Ultimate space simulation software

 
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ACS
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Joined: 29 Sep 2018

General suggestions for SpaceEngine

29 Sep 2018 09:28

Hello. Our congratulations from ACS for this project.

[list]
[*]Our suggestion here is that there is a possibility of linking the exploration system with Google Maps. So in the maps mode, as you gradually move away from the Earth, you can go to the SpaceEngine visualization.
[*]The next suggestion we make is that there is a display system of potentially habitable confirmed exoplanets.
[/list]
Finally, we would appreciate that the project integrate a section of social connectivity for some institutions and research groups in the future.

Thank you very much for your attention.
 
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Julian
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Location: Bellevue, Washington, USA

General suggestions for SpaceEngine

30 Sep 2018 14:41

I'd like the "go to" function (go to an object by pressing G) to be modified so that if the distance to be traveled is 1 AU or less, the travel time defined by LongGoToTime in main-def.cfg is multiplied by 0.5, and if the distance is 1 Mpc or greater, the travel time is multiplied by 1.5.
 
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PlutonianEmpire
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General suggestions for SpaceEngine

04 Oct 2018 21:49

One thing I think that could help enhance SpaceEngine's modability, would be some new parameters for user-main.cfg, where the modder can tell SpaceEngine how often or not to use "fun" atmosphere colors (like green, violet, etc). This can be especially useful for mods depicting sci fi universes known for worlds with fun sky colors.

And, one thing I think that is sorely needed, especially considering custom atmospheres are no longer permanently etched into a graphics card's memory, is allowing custom/addon atmosphere models to show up on procedural worlds too. This mainly because certain Zenith/Horizon/Sunset color combinations were nearly impossible to achieve with just the Hue and Saturation parameters alone.
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Marlow8
Observer
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Joined: 27 Oct 2017

General suggestions for SpaceEngine

21 Oct 2018 12:07

Suggestion1: Although the atmosphere and environment as well as the texture of the planets are astoundingly beautiful, 2D clouds ruin the view.
I am sure this will be worked upon, but volumetric clouds are a must for such a unic simulator; we need the clouds to be as beautifull as everything else is.

Suggestion2: I have noticed that when entering a black hole while looking back, I am able to see a box of brighter colours than the surroundings (usually it appears at a certain angle range, which takes away a bit of the immersion.

Suggestion3: When close to any planet's surface, the glare of the nearest star disappears when looking at 90° (directly above you as you stand on the planet's surface) toward the star. The glare also completely disappears when being slightly above the planet's surface and looking directly at the star.
This leaves me with the view of the star being completely "visible" like a white unrealistic circle in the sky.

*I had 1 suggestion, and 2 glitch reports, but why not put it all in one.

Thank you! I hope you'll be able to fix this stuff! This simulator captures the true beauty of the universe!

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