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JackDole
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General suggestions for SpaceEngine

24 Sep 2017 01:40

ARBB wrote:
Source of the post Since Space Engine is a education software, it would be nice if you could pass the marker on a piece of info a describe what is.

That might be a lot of work. Also for translators. It would probably be easier if you could call Google or Wikipedia by right-clicking on a term in the info window.
 
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Mouthwash
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General suggestions for SpaceEngine

24 Sep 2017 03:01

ARBB wrote:
CrosisBH, use the astronaut model for comparison.

Where's that?
 
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Mosfet
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General suggestions for SpaceEngine

24 Sep 2017 08:31

"Time is illusion. Lunchtime doubly so". Douglas N. Adams
My mods | My specs: Asus x555ub - cpu i5-6200u, ram 4gb, gpu nvidia geforce 940m 2gb vram | IRC freenode.net canale ##SpaceEngineITA
 
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Wiktor120
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General suggestions for SpaceEngine

24 Sep 2017 11:04

Is the Large Magellanic Cloud really that flat? I think you should have that fixed.
 
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Mosfet
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General suggestions for SpaceEngine

24 Sep 2017 11:43

That's one of many possibilities for modders to help, by adding or making better Deep Space Objects.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
My mods | My specs: Asus x555ub - cpu i5-6200u, ram 4gb, gpu nvidia geforce 940m 2gb vram | IRC freenode.net canale ##SpaceEngineITA
 
programram
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General suggestions for SpaceEngine

24 Sep 2017 23:31

This is probably a stretch but this is a suggestions topic so might as well, I would love to see more sounds and a more realistic "ish" atmospheric entry now I say ish because I feel its a tad slow to get into the atmo and for newer players using the in game ships can be a little daunting trying to understand how it works for me it took me awhile I thought for ages that you couldnt move it and I gave up on them until I came back and understood how to do it.
 
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Wiktor120
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General suggestions for SpaceEngine

30 Sep 2017 10:03

Irregular and interacting galaxies should not be flat. 
 
Terran
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General suggestions for SpaceEngine

05 Oct 2017 07:12

(Sorry for long post, if a mod wants to put this in a spoiler to save space, feel free to do so, I dont know how) Hey, just throwing this out there. I understand the current problems associated with simulating life, the whole realism things seems to be lacking in almost every example. I have a suggestion to fix this; trees, not the literal trees but just a branching structure that could be used to simulate organic evolution in earthlike enviroments. Procedural realistic traits are dropped down the tree and is modified at each point, this tree also corresponds to geological distance from point of abiogenisis (allowed to loop back unto itself). This diversity is also modified by local traits. A planetary diversity that I have yet to see be executed properly. Worried about keeping track of everything? Have population waves of probability of t amount of time and based on population migration speed, and an array of individual identities only chosen from upon observation, this works for simulating cities of humans too without the need for tracking individuals. Sorry this is a long post and as I am not much of a programmer (I do more with the math) this my not work given limitations of space engine, possibly anyways.
Just passing through this reality! Same Terran from the older site.
 
Reapreign
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General suggestions for SpaceEngine

05 Oct 2017 14:49

With the new hydrosphere system incoming, maybe an indicator how much surface is covered in land/sea as a percentage (only for planets with seas obviously)?
 
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Mouthwash
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General suggestions for SpaceEngine

05 Oct 2017 16:20

Reapreign wrote:
With the new hydrosphere system incoming, maybe an indicator how much surface is covered in land/sea as a percentage (only for planets with seas obviously)?

Yes, this.
 
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beyondsight
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General suggestions for SpaceEngine

05 Oct 2017 16:44

ARBB wrote:
Since Space Engine is a education software, it would be nice if you could pass the marker on a piece of info a describe what is. For example:
 "Discovery method: transit" - "The transit disovery method is when telescopes measure the fluctuations of brightness of a star in extended periods of time to see a planet passing in front of it".

 "CH4" - "Methane".

 "ESI" - "Earth Similarity Index".

And so on.

Seconding this, especially for the elements.
 
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gamadh
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General suggestions for SpaceEngine

05 Oct 2017 17:52

would it be possible to have a simpler option to add songs in SE?
In such a hostile universe it is not necessary be the center to be special, just be alive
 
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beyondsight
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General suggestions for SpaceEngine

05 Oct 2017 21:18

gamadh wrote:
would it be possible to have a simpler option to add songs in SE?

Doesn't the music just need to be in .ogg format and added in the context file?
 
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Mosfet
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General suggestions for SpaceEngine

06 Oct 2017 02:55

beyondsight wrote:
gamadh wrote:
would it be possible to have a simpler option to add songs in SE?

Doesn't the music just need to be in .ogg format and added in the context file?

Yep. If added in a addons/music folder works like a charm, with a custom context file or not.
Well, a context file editor could be a nice addition in future.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
My mods | My specs: Asus x555ub - cpu i5-6200u, ram 4gb, gpu nvidia geforce 940m 2gb vram | IRC freenode.net canale ##SpaceEngineITA
 
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gamadh
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General suggestions for SpaceEngine

06 Oct 2017 10:57

beyondsight wrote:
gamadh wrote:
would it be possible to have a simpler option to add songs in SE?

Doesn't the music just need to be in .ogg format and added in the context file?

yes, but it is necessary to convert the file to .ogg, and this is complicated
In such a hostile universe it is not necessary be the center to be special, just be alive

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