A-L-E-X wrote:Source of the post will it work the same way for version 0.980 and does it just need to be installed in the addon folder?
Yes.
(The .pak file only works in SE 0.980. SE 0.971 does not understand any .pak files.)
A-L-E-X wrote:Source of the post will it work the same way for version 0.980 and does it just need to be installed in the addon folder?
A-L-E-X wrote:Source of the post Ah I hope 0.990 understands them because once it is released I intend to copy my addon folder onto there!
JediTrekkie wrote:Source of the post Ok, I’m trying to create an Earth like planet with ten times earth’s GRAVITY.
Duke_Countu wrote:Source of the post Reflective surfaces on ships, ie: marble or glass.
Duke_Countu wrote:Source of the post Animated Textures: blinking lights, for example.
Moving parts on ships, like spinning stuff.
Duke_Countu wrote:So I'm having some trouble.
I am trying to create a ship according to this guide: http://spaceengine.org/manual/making-ad ... ng-a-ship/
I have put the OBJ and MTL files in the proper folders and created the .sss. But when I try to build it I can't find it, just something that says "unknown" which dosen't seem to build anything.
Here is my .sss:
Name “Cobra”
Class “Starship”
Pack “40K”
Faction “Imperial Navy”
Length 1500.000
Offset (0 0 0)
Quat (1 0 0 0)
Mass 2000000
Albedo 0.1
Exposure 3
Color (1 1 1)MainEngines 30
RetroEngines 0
HoverEngines 0
CorrEngines 0.5
TurnEngines 0.002
WarpBoostLog 0
Hyperdrive false
Aerodynamics false
Module “Cobra Destroyer” { “addons/40K/models/spacecraft/ImperialNavy/CobraDestroyer/CobraDestroyer.cfg” (-1 0 0 0 0 1 0 0 0 0 -1 0 5 15 0 1) }
Here are my file paths:
C:\SpaceEngine\addons\40K\models\spacecraft\ImperialNavy\CobraDestroyer
C:\SpaceEngine\addons\40K\textures\spacecraft\ImperialNavy\CobraDestroyer
Any ideas what I might have done wrong?
Mr. Abner wrote:Source of the post But also I don't see anybody using a "Pack" name/folder immediately after "addons".