Ultimate space simulation software

 
kostuek
Observer
Observer
Posts: 5
Joined: 11 Jun 2019 14:30

General 0.990 Discussion

26 Jun 2019 15:12

If I rename a procedural generated object and "save" it, the name is gone by the next SE start and the RS-*** number is back. Is there a way to make the names "stick" somehow?
 
User avatar
Julian
Explorer
Explorer
Posts: 245
Joined: 17 Dec 2016 13:23
Location: Bellevue, Washington, USA

General 0.990 Discussion

30 Jun 2019 03:37

What does anisotropy level do?
 
User avatar
f2d
Observer
Observer
Posts: 17
Joined: 18 Jun 2019 23:20

General 0.990 Discussion

30 Jun 2019 12:00

What does anisotropy level do?
Level of anisotropic filtering on textures, I think. Less may be faster.

https://en.wikipedia.org/wiki/Anisotropic_filtering
PC: years old Intel i7-4770, 32 GB RAM, Radeon RX 460, 4 GB VRAM, 2560x1440 (main) + 4k (secondary), Win7x64.
 
User avatar
Julian
Explorer
Explorer
Posts: 245
Joined: 17 Dec 2016 13:23
Location: Bellevue, Washington, USA

General 0.990 Discussion

01 Jul 2019 11:52

Level of anisotropic filtering on textures, I think. Less may be faster.
But even when I'm on very flat land with textures stretching off to the horizon, I don't see any difference in the graphic quality from lowering anisotropy levels.
 
User avatar
Julian
Explorer
Explorer
Posts: 245
Joined: 17 Dec 2016 13:23
Location: Bellevue, Washington, USA

General 0.990 Discussion

26 Jul 2019 12:29

How often have you seen polar ice caps in 0.990? Does it seem like SE doesn't generate ice caps on worlds that should have them?
Image
 
User avatar
Julian
Explorer
Explorer
Posts: 245
Joined: 17 Dec 2016 13:23
Location: Bellevue, Washington, USA

General 0.990 Discussion

26 Jul 2019 15:01

A couple of observations about build 1690: (1) This is a bug -- the angular value for field of view doesn't change when you zoom the camera in or out. (2) Superscripted characters are OK, but subscripted characters look a little too low.
Image
Last edited by Julian on 27 Jul 2019 10:09, edited 1 time in total.
 
User avatar
JackDole
Star Engineer
Star Engineer
Posts: 1874
Joined: 02 Nov 2016 18:18
Location: Terra

General 0.990 Discussion

27 Jul 2019 00:06

A couple of observations about build 1690:
You should not send pictures that require a Google Account!
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
User avatar
Betelgeuze
Space Pilot
Space Pilot
Posts: 104
Joined: 24 Apr 2017 09:21
Location: Belgium

General 0.990 Discussion

27 Jul 2019 03:39

A couple of observations about build 1690:
You should not send pictures that require a Google Account!
Yeah I agree with you. I'd suggest use Imgur it's easier to upload pictures then share on forums without downloading to computer because pictures from Google Drive/account requires downloading pictures to your computer to able see.
 
User avatar
Julian
Explorer
Explorer
Posts: 245
Joined: 17 Dec 2016 13:23
Location: Bellevue, Washington, USA

General 0.990 Discussion

27 Jul 2019 10:10

Could you see the picture in the previous post I made about polar ice caps? I edited my post to use a different Google URL; can you see it now?
 
User avatar
JackDole
Star Engineer
Star Engineer
Posts: 1874
Joined: 02 Nov 2016 18:18
Location: Terra

General 0.990 Discussion

27 Jul 2019 10:39

This is a bug -- the angular value for field of view doesn't change when you zoom the camera in or out.
This is not a bug. Only a missing feature.
You have clicked into the FOV input field:
scr00187.png
SpaceEngine then expects you to make an input. So go again with the mouse into the input field and press Enter.
Then the FOV value will change again.
scr00185.png
scr00186.png
The missing feature: It would be good if the input field would close automatically, if you click somewhere else on the screen.
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
User avatar
Julian
Explorer
Explorer
Posts: 245
Joined: 17 Dec 2016 13:23
Location: Bellevue, Washington, USA

General 0.990 Discussion

27 Jul 2019 14:37

This is a problem, though: if you click on any of the input fields in the camera control menu, and without entering any text click on one of the other input fields, the previous input field disappears. If click on all of the fields, all of them will disappear except for the last one you clicked. All the input fields will reappear if you enter some text.

Image
 
User avatar
Julian
Explorer
Explorer
Posts: 245
Joined: 17 Dec 2016 13:23
Location: Bellevue, Washington, USA

General 0.990 Discussion

28 Jul 2019 12:44

The subscripted Jupiter symbol ("1M[sub]♃[/sub]") is too small and hard to read. Should bold fonts also be included for the main menu and locations menu?

Image
 
User avatar
longname
Pioneer
Pioneer
Posts: 380
Joined: 13 Apr 2017 07:20
Location: ∞/The Multiverse/The Universe/Local Cluster/The Milky Way/Orion Arm/Sol System/Earth-Moon/Earth/UK

General 0.990 Discussion

31 Jul 2019 06:29

The subscripted Jupiter symbol ("1M[sub]♃[/sub]") is too small and hard to read. Should bold fonts also be included for the main menu and locations menu?

Image
That doesn't look intentional.
[dah<500,26>dah<180,14>dah<180,21>dah<500,19>dah<180,26>dah<500,21>]
 
Asteroid Miner
Observer
Observer
Posts: 1
Joined: 21 Aug 2019 16:59

General 0.990 Discussion

21 Aug 2019 17:12

Just bought the steam version after using the old version for a long time, sorry if this has been asked before but how do I go back to the old camera settings for planetary exploration? The camera now always rotates so that the surface is always straight down with respect to the camera. I find this very jarring and hard to explore the way I want to. Is there a way to toggle this off? It's very annoying that I can't use Q/E keys without having to wait like 10 seconds just for it to go back to the way I don't want it to be.

Thanks in advance and for this wonderful release!
 
User avatar
Atlantean
Observer
Observer
Posts: 5
Joined: 26 Jun 2017 12:12
Location: Celestis → Atlantis
Contact:

General 0.990 Discussion

22 Aug 2019 00:30

...how do I go back to the old camera settings for planetary exploration? The camera now always rotates so that the surface is always straight down with respect to the camera. I find this very jarring and hard to explore the way I want to. Is there a way to toggle this off? It's very annoying that I can't use Q/E keys without having to wait like 10 seconds just for it to go back to the way I don't want it to be.
You can turn off auto horizon on planets in settings
█▒█ ███ ▒█▒ ███ █▒█ ███ █▒█ █▒█ ███ ███
███ ▒▒█ ▒██ █▒█ ▒▒▒ █▒▒ ███ ██▒ ▒▒▒ ▒▒▒
█▒█ ███ ███ █▒█ ███ █▒▒ █▒█ ▒██ █▒█ ▒█▒
█▒▒ ▒▒█ █▒█ █▒█ █▒█ █▒▒ █▒▒ █▒█ ███ ███

Who is online

Users browsing this forum: No registered users and 3 guests