Free planetarium

 
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PlutonianEmpire
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11 Nov 2017 16:27

SpaceEngineer wrote:
As I frequently said, it's better to not ask me about release date, I am bad on planning and deadlines. And development of SE is like writing a poem, I can't predict what I will make after a month. For example, upgrading terrain rendering was not planned 2 month ago, but now I cannot stop, this work must be completed. I am also working on a side project, which taking some time from SE development.

^^ As a creative worldbuilder for my TPE and LS projects, I can totally relate. :)

Good luck with the side project! :)
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catvanbrian
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11 Nov 2017 20:29

SpaceEngineer wrote:
As I frequently said, it's better to not ask me about release date, I am bad on planning and deadlines. And development of SE is like writing a poem,

Finally a real excuse, you don't have deadline because you can't plan or predict as well in the first place, but that won't stop others from trying to ask you when you think it's finished, especially newcomers to space engine.
 
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Solaris_
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12 Nov 2017 00:25

catvanbrian wrote:
SpaceEngineer wrote:
As I frequently said, it's better to not ask me about release date, I am bad on planning and deadlines. And development of SE is like writing a poem,

Finally a real excuse, you don't have deadline because you can't plan or predict as well in the first place, but that won't stop others from trying to ask you when you think it's finished, especially newcomers to space engine.

But mostly,many people are lack of patience :( That's probably the main reason........
 
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JCandeias
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12 Nov 2017 06:53

Dense atmospheres will use models made to simulate denser atmospheres, while thin atmospheres will use models made to simulate thinner atmospheres, all with appropriate colors.

This is great. But I have a question: do they blend?
What I mean by this is: does a thick atmosphere become an earth atmosphere and then a thin and an ethereal one as we rise away from the planet surface? That could be a way to create realistic multilayered atmospheres such as the ones of Mars (thin ochre water-deprived (and therefore dirty) atmosphere below a blue clear ethereal one) or Titan, although I guess that may be hard to achieve techically and maybe also tasking on the hardware.
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HarbingerDawn
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12 Nov 2017 13:48

JCandeias, what you're describing is impossible within the limitations of the current atmosphere implementation in SE.
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Yuno
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12 Nov 2017 14:03

Solaris_ wrote:
catvanbrian wrote:
SpaceEngineer wrote:
As I frequently said, it's better to not ask me about release date, I am bad on planning and deadlines. And development of SE is like writing a poem,

Finally a real excuse, you don't have deadline because you can't plan or predict as well in the first place, but that won't stop others from trying to ask you when you think it's finished, especially newcomers to space engine.

But mostly,many people are lack of patience :( That's probably the main reason........

theres patience, then theres being told something & the opposite happens. we were told "with such certainty" that SE will be on steam for THE PUBLIC, this year. ya the years not done yet, but hope is slipping.. but by all means prove me wrong.
its a thing now, when devs say something, expect it taking triple the time at best.
 
Mihajlo
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12 Nov 2017 14:40

HarbingerDawn: Here are the links to the open source Flightgear flight simulator, which has an excellent atmospheric scattering model (it was coded by a physicist) that can possibly give you some ideas on how to further improve atmosphere model in SE.
http://www.flightgear.org/tours/the-mag ... -and-haze/
http://wiki.flightgear.org/ALS_technical_notes
http://wiki.flightgear.org/Atmospheric_light_scattering
 
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HarbingerDawn
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12 Nov 2017 15:29

Yuno wrote:
Source of the post theres patience, then theres being told something & the opposite happens. we were told "with such certainty" that SE will be on steam for THE PUBLIC, this year.

This is exactly why we don't ever like to state release dates for anything. It's absolutely impossible to predict what might happen in the future, so even if you feel totally confident that you can meet a particular date, something can come up to derail those plans, and then everyone responds with things like "OMGWTF U SAID DAT IT WUD B OUT BY NAO U R ALL LIARS AND THIEVES AND I'M BOYCOTTING U 4EVER >:(((((((("

Mihajlo wrote:
Source of the post HarbingerDawn: Here are the links to the open source Flightgear flight simulator, which has an excellent atmospheric scattering model (it was coded by a physicist) that can possibly give you some ideas on how to further improve atmosphere model in SE

Yeah we've already been looking at some other open source atmospheric scattering solutions for inspiration, but we've got a lot of other things that have to be dealt with first. Thanks for the links anyway.
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Salvo
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13 Nov 2017 01:32

Yuno wrote:
we were told "with such certainty" that SE will be on steam for THE PUBLIC, this year. ya the years not done yet, but hope is slipping.. but by all means prove me wrong.
its a thing now, when devs say something, expect it taking triple the time at best.

Look at Japan Studio, they announced The Last Guardian a lot of times, in the beginning for 2011, then it was postponed to october 2016, then to september and finally to december 2016.

And it's a professional studio! How do you think a single developer (with some help, but he's doing the most of work) can make such predictions? He probably mentioned it without taking too much attention to it, he didn't even make a trailer or any official announcement. Also you can play the old version, it doesn't have too many differences after all, just in graphics and a few things.

These are things that happens to every game, not just SE. Look at Ubisoft, they focused on releasing AC Origins at the announced date but it has so many bugs you can't even play it. That game is a disaster, I wouldn't release it if I was the developer, I don't want the same thing to happen to SE just to respect a "release date".  :)
The universe is not required to be in perfect harmony with human ambition.

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Mr. Abner
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13 Nov 2017 06:20

My goodness. If you're already bored with S.E. 0.9.8.0, then 0.9.9.0 is not going to hold your attention for very long, either.

I just don't understand this mentality that there must always be a newer version just for the sake of being new.
 
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ettore_bilbo
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13 Nov 2017 06:22

Yuno wrote:
Source of the post theres patience, then theres being told something & the opposite happens. we were told "with such certainty" that SE will be on steam for THE PUBLIC, this year. ya the years not done yet, but hope is slipping.. but by all means prove me wrong.
its a thing now, when devs say something, expect it taking triple the time at best.

Maybe we should remember that SE isn't a commercial product. None of us bought anything, and none of us have any rights to a job that SpaceEngineer is sharing with us for his choice and generosity (He is not in debt with us, but, i think, the opposite). Anyone who wants can contribute, of course, but SE is not yet a commercial operation and if you look at the home page you can see that at present the funds are only about $200 for month. Definitely too little money to claim speed and punctuality from a single person...

Stealing words to another: "Ask not what the developer can do for you, ask what you can do for the developer" :-P
 
wxr939914149
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13 Nov 2017 19:22

我想支持你们的开发工作,但是你们的支付方式不适合中国,可以开放支付宝、银联这一类的支付方式么




Translation:

I want to support your development work, but your payment is not suitable for China, you can open Alipay, UnionPay this type of payment
 
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Dr. Kaii
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14 Nov 2017 01:04

Translation: 
I want to support your development work, but your payment is not suitable for China, you can open Alipay, UnionPay this type of payment
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SpaceEngineer
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14 Nov 2017 03:29

wxr939914149, thanks, but I am not sure that Alipay or UnionPay is suitable in Russia... I guess Paypal accepts credit cards?
 
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SpaceEngineer
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14 Nov 2017 03:33

Reflections on ships: http://spaceengine.org/news/blog171114/

Image

LOL it's a screenshot number 1000 in my screenshots folder. I'm clearing up it after each release.

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