Mosfet wrote:tornadotodd wrote:Source of the post mtl file I need to manually make itno a sml?
No, SpaceEngine does the conversion, you have to manually correct wrong texture path, usually. And adding bump maps, specular maps... if you have it or you make it.tornadotodd wrote:Source of the post And for some reason no matter what I do with the obj once in should result In SE making a file?
The reason it does make a file is because you prepared a .sss file with a <nameofyourobjfile>.cfg in it, as described in the manual - creating a ship, under "Importing the model from the *.obj format".tornadotodd wrote:Source of the post is it possible to have just the mesh show up wo texture so atleast you can know if your on the right track?
Never tried. If you don't provide a mtl material file, the cfg file will be without material list, it means you'll have to manually add what it needs, as per manual.tornadotodd wrote:Source of the post Also how do you know if the model has defects?
If SE doesn't create the mesh, and there are errors in console or in se.log, then you should open your original file in your 3d editor and check for usual issues, like degenerate vertices, flipped normals, duplicated points...
On second thought, if there are no replies yet and yours is the last post, you may prefer to edit that post instead of creating another one
I'm not sure what you mean at the end.. But anyway I created the sss as stated in the manual. I have checked my file paths over and over... I do have an mtl file with my obj. So once I have done those things SE should create the additional files at least from what I understand. But in my case it is not:(( I have really have no option but to throw in the towel bc my SE log shows my sss but no errors concerning the obj... I really hate this. I would literally drive a couple hundred miles to learn how to do this.. I am beyond frustrated.. Thanks for the input. Evidently I am not savvy enough or lack the understanding. idk thanks.