JackDole, I think you used the specular map for the bump map. Sorry for the confusion! Here it is if you want to try again.
I tried removing the city lights texture+the code for it, but the error message still showed up.
kham132 wrote:Source of the post Here it is if you want to try again.
Propulsion Disk wrote:Source of the post Mosfet wrote:
Let's see the .sss file, could you attach it here?
YOS! "E.G.G.M.A.N."
Name "Tester"
Class "Planetship"
Pack "Pocket"
Faction "NYSA"
Length 168.63181
Offset (0 1.5 5)
Quat (1 0 0 0)
Mass 2000000
Albedo 0.1
Exposure 3
Color (1 1 1)
MainEngines 30
RetroEngines 0
HoverEngines 0
CorrEngines 0.5
TurnEngines 0.002
WarpBoostLog 0
Hyperdrive false
Aerodynamics false
Module "Main" { "GGJ/Tester/Tester.cfg" (-1 0 0 0 0 1 0 0 0 0 -1 0 5 15 0 1) }
JackDole wrote:Source of the post First of all, all of your quotes are wrong. You have these characters: “ ”, and you must have these characters: ".
JackDole wrote:Source of the post Second, I think the path is wrong.In my opinion he has to be: "GGJ/Tester/Tester.cfg".As far as I know, SpaceEngine searches automatically in all "models\spacecraft" directories that are in 'addons' and its subdirectories.Try this:
JackDole wrote:Source of the post And make sure Windows does not put '.txt' behind the '.sss'. It may make this invisible if "Hide Extensions of known file types" is enabled in the folder options.
Mosfet wrote:Source of the post The file name must be Tester.sss without .txt extension at the end.
Mosfet wrote:Source of the post Since you could also have a .sss file that is wrongly saved as .sss.txt or something similar, make sure you can see and modify file extensions as explained here: https://www.online-tech-tips.com/window ... indows-10/
Propulsion Disk wrote:Source of the post Weird because I copied this from the tutorial and only made slight edits like changing the name, so it should be correct...
CometTail
{
MaxLength 0.5
Bright 1.0
GasColor (0.003 0.009 0.015)
DustColor (0.050 0.050 0.050)
}
CometTall {}
HeitorBarbosa47842 wrote:Source of the post Does anyone know how I make a black hole with jets.
Comet "The Stem N"
{
ParentBody "Black Rose X"
Class "Asteroid"
Radius 0.001
Surface
{
DiffMap "Invisible.*"
DiffMapAlpha "Transp"
}
FixedPosPolar (0.000000 90.000000 600.0)
CometTail
{
MaxLength 0.003
GasToDust 1.0
Particles 200
GasBright 1.0
}
}
Comet "The Stem S"
{
ParentBody "Black Rose X"
Class "Asteroid"
Radius 0.001
Surface
{
DiffMap "Invisible.*"
DiffMapAlpha "Transp"
}
FixedPosPolar (0.000000 -90.000000 600.0)
CometTail
{
MaxLength 0.003
GasToDust 1.0
Particles 200
GasBright 1.0
}
}
JackDole wrote:HeitorBarbosa47842 wrote:Source of the post Does anyone know how I make a black hole with jets.
This is the black hole in my 'home system'.
scr00000.jpg
The black hole has a mass of 4 solar masses.
And here are the jets:Code: Select allComet "The Stem N"
{
ParentBody "Black Rose X"
Class "Asteroid"
Radius 0.001
Surface
{
DiffMap "Invisible.*"
DiffMapAlpha "Transp"
}
FixedPosPolar (0.000000 90.000000 600.0)
CometTail
{
MaxLength 0.003
GasToDust 1.0
Particles 200
GasBright 1.0
}
}
Comet "The Stem S"
{
ParentBody "Black Rose X"
Class "Asteroid"
Radius 0.001
Surface
{
DiffMap "Invisible.*"
DiffMapAlpha "Transp"
}
FixedPosPolar (0.000000 -90.000000 600.0)
CometTail
{
MaxLength 0.003
GasToDust 1.0
Particles 200
GasBright 1.0
}
}
You have to change the ParentBody to the name of your black hole.
But that only works with SE 0.980. It does not work with SE 0.980_e! At least not with me.
As a texture you need a picture without pixels. Name it 'Invisible.png' and put it in 'addons\textures\planets'. (It should also work without texture.)