Zymoox wrote:Source of the post Therefore, is there a possibility to see stain-lacking selenas on the upcoming version (or even later on)?
Yes, I also added script/editor parameters to control this effect.
Zymoox wrote:Source of the post Therefore, is there a possibility to see stain-lacking selenas on the upcoming version (or even later on)?
SpaceEngineer wrote:Dr. Kaii wrote:Source of the post True, that's a problem, but it fading creates a different problem. Sometimes I am studying it and it just fades. For example I want to watch the distance or apparent magnitude as I move, or I am reading through all the stats but it fades before I can get to the end. Maybe let us be able to pin it? Or something. If we really want it to go, we can just press the "turn off interface" button so I don't think fading is necessary
Better option for VR is attaching all interface to controllers. By pressing some button you will see a "info hologram" near the controller. I think this is the best option. Old style info near the planet will be used for compatibility with VR helmets with no controller (Oculus does not shipped with them by default).
ettore_bilbo wrote:Source of the post are you thinking of integrate also plate tectonics or this will be later?
ettore_bilbo wrote:Source of the post P.S. there's an automatic metod for insert quotes from blog?
HarbingerDawn wrote:Source of the post are you thinking of integrate also plate tectonics or this will be later?
This is extremely difficult and will not happen soon.
SpaceEngineer wrote:Source of the post Idea about new info table (photoshop mokeup):
spaceguy wrote:Source of the post Hopefully with this update we get physically accurate geology, such as Ionian-like mountains on airless planets and new, procedurally generated volcanoes of various types, stages and morphology. Maybe fluvial geomorphology and other types of geological erosion processes.
SpaceEngineer wrote:spaceguy wrote:Source of the post Hopefully with this update we get physically accurate geology, such as Ionian-like mountains on airless planets and new, procedurally generated volcanoes of various types, stages and morphology. Maybe fluvial geomorphology and other types of geological erosion processes.
Modelling of a planet composition (very simple) is not related with the stuff you had mentioned.
spaceguy wrote:Source of the post Well my stuff is related to planets in general, no? Are you just working on modelling the internal structure of planets and their classification in this update only?
SpaceEngineer wrote:spaceguy wrote:Source of the post Well my stuff is related to planets in general, no? Are you just working on modelling the internal structure of planets and their classification in this update only?
Of course. I am writing about everything I am working on.
I switched to experiments with 3D clouds, star surface and water.
- Duke
The funny thing is that this code could be used for real scientific work: to predict a planet’s radius, mass or bulk composition, if one of them is unknown.
- Space Engineer