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Mosfet
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03 Feb 2019 09:33

Mittence,being a newly registered user you have limitations in using forum tools and BBCodes. see also Forum rules
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Bux Vimana
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Mods and Addons - Requests, suggestions and ideas

03 Feb 2019 16:41

[quote="Bux Vimana"]Hello folks,

are there somewhere Battlestar skins from Battlestar Galactica available for the newest version of SE? I'd like to fly around in particular with the big ones like the Pegasus or Galactica ... :D

I found some stuff in the archive, but that was so old, the download links did not work anymore and they were for the older versions anyway.

Thanks for this awesome Simulator by the way! Great effort was spent to make probably the best space simulator ever created !

Sincerely,
BV[/quote]

anyone? :)
 
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Ensabahnur
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05 Feb 2019 12:53

Has anyone made a mod for Bedin I?  https://en.wikipedia.org/wiki/Bedin_I
 
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JackDole
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06 Feb 2019 00:31

Ensabahnur wrote:
Source of the post Has anyone made a mod for Bedin I?

Bedin 1
scr00053.png

// Filename: Bedin_1.sc
// JackDole 2019.02.06 08:18:39

// Put in 'addons\catalogs\galaxies'

//------------------------------------------------------------------------------

Galaxy "Bedin 1"
{
    Type    "E4"            // dSph
    
    RA      19 10 45.41
    Dec     -59 55 04.32
    Dist    8700000
    
    AppMagn 19.94
    //AbsMagn -9.76
    
    Radius  420
    
    //Age     13              // 10 - 13 billion years
    
    Axis    (293.4221, -0.4586889. 0.7865611, -0.4134322)
    Quat    (-0.2471771, -0.2038048, 0.9349824, 0.1522331)
}

//------------------------------------------------------------------------------

Bedin_1.sc
(663 Bytes) Downloaded 76 times
(Put in 'addons\catalogs\galaxies')
JackDole's Universe: http://forum.spaceengine.org/viewtopic.php?f=3&t=71
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JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
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Ensabahnur
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06 Feb 2019 02:06

Thank you Jack!
 
A-L-E-X
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13 Feb 2019 06:01

JackDole wrote:
Ensabahnur wrote:
Source of the post Has anyone made a mod for Bedin I?

Bedin 1
scr00053.png
// Filename: Bedin_1.sc
// JackDole 2019.02.06 08:18:39

// Put in 'addons\catalogs\galaxies'

//------------------------------------------------------------------------------

Galaxy "Bedin 1"
{
    Type    "E4"            // dSph
    
    RA      19 10 45.41
    Dec     -59 55 04.32
    Dist    8700000
    
    AppMagn 19.94
    //AbsMagn -9.76
    
    Radius  420
    
    //Age     13              // 10 - 13 billion years
    
    Axis    (293.4221, -0.4586889. 0.7865611, -0.4134322)
    Quat    (-0.2471771, -0.2038048, 0.9349824, 0.1522331)
}

//------------------------------------------------------------------------------

Bedin_1.sc(Put in 'addons\catalogs\galaxies')

I thought you dont do galaxy mods JD :P?  Will this affect the RNG of SE for procedural stars and worlds?
 
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JackDole
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13 Feb 2019 10:48

A-L-E-X wrote:
Source of the post I thought you dont do galaxy mods

Only sometimes, occasionally.

A-L-E-X wrote:
Source of the post Will this affect the RNG of SE for procedural stars and worlds?

Basically yes.
Whether it influences the stars of the Milky Way depends on whether the galaxy addon is arranged in the internal order before or behind the Milky Way.
When the galaxy is placed before of the Milky Way, the Milky Way number changes.
JackDole's Universe: http://forum.spaceengine.org/viewtopic.php?f=3&t=71
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JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
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Propulsion Disk
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17 Feb 2019 13:33

Starlight Glimmer wrote:
Source of the post Can someone try to make this Galaxy ?https://en.wikipedia.org/wiki/NGC_660

Oh yeah! I want that one to! That and NGC 6621/NGC 6622 if that's not to much to ask for.
 
Space expolorer
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21 Feb 2019 15:47

can u add the farthest star icarus which is 9 billion light years away and the galaxy that it's in please
 
A-L-E-X
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04 Mar 2019 20:48

JackDole wrote:
A-L-E-X wrote:
Source of the post I thought you dont do galaxy mods

Only sometimes, occasionally.

A-L-E-X wrote:
Source of the post Will this affect the RNG of SE for procedural stars and worlds?

Basically yes.
Whether it influences the stars of the Milky Way depends on whether the galaxy addon is arranged in the internal order before or behind the Milky Way.
When the galaxy is placed before of the Milky Way, the Milky Way number changes.

Thanks, JD, is your galaxy mod arranged behind the Milky Way?
 
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PlutonianEmpire
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13 Mar 2019 16:19

Can someone do a new cubemap of the Earth, with inland water being properly blue? Im tired of seeing Lake Michigan and the Mississipi being brown :S
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Arturo100
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16 Mar 2019 21:43

Can someone recreate a system along the lines of this? It came from the Orion's arm website for anyone interested.
Optionally it can even have a planet.
Attachments
Screenshot_1.png
Screenshot_1.png (444.39 KiB) Viewed 747 times
 
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JackDole
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17 Mar 2019 04:06

Arturo100 wrote:
Source of the post Can someone recreate a system along the lines of this?

The 12 black holes and 12 neutron stars are possible. But the 6 million mini black holes, with a total mass of six suns that the system should have, are certainly a problem!
scr00128.jpg
JackDole's Universe: http://forum.spaceengine.org/viewtopic.php?f=3&t=71
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JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
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Arturo100
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17 Mar 2019 08:36

Nice! It also is definitely ok without those tiny rings, they won’t really be visible anyway.
Last edited by Arturo100 on 17 Mar 2019 08:41, edited 1 time in total.
 
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Arturo100
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17 Mar 2019 08:40

I actually am starting to make a solar system that is inspired by the “Ultimate solar system”, basically it is many rings of planets with habitable world’s. I also recreated another “Orion’s arm” system.

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