Ultimate space simulation software

 
User avatar
JackDole
Star Engineer
Star Engineer
Topic Author
Posts: 1874
Joined: 02 Nov 2016 18:18
Location: Terra

JackDole's Universe

03 Mar 2018 04:30

Quadruble
Example scripts for a simple quadruple system.
// Filename: QuadBC.sc
// JackDole 2018.03.03 10:03:42

// Put this in 'addons\catalogs\stars'
//------------------------------------------------------------------------------

StarBarycenter "Quadruble System"
{
    RA      1.563585        // Random value
    Dec     -110.191259     // Random value
    Dist    586.479873      // Random value
}

//------------------------------------------------------------------------------
// Filename: QuadSystem.sc
// JackDole 2018.03.03 10:10:11

// Put in 'addons\catalogs\planets'
//------------------------------------------------------------------------------

Barycenter "Quadruble AB"
{
    ParentBody  "Quadruble System"
    
    MassSol     1.5
    
    Orbit
    {
        SemiMajorAxis   0.44444444
        Period          0.60858062
        Eccentricity    0.035029        // Random value
        Inclination     4.82284         // Random value
        AscendingNode   135.174108      // Random value
        ArgOfPericenter 65.7105         // Random value
        MeanAnomaly     0.0
    }
}

Barycenter "Quadruble CD"
{
    ParentBody  "Quadruble System"
    
    MassSol     1.2
    
    Orbit
    {
        SemiMajorAxis   0.55555556
        Period          0.60858062
        Eccentricity    0.035029
        Inclination     4.82284
        AscendingNode   135.174108
        ArgOfPericenter 245.7105        // Random value + 180
        MeanAnomaly     0.0
    }
}

//------------------------------------------------------------------------------
Star "Quadruble A"
{
    ParentBody  "Quadruble AB"
    Class       "F"
    
    MassSol     1.1
    
    Orbit
    {
        SemiMajorAxis   0.08
        Period          0.13416408
        Eccentricity    0.051353
        Inclination     3.039949
        AscendingNode   3.091402
        ArgOfPericenter 36.4452
        MeanAnomaly     0.0
    }
}

Star "Quadruble B"
{
    ParentBody  "Quadruble AB"
    Class       "M"
    
    MassSol     0.4
    
    Orbit
    {
        SemiMajorAxis   0.22
        Period          0.13416408
        Eccentricity    0.051353
        Inclination     3.039949
        AscendingNode   3.091402
        ArgOfPericenter 216.4452        // -180
        MeanAnomaly     0.0
    }
}

//------------------------------------------------------------------------------
Star "Quadruble C"
{
    ParentBody  "Quadruble CD"
    Class       "K"
    
    MassSol     0.6
    
    Orbit
    {
        SemiMajorAxis   0.04545455
        Period          0.03015113
        Eccentricity    0.01659
        Inclination     -9.88525
        AscendingNode   44.569231
        ArgOfPericenter -119.083224
        MeanAnomaly     0.0
    }
}

Star "Quadruble D"
{
    ParentBody  "Quadruble CD"
    Class       "K"
    
    MassSol     0.5
    
    Orbit
    {
        SemiMajorAxis   0.05454545
        Period          0.03015113
         Eccentricity    0.01659
        Inclination     -9.88525
        AscendingNode   44.569231
        ArgOfPericenter 60.916776       // + 180
        MeanAnomaly     0.0
    }
}

//------------------------------------------------------------------------------
scr00014.png
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
User avatar
JackDole
Star Engineer
Star Engineer
Topic Author
Posts: 1874
Joined: 02 Nov 2016 18:18
Location: Terra

JackDole's Universe

14 Mar 2018 07:56

I have made a small bug fix for my Dyson sphere.
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
User avatar
JackDole
Star Engineer
Star Engineer
Topic Author
Posts: 1874
Joined: 02 Nov 2016 18:18
Location: Terra

