Ultimate space simulation software

 
Macronicus
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General 0.9.9.0 Discussion

11 Jul 2018 15:12

Mosfet wrote:
SpaceEngineer wrote:
Release is expected this year on Steam. I can't give the exact date, because developing the app is not like building a road. Then you build a road, you may measure your average speed, say 1 mile per day, then divide the remaining distance onto this speed and obtain number of days left. Developing app is not a linear process, so no extrapolation can be used. I don't know how much time it will take for, say, implementing procedural generation of raymarched nebulae, which new problems will arise, and how much time it will take to solve them.


It's being released on steam? Will it still be release on the website still?
To a Galaxy billion light-years away from a Dark World.
 
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PlutonianEmpire
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General 0.9.9.0 Discussion

11 Jul 2018 18:10

Hmuda wrote:
Damn, I check back every couple months and leave disappointed over and over and over and over again. And now I read that it might be 2019.

It seems my fears of feature-creep are becoming a reality. I'd love to make new videos with SE, but looking at the amazing pictures and beta videos...the current release just doesn't cut it any more. I cannot even boot it up for some casual messing around, let alone making a video. :cry:

I kinda regret looking up that term now. :cry:

And I vaguely remember hearing that the shader files will be encrypted and passworded in Space Engine 0.990, so I presume no more shader mods too, if this turns out to be true :(
Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
 
Hmuda
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General 0.9.9.0 Discussion

12 Jul 2018 06:15

[quote="PlutonianEmpire"]I kinda regret looking up that term now. :cry:[/quote]Which term? "Feature-creep"? I keep reading features added one after another, random generation improved, constellations, new textures, pre-planning camera movements, etc, etc. All WONDERFUL stuff, I could not be happier to hear the software is being improved all the time. But then one feature gets finished, then the team starts doing something else. Then that is finished, on to something else. Rinse and repeat.

I may come across as bitter, but rest assured that I'm not, I'm just getting a bit impatient at this point, and reading at the end of every dev post that one thing is finished, so they move on to something else is a quite a bit disheartening as there doesn't seem to be an end to it and I fear that they will just keep finding more and more and more stuff to include in 0990.

Ok, I'll end it here and now. I'd like to avoid appearing too pushy, because at the end of the day I only have the utmost respect for everyone on the team working on the project that I love so much. So keep up the great work, and please don't let me make you rush in incomplete version...but you know...you can work on things in other versions too, there still numbers available. :)
 
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N0B0DY
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General 0.9.9.0 Discussion

12 Jul 2018 09:03

For all of us (myself included) who are impatient about the new release bear in mind that
A) Space Engine has probably reached a point that it has become too complex to develop at the same pace as it was developed in the past.
B) Other projects (that although can not be directly compared with SE) are also delayed and even more for e.g Star Citizen.
Although SC has been announced at about the same time period as SE and although it is a completely different application,
look where it is now: In alpha state, expensive and full of bugs. And in addition to that it is a multi million dollar project and still no clear date as of when it will be released. Also hundreds of programmers are working on it.

Another game that I am following and can compare is Elite: Dangerous. Again this project is released as a finished game but nowhere finished it can be regarded as. After 4 years from its release we still don;t have atmospheric worlds to explore! Also no orbital physics are there! And you can not travel from system to system the way you do in SE. There is a loading screen every time you jump to another system, hidden within a hyperspace jump animation (which is quite beautiful nonetheless).

So let's be patient and I am sure that Space Engineer will deliver an outstanding release in the not so distant future!
 
Macronicus
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General 0.9.9.0 Discussion

12 Jul 2018 10:28

N0B0DY wrote:
For all of us (myself included) who are impatient about the new release bear in mind that
A) Space Engine has probably reached a point that it has become too complex to develop at the same pace as it was developed in the past.
B) Other projects (that although can not be directly compared with SE) are also delayed and even more for e.g Star Citizen.
Although SC has been announced at about the same time period as SE and although it is a completely different application,
look where it is now: In alpha state, expensive and full of bugs. And in addition to that it is a multi million dollar project and still no clear date as of when it will be released. Also hundreds of programmers are working on it.

Another game that I am following and can compare is Elite: Dangerous. Again this project is released as a finished game but nowhere finished it can be regarded as. After 4 years from its release we still don;t have atmospheric worlds to explore! Also no orbital physics are there! And you can not travel from system to system the way you do in SE. There is a loading screen every time you jump to another system, hidden within a hyperspace jump animation (which is quite beautiful nonetheless).

So let's be patient and I am sure that Space Engineer will deliver an outstanding release in the not so distant future!


Better not be buggy when it releases
To a Galaxy billion light-years away from a Dark World.
 
Hmuda
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General 0.9.9.0 Discussion

12 Jul 2018 11:31

[quote="N0B0DY"]For all of us (myself included) who are impatient about the new release bear in mind that
A) Space Engine has probably reached a point that it has become too complex to develop at the same pace as it was developed in the past.
B) Other projects (that although can not be directly compared with SE) are also delayed and even more for e.g Star Citizen.
Although SC has been announced at about the same time period as SE and although it is a completely different application,
look where it is now: In alpha state, expensive and full of bugs. And in addition to that it is a multi million dollar project and still no clear date as of when it will be released. Also hundreds of programmers are working on it.

Another game that I am following and can compare is Elite: Dangerous. Again this project is released as a finished game but nowhere finished it can be regarded as. After 4 years from its release we still don;t have atmospheric worlds to explore! Also no orbital physics are there! And you can not travel from system to system the way you do in SE. There is a loading screen every time you jump to another system, hidden within a hyperspace jump animation (which is quite beautiful nonetheless).

So let's be patient and I am sure that Space Engineer will deliver an outstanding release in the not so distant future![/quote]
I believe we have a bit of a miscommunication here. I am far from suggesting that they hurry up and finish everything now. That would be silly.

What I'm thinking is that it may be better to concentrate on one thing, finish it and release it. Then move to the next thing.

Plus didn't they say they want to use Steam in the future? Having Steam handle patching would ensure that updating SE in smaller increments is a perfectly viable option instead of cramming as much stuff into every new iteration as humanly possible.

If SpaceEgineer sees this post, please know that I am not trying to rush you. Take as much time as you need to ensure you hand us a stable and complete 0990 version. I have no insight into the challenges you face, maybe all of this work is absolutely and unavoidably essential for the goal of 0990. I am simply hoping for smaller, but more frequent updates instead of huge leaps that only come once in every couple of years. Nobody is getting any younger. :)
 
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ettore_bilbo
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General 0.9.9.0 Discussion

13 Jul 2018 03:05

Hmuda wrote:
Source of the post What I'm thinking is that it may be better to concentrate on one thing, finish it and release it. Then move to the next thing.


Maybe this isn't always possible. At this stage of development often you can't change a thing without having to change another hundred
 
Hmuda
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General 0.9.9.0 Discussion

13 Jul 2018 05:46

Yeah, I'm aware, I'm just spitballing here. :)

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