I do have one wish for the final release: make the game constructive instead of destructive. Make it a game of colonization, not one of destruction. Have planets become developed, not destroyed. I love the planetarium and exploration aspect of space engine. My personal biggest fear is if space engine becomes a game of survival and conquest, all the absolutely hard effort gone into the game would go to waste, as people would be too busy defending their own turf (or surf, or air) to explore.
This is my only wish.
Personally, I don’t like games about survival and conquest. I like games about adventure, creativity, and discovery. But... I still think that it would be pretty fun to blow up a planet in SE
Also! I hate to bring up NMS as an example, but I bought it, I played it, and I know what it was aiming for. The same thing SE aims for, exploration and adventure, albeit, NMS crudily does this. The thing that NMS got wrong wasn’t the graphics, the combat, the terrain generation, the content, it was that there wasn’t a point, and those things just made it that much worse. Why keep exploring a billion fake worlds, different, but vaguely similar to the last, to the point where you can no longer think of names, and begin just calling things Planet-207, or Green Dirt Rock world 3. The challenges should keep you from getting ahead of yourself, the content should keep you constantly in awe, and the exploration meaningful. By having challenges, you have accomplishments. So wherever SE does head towards, I hope it remembers these things. Not to create a grindy game (please god no, not another grinding game I am sick of them now), rather, a game of causual exploration, engaging adventure, endless beauty, and worthwhile accomplishments, not building towards your goal, but building off of it.
To reality, through nothing, from un-everything.