Nerpson wrote:Cool to see that there are graphics enhancements as well as optimizations. I was scared my PC wouldn't be able to handle the charge anymore.
ettore_bilbo wrote:Source of the post With IBL, models will be able to receive enviroment light, does this also include the light generated by their own emission maps?
SpaceEngineer wrote:A-L-E-X wrote:Source of the post Would SLI be a great benefit in SE, Doc?
SE has partially implemented SLI supports. It works, but sometimes falling back to non-SLI mode. Unfortunately, one on my GPUs are broken, so I can't finish SLI support until I repair it.
Also, this thread is going offtopic.
SpaceEngineer wrote:Source of the post No, emission maps does not affect lighting of the neighbouring terrain. This requires changing the rendering pipeline to deferred rendering.
Although emission maps of some ship will affect on the neighbouring ship, it it using PBR. Just because the first ship will appear in the environment map of the second one.
Huntingknight wrote:Source of the post Do you plan on having full SLI support in 0.9.9.0?
ettore_bilbo wrote:Source of the post I badly explained myself, what I wanted to ask was: if the emissions map affect the lighting of the ship itself... your answer makes me think that it is so.
problemecium wrote:Source of the post Sounds like an opportunity to be FIRST!