more things to it in the future to really make it "sci-fi", especially once SE .99 is released, so leave me suggestions of what you might want to see added.

- Seth Fusion

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Last edited by SFGameZ64 on 25 Apr 2019 10:02, edited 6 times in total.
Better known as Seth Fusion
A little generator I made - http://forum.spaceengine.org/viewtopic.php?f=3&p=27881#p27881
 
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Arturo100
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Sci-Fi System Generator SE 0.98

28 Mar 2019 22:10

This is really cool! I nice idea for the future could be assigning textures based on size, temp, and type, though that might never happen.
 
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Salvo
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Sci-Fi System Generator SE 0.98

29 Mar 2019 04:11

I like your idea, I'm definitely going to try it and eventually post some screenshots on Image Dump  :)
The universe is not required to be in perfect harmony with human ambition.

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SFGameZ64
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Sci-Fi System Generator SE 0.98

29 Mar 2019 06:27

Arturo100 wrote:
This is really cool! I nice idea for the future could be assigning textures based on size, temp, and type, though that might never happen.

That would be cool, but very tricky to do. Right now I just output text files that SE can read, and everything is self-contained. Without being able to access pre-made textures, I would have to create or generate my own, which is a whole other world of programming that I can't do. I think Space Engine's built-in texture system is great for now and will be even better when SE .99 comes out.

Salvo wrote:
I like your idea, I'm definitely going to try it and eventually post some screenshots on Image Dump  :)

Thank you! Maybe I will take some screenshots as well for example
Better known as Seth Fusion
A little generator I made - http://forum.spaceengine.org/viewtopic.php?f=3&p=27881#p27881
 
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Arturo100
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Sci-Fi System Generator SE 0.98

29 Mar 2019 18:11

Yes, I am aware of the difficulties of it, but you can actually just get some textures of our solar system planets and change them a bit, though as you said, it will be tricky to do.
 
zhar22
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Sci-Fi System Generator SE 0.98

30 Mar 2019 11:10

Amazing!!!
 
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Arturo100
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Sci-Fi System Generator SE 0.98

30 Mar 2019 20:49

Someone actually has done something like this for Celestia, look: http://web.archive.org/web/20120612133204/http://home.arcor.de/christianlenz/ssc.html
 
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SFGameZ64
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Sci-Fi System Generator SE 0.98

31 Mar 2019 08:50

Arturo100 wrote:
Someone actually has done something like this for Celestia, look: http://web.archive.org/web/20120612133204/http://home.arcor.de/christianlenz/ssc.html

An interesting generator and you are welcome to use that one if you use Celestia. But Celestia has a lot more bells and whistles you have to worry about, such as texture directories, that give it a learning curve, especially if you want to make something that looks good. This is why I rely on Space Engine's built-in terrain generation. I'm aiming for simplicity, so anyone can run the program and get a full solar system that looks stunning in the engine without having to edit texture directories or anything else in the file (unless they want to).
It may not be the best at this yet, but I am working on making it better.  :)
Better known as Seth Fusion
A little generator I made - http://forum.spaceengine.org/viewtopic.php?f=3&p=27881#p27881
 
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Arturo100
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Sci-Fi System Generator SE 0.98

31 Mar 2019 09:11

I know.
 
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SFGameZ64
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Sci-Fi System Generator SE 0.98

31 Mar 2019 13:13

Update 1.1.0
Sci Fi System Generator V1.1.0 SE 0.98.zip
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I'm working on a new system right now called "exotic" which will allow the program to generate exotic planets with special orbits and such. This is based on a percentage chance and can be changed or turned off. 

Right now it is very simple. You can now find some planets with retro or highly inclined orbits. You can also find planets with retro spins or highly inclined axial tilts. These planets make the system much more interesting, even if they are not so realistic. I have some ideas for other exotic planet types, but they will need a better framework in place before I can implement them, which will have to wait until after SE 0.99 is released. 

Feel free to tell me if you like the change and also report any bugs you might have come across. 
Better known as Seth Fusion
A little generator I made - http://forum.spaceengine.org/viewtopic.php?f=3&p=27881#p27881
 
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JackDole
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Sci-Fi System Generator V1.1 SE 0.98e

02 Apr 2019 03:59

Does your program produce no life? Or is it just rare? I think every "science-fiction" system should contain at least one planet that has life. Even if it is perhaps just a mining colony!
JackDole's Universe: http://forum.spaceengine.org/viewtopic.php?f=3&t=71
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
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SFGameZ64
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Sci-Fi System Generator V1.1 SE 0.98e

02 Apr 2019 07:26

JackDole wrote:
Does your program produce no life? Or is it just rare? I think every "science-fiction" system should contain at least one planet that has life. Even if it is perhaps just a mining colony!

Actually, I have not put that in yet. I always thought that Space Engine would sometimes decide if a planet has life or not in the same way that it will put rings around a planet even if you don't declare that in the .sc file. But I have never seen it happen so I think I may be wrong about that.
I will put that in sometime soon (hopefully) as a random chance, and maybe even have a configuration option to force every system to have at least one planet with life.
Better known as Seth Fusion
A little generator I made - http://forum.spaceengine.org/viewtopic.php?f=3&p=27881#p27881
 
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JackDole
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Sci-Fi System Generator V1.1 SE 0.98e

02 Apr 2019 11:47

SFGameZ64 wrote:
Source of the post I will put that in sometime soon (hopefully) as a random chance, and maybe even have a configuration option to force every system to have at least one planet with life.

That would be good.
Honestly, I would love a program where you can specify some parameters yourself. Similar to my 'Asteroid Belt Creator'.
I had already thought of writing such a program (Phython script), but I have not found the time yet. (Better said, I've been too lazy for that.)
JackDole's Universe: http://forum.spaceengine.org/viewtopic.php?f=3&t=71
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
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SFGameZ64
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Sci-Fi System Generator V1.1 SE 0.98e

02 Apr 2019 13:17

JackDole wrote:
Honestly, I would love a program where you can specify some parameters yourself. Similar to my 'Asteroid Belt Creator'.
I had already thought of writing such a program (Phython script), but I have not found the time yet. (Better said, I've been too lazy for that.)

Actually your Asteroid Belt Creator was a big influence when I decided to sit down and start this project. It is one of the only tools (I have found) that makes filling in empty systems very easy, so thank you for making it! I have used it a lot! 
But I wanted a few more tools for SE and just didn't see any being made, probably because SE already generates things so well. So between this project and another I've got sitting on the shelf, I'll be busy for a while. 
There are a few parameters you can modify right now, such as the number of planets, inclination, and eccentricity, and I want to add more control in the future, but it will probably have to wait until after SE .99 is released. 
Better known as Seth Fusion
A little generator I made - http://forum.spaceengine.org/viewtopic.php?f=3&p=27881#p27881
 
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LBV 2012-26
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Sci-Fi System Generator V1.1 SE 0.98e

06 Apr 2019 05:48

SFGameZ64 wrote:
Arturo100 wrote:
Someone actually has done something like this for Celestia, look: http://web.archive.org/web/20120612133204/http://home.arcor.de/christianlenz/ssc.html

An interesting generator and you are welcome to use that one if you use Celestia. But Celestia has a lot more bells and whistles you have to worry about, such as texture directories, that give it a learning curve, especially if you want to make something that looks good. This is why I rely on Space Engine's built-in terrain generation. I'm aiming for simplicity, so anyone can run the program and get a full solar system that looks stunning in the engine without having to edit texture directories or anything else in the file (unless they want to).
It may not be the best at this yet, but I am working on making it better.  :)

Yes, making Celestia's textures is indeed a big job.

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