JackDole's Universe

04 Apr 2018 06:56

A somehow flat earth ... (WIP)
scr00019 (2).png
Parallelview


Crossview
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
User avatar
Gnargenox
World Builder
World Builder
Posts: 724
Joined: 11 Dec 2016 20:19
Location: 179° 56′ 39.4″ +0° 2′ 46.2″ @ 7,940 ± 420 pc

JackDole's Universe

04 Apr 2018 12:47

Would not the rotation be the reverse of what is shown to make it appear as if the sun was rising in the East?
CPU: AMD FX-8350 8 core processor 4GHz / GPU: GeForce GT 730 @ 1920x1080, 60Hz with 1GB adapter RAM / RAM: Patriot Signature 4GB 1600MHz 240-Pin DDR3 (only 2GB work, don't buy it) / Motherboard: MSI 970 Gaming MS-7693
 
User avatar
JackDole
Star Engineer
Star Engineer
Topic Author
Posts: 1874
Joined: 02 Nov 2016 18:18
Location: Terra

JackDole's Universe

04 Apr 2018 13:25

You're right. I have not noticed that at all !  :D [hr]
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
User avatar
JackDole
Star Engineer
Star Engineer
Topic Author
Posts: 1874
Joined: 02 Nov 2016 18:18
Location: Terra

JackDole's Universe

09 Apr 2018 03:44

I've added a short copyright notice to the first post.
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
User avatar
Quarior
Pioneer
Pioneer
Posts: 411
Joined: 11 Oct 2016 09:07
Location: Local Universe/Laniakea/Virgo SC/Local Group/Via Lactea/Orion–Cygnus Arm/Sol System/Gaia
Contact:

JackDole's Universe

09 Apr 2018 07:07

You're right. I have not noticed that at all !  :D [hr] https://i.imgur.com/Zcixh7X.gifv
Nice, planned to share ?
Also like my version, is planned to have the moon have a different period for moon phase and also the sky ?
► Information
 
User avatar
JackDole
Star Engineer
Star Engineer
Topic Author
Posts: 1874
Joined: 02 Nov 2016 18:18
Location: Terra

JackDole's Universe

09 Apr 2018 07:41

planned to share ?
Maybe if I have a new computer and can test if it works with newer SpaceEngine versions than SE 0.973.
is planned to have the moon have a different period for moon phase and also the sky ?
The sky, the sun and the moon have different rotations. The sun moves over the sky once a year and the moon overtakes the sun once in about 28 days.
Of course, this is not visible in this short animation.
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
User avatar
Quarior
Pioneer
Pioneer
Posts: 411
Joined: 11 Oct 2016 09:07
Location: Local Universe/Laniakea/Virgo SC/Local Group/Via Lactea/Orion–Cygnus Arm/Sol System/Gaia
Contact:

JackDole's Universe

11 Apr 2018 05:51

planned to share ?
Maybe if I have a new computer and can test if it works with newer SpaceEngine versions than SE 0.973.
If my version work, it should be worked with the new version. Or maybe you use a different method if you don't use your under like you experiment flat planet I used for my version, so you can't go to the surface but I think in the next version, we can use object instead the method actual.
is planned to have the moon have a different period for moon phase and also the sky ?
The sky, the sun and the moon have different rotations. The sun moves over the sky once a year and the moon overtakes the sun once in about 28 days.
Of course, this is not visible in this short animation.
OK, like my version, is just I think for the gif you don't show the rotation of the Earth (~24 hours) ? Because else, it doesn't explain why the night is different each night if the skybox turn also.
► Information
 
ZeGamingCuber
Astronaut
Astronaut
Posts: 54
Joined: 23 Apr 2017 11:21

JackDole's Universe

28 Apr 2018 20:05

The Wanderer and his Follower.

This is one of my wandering planets. It is currently in the Alnitak system.
scr00025.jpg (Of course the planet is not really mobile, but because I use several of these planets, I can always, whenever I meet one, think that it is always the same.)

