Ultimate space simulation software

 
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Wiktor120
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General suggestions for SpaceEngine

25 Aug 2018 11:15

Make the Magellanic Clouds less flat. I know you can do that.
 
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Mosfet
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General suggestions for SpaceEngine

25 Aug 2018 12:30

Wiktor120 wrote:
Source of the post I know you can do that.

Making a procedurally generated irregular galaxy without a specific form is one thing. Right now Magellanic Clouds are based on photos, though, and making a mod of it from images, maybe involving multiple layers in order to have a final 3D shape, that's no simple task, completely different. Kudos to anyone trying that.
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
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dligac
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General suggestions for SpaceEngine

08 Sep 2018 07:40

Hey guys, I'm interested in making HDRI skyboxes for 3D software (mainly blender) to be used as lighting environment. The problem is, you need multiple exposure screenshots to merge it into HDRI image however space engine does not export with any EXIF data about exposure and the exposure values in the game are rather arbitrary and not really usable when merging photos. I would really appreciate if there was a way to export screenshots with EXIF information of exposure value attached. Or if anyone knows any workaround or mod or something please let me know.
 
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Mosfet
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General suggestions for SpaceEngine

08 Sep 2018 08:02

Fuzzbutt043 wrote:
Source of the post If there was a button that you can press and it gives you a flat map, then I can take a snapshot of it, it would be very helpful!

You mean like: selecting the planet, pressing Shift-F2, pressing "export textures" and choosing "surface" as layer, "cylindrical" as projection, then clicking "export" is too hard?
"Time is illusion. Lunchtime doubly so". Douglas N. Adams
My mods | My specs: Asus x555ub - cpu i5-6200u, ram 4gb, gpu nvidia geforce 940m 2gb vram | IRC freenode.net canale ##SpaceEngineITA
 
nekalvikamberi
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General suggestions for SpaceEngine

08 Sep 2018 23:21

I suggest you to add trees for plantes and if you can add even some grass and a building script to build on the planets some stations.That would be great if we cold play within those features.
 
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Stellarator
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General suggestions for SpaceEngine

09 Sep 2018 17:50

nekalvikamberi wrote:
I suggest you to add trees for plantes and if you can add even some grass and a building script to build on the planets some stations.That would be great if we cold play within those features.

Planetary bases and buildings are already here for the next version. Although it cannot be done for v. 0.9.8.0 because there are no fixed 'spots' on planetary surfaces, once v.0.9.9.0 comes out there will be a ton of mods for that sort of thing (I hope). Flora of all kinds are also planned, but not for any upcoming version, as it is time-consuming to implement even 2D sprite-type grasses, so it is not top priority for now.
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Fuzzbutt043
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General suggestions for SpaceEngine

12 Sep 2018 14:40

[quote="Mosfet"][quote="Fuzzbutt043"][post]22259[/post] If there was a button that you can press and it gives you a flat map, then I can take a snapshot of it, it would be very helpful![/quote]
You mean like: selecting the planet, pressing Shift-F2, pressing "export textures" and choosing "surface" as layer, "cylindrical" as projection, then clicking "export" is too hard?[/quote]

The issue is, I have tried this, and by trying several iterations of the different types of maps, and when I attempted to make a map of the Earth, the result was... beyond disappointing. It would be an understatement to say it looked nothing like Earth no matter what way you face it. It would be nice if there was an easy way to display the map of a planet without having to mess with settings and get a layout that is not even remotely similar to the one I was looking for.
People can never understand how big space is, and how small it is at the same time
 
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JackDole
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General suggestions for SpaceEngine

12 Sep 2018 16:29

Fuzzbutt043 wrote:
Source of the post The issue is, I have tried this, and by trying several iterations of the different types of maps, and when I attempted to make a map of the Earth, the result was... beyond disappointing.

Unfortunately, you can not export textures of the earth!
The texture that you get when you try it is the sight of the earth as if it had been produced procedurally.
 
albertbanta
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General suggestions for SpaceEngine

15 Sep 2018 09:33

I was thinking of a more specific automatic general procedure of an object. For example, terrestrial planets (terra) ; 0.0123 - 0.80 earth masses will be classified as "Subterra",
0.80 - 1.40 earth masses are “Terra”, 1.40 - 10.0 earth masses are “Superterra” and solid planets with mass of more than 10 times to that of earth will be classified as “Megaterra”. A gas/ice giant with a mass of <10.0 earths are called “GasDwarf” or “MiniNeptune”. Also add planet classes like “LavaPlanet”
 
albertbanta
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General suggestions for SpaceEngine

15 Sep 2018 10:17

I would like to suggest about the physical characteristics of the planet. Adding tags about the composition of the lithosphere and/or hydrosphere of the planet might seem interesting. In lithosphere the main composition elements would be; Iron (Fe), Nickel (Ni), Silicon (Si), Carbon (C), Oxygen (O), Hydrogen (H), Helium (He), Aluminum (Al), Magnesium (Mg), Calcium (Ca), Potassium (K), Sulfur (S) and Sodium (Na). In the hydrosphere, the supported liquids will be Water (H2O), Sodium Chloride (NaCl), Methane (CH4), Nitrogen (N2), Carbon Dioxide (CO2), Helium (He), and Oxygen (O2).
 
albertbanta
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General suggestions for SpaceEngine

15 Sep 2018 10:29

I was thinking of adding more supported gases for the atmospheric composition. Gases like C6H6, Cl, F, H2SO4, Na, K, Ca, Fe, Mg...
Also adding more types of nebula like “Emission”, “Reflection”, “Dark”, “Protoplanetary”, and “Herbig-Haro Object”
 
albertbanta
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General suggestions for SpaceEngine

15 Sep 2018 10:32

I need help for the compatibility of this program, i would like for an update that will be more compatible to lenovo and acer laptops, because the program has problems of incompatibility with the device... That's all

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