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Dr. Kaii
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Quick Question about Realism

02 Apr 2017 03:21

Quick question, in the Magnitude/Brightness menu (F7), by default the Models Lighting value for Galaxies is set to 4. Does that mean the actual/real perceived brightness is 1? 

In general, what do you guys do to make things as real as possible?
i7 7700K - 4.7MHz, Inno3D GeForce GTX 1080 HerculeZ Twin X2 8192MB, 32GB DDR4 3000MHz, CV1 + Oculus Touch
 
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Propulsion Disk
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Quick Question about Realism

27 Jun 2018 14:55

I was talking about pretty much the same thing not long ago, but I was asking if it could be a feature that made things more realistic.
Dr. Kaii wrote:
Source of the post by default the Models Lighting value for Galaxies is set to 4.

By default it's set to 7000 or 7 like the stars, you might have tinkered with some of the stuff a little bit. ;)
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Mosfet
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Quick Question about Realism

27 Jun 2018 16:35

Propulsion Disk wrote:
Source of the post By default it's set to 7000 or 7 like the stars, you might have tinkered with some of the stuff a little bit.

Nope, he's right. The value he's referring to (Models lighting for Galaxies) it's 4 by default.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
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Propulsion Disk
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Quick Question about Realism

27 Jun 2018 16:40

Mosfet wrote:
Propulsion Disk wrote:
Source of the post By default it's set to 7000 or 7 like the stars, you might have tinkered with some of the stuff a little bit.

Nope, he's right. The value he's referring to (Models lighting for Galaxies) it's 4 by default.

Yeah, I thought he said about the apparent magnitude not the brightness, sorry.
I am named after a work in progress...
 
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Dr. Kaii
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Quick Question about Realism

27 Jun 2018 17:26

Still waiting for the answer to this? Anyone know?
i7 7700K - 4.7MHz, Inno3D GeForce GTX 1080 HerculeZ Twin X2 8192MB, 32GB DDR4 3000MHz, CV1 + Oculus Touch
 
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SpacyLuke
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Quick Question about Realism

09 Dec 2018 20:47

Why is the Moon barely visible from Earth ?!
https://imgur.com/HkKEhuB

Is this what the moon looks like on a cloudless night to you? 
 
vlad01
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Quick Question about Realism

09 Dec 2018 23:31

try a narrower FOV. The human eye although has a wide FOV, the detailed part of the vision is very narrow. This gives things that are directly observed a larger perception than actual angular size.
 
vlad01
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Quick Question about Realism

09 Dec 2018 23:44

Looks the same to me in real life expect maybe the sky is a little darker in SE. Though with my monitor switched to DCR mode it's almost spot on.  Real HDR would make it right.

On my screen a 13º FOV looks true to real life in the center part of my vision.

scr00168.jpg


scr00169.jpg
 
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SpacyLuke
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Quick Question about Realism

09 Dec 2018 23:50

vlad01, How can i do that ? Cant see any fov adjustment options there...
 
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Mosfet
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Quick Question about Realism

10 Dec 2018 00:11

in your SE installation folder there's a docs/readme_eng.txt file with a list of key controls.
Shift + left drag ---------- change field of view (zoom)
PgUp ----------------------- decrease field of view (zoom in)
PgDn ----------------------- increase field of view (zoom out)
Home, Middle click --------- return to standard or previous field of view
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
My mods | My specs: Asus x555ub - cpu i5-6200u, ram 4gb, gpu nvidia geforce 940m 2gb vram | IRC freenode.net canale ##SpaceEngineITA
 
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SpacyLuke
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Quick Question about Realism

10 Dec 2018 00:32

THanks ! That works. Should have checked the manual in the first place.
 
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Mosfet
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Quick Question about Realism

10 Dec 2018 00:37

lol welcome to the club :)
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
My mods | My specs: Asus x555ub - cpu i5-6200u, ram 4gb, gpu nvidia geforce 940m 2gb vram | IRC freenode.net canale ##SpaceEngineITA
 
A-L-E-X
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Quick Question about Realism

10 Dec 2018 01:31

oh I thought you were going to tell him about the console command lol
 
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SpacyLuke
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Quick Question about Realism

10 Dec 2018 05:53

Thanks guys. Appreciate all your help ! :)
 
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LeeP
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Quick Question about Realism

08 Feb 2019 22:02

Are you guys going to create volumetric clouds on planets like Jupiter, and the rings on Saturn,
using the same method that is used for the Nebula cloudlike formations? 

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