Ultimate space simulation software

 
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astroguy16
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11 Feb 2017 16:59

A giant looming over a volcano.
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DoctorOfSpace
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12 Feb 2017 04:15

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Quando omni flunkus, moritati
 
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Vital
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12 Feb 2017 04:34

The best shot's I've taken
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Throw your dreams into space like a kite, and you do not know what it will bring back, a new life, a new friend, a new love, a new country.
-Anais Nin

All I know; there better be space whales.
 
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Mosfet
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12 Feb 2017 04:39

DoctorOfSpace, that volcano should be placed in the website gallery.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
| My mods: http://forum.spaceengine.org/viewtopic.php?f=3&t=80 | My specs: Asus x555ub - cpu i5-6200u, ram 12gb, gpu nvidia geforce 940m 2gb vram |
 
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12 Feb 2017 05:35

DoctorOfSpace, wow!! that first image with your reshade and shaders!!  :shock:
i miss your stars shaders!
"man cannot discover new oceans unless he has the courage to lose sight of the shore"
-Andre Gide
 
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DoctorOfSpace
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12 Feb 2017 07:13

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4k Jupiter
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CPU: Intel Core i7-5960X 4.2GHz 8-Core Processor - RAM: G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400(OC ~3200Mhz) - GPU: EVGA GeForce RTX 3090 FTW3 ULTRA GAMING 24GB
Quando omni flunkus, moritati
 
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12 Feb 2017 13:11

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"man cannot discover new oceans unless he has the courage to lose sight of the shore"
-Andre Gide
 
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XBrain130
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13 Feb 2017 15:04

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Star Dive


Fun fact: While trying to replicate Destiny's recharging maneuver, I stumbled upon a minor bug, that is the ship becomes completely black once it dips below a certain altitude between 200 and 400 km (don't remember exactly) with its magnitude value as seen from below suddenly going from -25ish to infinite.

But I guess that, unless stellar plasma ramscoops randomly become plausible and SpaceEngineer implements them, it isn't really a priority fixing it :D
SpaceEngine's Italian Discord server: https://discord.gg/NhQbEbC
 
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DoctorOfSpace
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13 Feb 2017 18:28

XBrain130 wrote:

I messaged pfjarschel about the obj/mtl file for that model.  Depending on how the model is I may look into improving it, adding some lights, a texture map, and some other adjustments.




Did some more tweaks to rehsade

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And 4k
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Taken from inside LMC
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CPU: Intel Core i7-5960X 4.2GHz 8-Core Processor - RAM: G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400(OC ~3200Mhz) - GPU: EVGA GeForce RTX 3090 FTW3 ULTRA GAMING 24GB
Quando omni flunkus, moritati
 
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Hornblower
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13 Feb 2017 19:57

Downloaded DoctorOfSpace's probes
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"Space is big. Really big. You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the chemist, but that's just peanuts to space." - Douglas Adams
 
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XBrain130
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14 Feb 2017 02:20

DoctorOfSpace wrote:
XBrain130 wrote:

I messaged pfjarschel about the obj/mtl file for that model.  Depending on how the model is I may look into improving it, adding some lights, a texture map, and some other adjustments.

OMG I would love it!
Yeeeeaaahhh the model can really have some enhancements beyond adding textures. Some parts should be resized (e.g. the docking airlocks are far too small for the ancient shuttles)
SpaceEngine's Italian Discord server: https://discord.gg/NhQbEbC
 
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superpartes
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14 Feb 2017 04:18

LeeP wrote:
Gnargenox,  Those landscapes are pretty nice.

Wish we had a land rover mode !
The colors on Bakubar that superpartes found. The planets that are in this Sim are Astounding !!!

If you like Bakubar, you might also like this planet ^^
► Show Spoiler

http://se-database.wikia.com/wiki/Tauromachia
 
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DoctorOfSpace
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14 Feb 2017 12:15

4k Terraformed Mars
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The Moon circa 2160
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CPU: Intel Core i7-5960X 4.2GHz 8-Core Processor - RAM: G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400(OC ~3200Mhz) - GPU: EVGA GeForce RTX 3090 FTW3 ULTRA GAMING 24GB
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MrZoolook
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16 Feb 2017 04:22

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M/B: F1A55-MLE // CPU: AMD A8-3870 (o/c) // RAM: 2x4gb // GPU: Radeon R7-240 2gb
 
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MrZoolook
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16 Feb 2017 17:48

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M/B: F1A55-MLE // CPU: AMD A8-3870 (o/c) // RAM: 2x4gb // GPU: Radeon R7-240 2gb

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