Ultimate space simulation software

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SuperMarioFan126
Astronaut
Astronaut
Posts: 60
Joined: 05 Mar 2019
Location: On the surface of planet HIP 11111 4 in SpaceEngine 0.9.8.0

Star Wars addons

14 May 2019 21:42

I noticed the same thing when I visited Bop and Gilly in the Kerbal Space Program mod!
Two hundred fifty-five, na na na na, two hundred fifty-five...
Two hundred fifty-five, na na na na, two hundred fifty-five...
Two hundred fifty-five, two hundred fifty-five...
Two hundred fifty-five, two hundred fifty-five...
 
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Julian
Explorer
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Posts: 208
Joined: 17 Dec 2016
Location: Bellevue, Washington, USA

Star Wars addons

28 Jun 2019 12:07

Should we make separate versions of the Star Wars galaxy addon for 0.980 and 0.990, or should we try to make one addon compatible with both versions? The first thing that needs to be done to ensure 0.990 compatibility is to remake the cubemap textures for Coruscant and Nar Shaddaa so that they use 256-pixel tiles instead of 130:
Image

But the more troublesome part of the job is the line in the infobox that says "Real object". In order to replace it with "Object from franchise 'Star Wars'", the addon will need a new locale\eng-db.cfg file containing entries in this format:
PObject
{
    LocName   "Coruscant"
    Name      "Coruscant"
    Parent    "Coruscant Prime"
    Franchise "Star Wars"
}

So somebody will have to write a program that extracts the name and parent of every galaxy, cluster, nebula, star, planet, moon, dwarf planet, dwarf moon, asteroid and comet in all of the Star Wars catalogs, and creates PObject entries in eng-db.cfg for all of them.
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