Example:
Code: Select all
Moon "Name"
{
MassMoon 1.3
DistKm 140443
Class "Desert"
Atmosphere
{
ColorRGB (255 0 0) //Red color
Pressure 0.45
Greenhouse 0
}
Moon "Name"
{
MassMoon 1.3
DistKm 140443
Class "Desert"
Atmosphere
{
ColorRGB (255 0 0) //Red color
Pressure 0.45
Greenhouse 0
}
MatsoftwareAtHereToo wrote:Another idea: Add ColorRGB parameter to the atmosphere tag, it will set the color of the atmosphere, because it would be much easier than creating an atmosphere model[DOT] If this paremeter is not written down in the planet code, SE will select a random color, that is not black or white, if possible[DOT]
Example:Code: Select allMoon "Name"
{
MassMoon 1.3
DistKm 140443
Class "Desert"
Atmosphere
{
ColorRGB (255 0 0) //Red color
Pressure 0.45
Greenhouse 0
}
//Object name
}
'Object name' is an 'object type' wich is 'object age', and locates itself on 'galaxy name'. It is made of 'object composition', and has
'object number of sattelites' (planets or moons).
It is 'object diameter' or 'object circumference',wich is an 'object size magnitude' (small, medium, large, colossal), making it
'object rarity' (Common, uncommon, rare).
}
//Exclusive for planets
'Planet name' also has an 'planet ESI percentage', and a 'planet ocean comoposition'.
}
//Exclusive for asteroids
'Asteroid name' is an asteroid orbiting 'star name' in the 'galaxy name' galaxy. It weights 'asteroid mass in kgs', and is composite of
'asteroid composition percentages'. It is 'asteroid age' and orbits it's parent star every 'orbital period' years.
It's orbit has an inclination of 'asteroid orbit inclination', and a semimajor axis of 'asteroid semimajor axis'.
//End
<Object> "<Object name>"
{
Form "<Form type>" //"Sphere", "Cube", "Torus", "Halo",...
}
MatsoftwareAtHereToo wrote:Source of the post Another idea: Add ColorRGB parameter to the atmosphere tag, it will set the color of the atmosphere, because it would be much easier than creating an atmosphere model
Quarior wrote:Source of the post If you do not understand what I say
ARBB wrote:Source of the post I imagine a good procedural text system, where all the object information is smartly described through a set of varied phrases wich give important information.
Quarior wrote:Source of the post I have an idea but that seems stupid because it is not really realistic but at least for modded objects.
It's about choosing the shape of the object (stars, planets,...), the atmosphere, the clouds and the level of the ocean, by default if you put nothing, it's a sphere. After it just needs to be specified if we want another form this :
SpaceEngineer wrote:ARBB wrote:Source of the post I imagine a good procedural text system, where all the object information is smartly described through a set of varied phrases wich give important information.
It can look rather simple in English, but think about other languages. Making generated sentence correct grammatically in Russian is a programming nightmare. Russian has 7 cases and 3 genders of nouns, 6 conjugation of verbs, and other cool stuff. All these things changes the suffix of a word, requires particles for agreement of different word in the sentence, etc. With some effort I can implement this for Russian, and maybe for English, but I am not familiar with other languages.
SpaceEngineer wrote:MatsoftwareAtHereToo wrote:Source of the post Another idea: Add ColorRGB parameter to the atmosphere tag, it will set the color of the atmosphere, because it would be much easier than creating an atmosphere model
It's impossible. Atmospheres are not coloured by a simple RGB value, they are modelling light scattering. The only possible way to "repaint" the atmosphere is changing the result image, for example with a conversion in HSV color space.
SpaceEngineer wrote:ARBB wrote:Source of the post I imagine a good procedural text system, where all the object information is smartly described through a set of varied phrases wich give important information.
It can look rather simple in English, but think about other languages. Making generated sentence correct grammatically in Russian is a programming nightmare. Russian has 7 cases and 3 genders of nouns, 6 conjugation of verbs, and other cool stuff. All these things changes the suffix of a word, requires particles for agreement of different word in the sentence, etc. With some effort I can implement this for Russian, and maybe for English, but I am not familiar with other languages.
SpaceEngineer wrote:Source of the postQuarior wrote:Source of the post If you do not understand what I say
Indeed, don't understand. Do you mean indication of the lunar phase?
import time
t=time.time()
t=t+(1970*3600*24*365)
SpaceEngineer wrote:Source of the postQuarior wrote:Source of the post I have an idea but that seems stupid because it is not really realistic but at least for modded objects.
It's about choosing the shape of the object (stars, planets,...), the atmosphere, the clouds and the level of the ocean, by default if you put nothing, it's a sphere. After it just needs to be specified if we want another form this :
Impossible again. Atmospheric scattering code is designed for a sphere. It is not easy to adapt it for other shapes, many optimizations must be skipped, and entire code rewritten because of this. Too much effort for just few strange mods. The only shape which I probably will implement is a ring (ringworld).
SpaceEngineer wrote:Source of the post It's impossible.
MatsoftwareAtHereToo wrote:SpaceEngineer wrote:Source of the post It's impossible.
Uhh, I did not think this is impossible[DOT]
jadestar wrote:Source of the post Just curious, I was wondering with the new Celestia-ish scripting feature it might be possible to have an intro script kinda of like Celestia had?
jadestar wrote:Source of the post Barring that will it be possible to execute a script on start up at all?
JackDole wrote:Source of the post Would it be possible to have several Surface layers? So far, I create many of my add-ons with cloud layers.
SpaceEngineer wrote:Source of the post Yes, it's possible. I plan to make an ice layers/floating ice caps using two additional "surface" layers floating in the ocean.