Propulsion Disk wrote:
Propulsion Disk wrote:
If it doesn't show the name you wrote of your ship into the .sss file, the .sss file is wrong, then. Or its contents.
Propulsion Disk wrote:SpaceEngine Version 0.9.8.0 beta
STARTING
That's only few lines of your se.log, probably there are clues elsewhere.
I see you have more than 10 posts now, it means you can upload your se.log file directly as an attachment in a post by clicking the "Add files" button.
Making a .pak is not a mandatory passage for a working mod, only good for distributing a finished product. It's the last step to do when all the things are working as you intended.
.obj files are opened by windows 10 3d builder by default if you double-click on them, that's not an issue.
.mtl and .sml files are indeed text files, so they can be opened by a text editor.
Since you could also have a .sss file that is wrongly saved as .sss.txt or something similar, make sure you can see and modify file extensions as explained here:
https://www.online-tech-tips.com/windows-10/show-file-extensions-and-hidden-files-in-windows-10/Check also if your importing process is correct by following this
ettore_bilbo's guide in powerpoint:
http://forum.spaceengine.org/viewtopic.php?f=3&t=388