AlnitakWanderer.zip [hr] A Wanderer in the old thread. [hr]
The textures aren't showing up properly for me. that band on it is very low resolution and everything else is a blinding white. also I can clip through the main planet's terrain and the stars look normal.
 
User avatar
JackDole
Star Engineer
Star Engineer
Topic Author
Posts: 1874
Joined: 02 Nov 2016 18:18
Location: Terra

JackDole's Universe

28 Apr 2018 21:08

The textures aren't showing up properly for me. that band on it is very low resolution and everything else is a blinding white. also I can clip through the main planet's terrain and the stars look normal.
Can you post one or two pictures?
For me it looks like this.
scr00025.png
The change of the ring is caused by the 'protective screen'.
scr00023.png
Turn off clouds.
scr00024.png
If the textures are worse than mine, it's because I had to downsize them in order to post them in the old forum.
Because my video card went bad in the meantime, I could not make any changes.
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
ZeGamingCuber
Astronaut
Astronaut
Posts: 54
Joined: 23 Apr 2017 11:21

JackDole's Universe

29 Apr 2018 10:11

The textures aren't showing up properly for me. that band on it is very low resolution and everything else is a blinding white. also I can clip through the main planet's terrain and the stars look normal.
Can you post one or two pictures?
For me it looks like this.
scr00025.png
The change of the ring is caused by the 'protective screen'.
scr00023.png
Turn off clouds.
scr00024.png
If the textures are worse than mine, it's because I had to downsize them in order to post them in the old forum.
Because my video card went bad in the meantime, I could not make any changes.
for me it looks like this:
Screenshot (7).png
And without clouds it looks like this:
[attachment=0]Screenshot (8).png[/attachment]
I think my game thought the bump map was also the texture.

also, all the asteroid belts in the Hiszs system don't appear.
Attachments
Screenshot (8).png
 
ZeGamingCuber
Astronaut
Astronaut
Posts: 54
Joined: 23 Apr 2017 11:21

JackDole's Universe

29 Apr 2018 10:28

Cone Earth (Only a work title)

This is a script for this:
scr00095.png
There should be no restrictions. (Like a deactivated atmosphere.) But I can not guarantee that it works with SE 0.980 / 0.980e.

It uses the same sun and the same orbit as 'The Conus', but it is moved by 60 degrees. (A lagrange point.)
And you need the textures of 'The Conus'.

ConusStar.sc(Put in 'addons\catalogs\stars')
ConeEarth.sc(Put in 'addons\catalogs\planets')
this doesn't work, "Conus Star" only has a procedural system around it.
 
User avatar
JackDole
Star Engineer
Star Engineer
Topic Author
Posts: 1874
Joined: 02 Nov 2016 18:18
Location: Terra

JackDole's Universe

29 Apr 2018 11:13

for me it looks like this:
Maybe you have some brightness settings different than me.
also, all the asteroid belts in the Hiszs system don't appear.
scr00068.png
this doesn't work, "Conus Star" only has a procedural system around it.
If you've unpacked everything in the right folders, you should see something like this.
scr00071.png
This is not what you should actually see, but as I said, I can not guarantee that it works with SE 0.980 / 0.980e.
It does not work properly with SE 0.980!
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)
 
User avatar
JackDole
Star Engineer
Star Engineer
Topic Author
Posts: 1874
Joined: 02 Nov 2016 18:18
Location: Terra

JackDole's Universe

29 Apr 2018 11:57

Flat Earth 0.980

This is for SE 0.980. It will not work in SE 0.990!
scr00070.png
With 'Auto exposure' and slightly higher 'Ambient' light.
scr00072.png
FlatEarthV3-0980.pak
(2.48 MiB) Downloaded 432 times
JackDole's Universe 0.990: http://forum.spaceengine.org/viewtopic.php?f=3&t=546
JackDole's Archive: http://forum.spaceengine.org/viewtopic.php?f=3&t=419
JackDole: Mega structures ... http://old.spaceengine.org/forum/17-3252-1 (Old forum)

Who is online

Users browsing this forum: Bing [Bot] and 3 guests