Stellarator wrote:longname wrote:SpaceEngineer wrote:For example, a small probe can be made on the ship within 10 minutes, but a colony on the planet is built for many months or years (of real time).
A space game on the scale of entire galaxies that doesn't have timewarp sounds rather boring. I mean, I won't be buying a game based upon SpaceEngine if it takes literal years just to build some colonies to upgrade.
In all honesty, taking months of real time to fully establish a interstellar colony doesn't sound all that unreasonable. Bear in mind that this is a space-simulator, not just a space-game like Dangerous: Elite. Besides, you will have plenty of other things to do in the mean time, such as establishing other colonies, building interplanetary infrastructure, making interstellar trade routes, exploring stuff, researching tech-trees, etc. As long as the wait times are balanced with other activities like those aforementioned and even some optional stuff like combat, it should be a good experience. I would also expect terra-forming to take a long tome as well, since physically changing a planets surface is a arduous and immense task.
If SpaceEngineer makes his game a reality, then there should at least be ways to create multiple 'universes' or 'time bubbles' so you can timewarp whilst playing multiplayer and be able to sync with others later when you want to play in real-time, like with the DarkMultiPlayer mod for KSP. Otherwise, a game like this where you literally just wait for months to do a single task unable to fast forward either by time warp or using a cryogenic technology to undergo suspended animation won't interest much people except the most patient. I'm just hoping either of the two fast forward techniques makes it into the game.
Oh, and by the way, i don't want a game like Elite: Dangerous, which is basically a glorified walking simulator. But in space.