Ultimate space simulation software

 
Messier
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18 Feb 2019 05:34

xingqiu1 wrote:
Messier wrote:
xingqiu1 wrote:
Planetary engine
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so that's a whole planet in motion?

The largest is the planet, with all the shining dots being satellites, and adding glow textures and comet tail gas particles 
Wow!
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Aborygen
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18 Feb 2019 12:06

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DoctorOfSpace
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18 Feb 2019 14:12

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CPU: Intel Core i7-5820K 4.2GHz 6-Core Processor - RAM: G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 - GPU: EVGA GeForce GTX 1080 Ti SC Black Edition
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Mr. Abner
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18 Feb 2019 15:23

Messier wrote:
Mr. Abner wrote:
Messier wrote:

Would you mind if I used one of them as a screensaver?

Who, me? No, not at all. I'm actually flattered.
But if you're going to sell them as wallpaper/screensaver images, then send some profits my way. :) I am poor (financially).

I'm afraid I won't be selling them, sorry :)

Well, I was going to say "Have at them, then." But since I'm not using a paid-for Pro version of Space Engine, it would seem that Vlad still owns my screenshots — I guess you should ask him if you can use them. :D
And on that note, have another one — Fleet Week.
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DoctorOfSpace
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18 Feb 2019 21:10

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Stellarator
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19 Feb 2019 00:00

Hey Doc, will ice-shell moons and/or planets be represented in SE v0990 in the Frigid or Cold temperature categories for objects? By ice-shell, I mean is there more variety to their outward icy appearance? In 0980, most cold worlds looked like Pluto or Triton, with a cratered, mottled and general 'dirty snowball' look. This is accurate of course, but there was an inaccurate  non-generation of Europa or Enceladus-type worlds that had a fresher look to them. In the real universe this is of course because their surface glaciers are continually replenished by tidal flexing and whatnot, but in SE I had to install a mod that added more fresh regiones, planitae, chaoses, dorsum, sulci etc. Are these fresher features present on the planets of 0990?
Futurum Fusionem
 
Mr. Abner
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19 Feb 2019 01:58

DoctorOfSpace wrote:
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Outstanding! Are those cloud shadows I see?
 
vlad01
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19 Feb 2019 04:57

They sure look like it.
 
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DoctorOfSpace
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19 Feb 2019 11:48

Mr. Abner wrote:
Source of the post Are those cloud shadows I see?


vlad01 wrote:
Source of the post They sure look like it.


Pseudo-shadows with cloud layers




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tRetro-Visor
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19 Feb 2019 19:45

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"Somewhere, something incredible is waiting to be known."
 
vlad01
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19 Feb 2019 21:20

DoctorOfSpace wrote:
Mr. Abner wrote:
Source of the post Are those cloud shadows I see?


vlad01 wrote:
Source of the post They sure look like it.


Pseudo-shadows with cloud layers

How does it exactly work? and will is be in the final release?

Something I have been wanting for a long time is cloud shadows.
 
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N3cronium
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19 Feb 2019 22:21

scr00007.jpg
This is not 0.990 by the way.
 
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DoctorOfSpace
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19 Feb 2019 22:24

vlad01, duplicate cloud layer, set height to something much lower, set color to dark, make semi transparent with opacity, set bump height to 0, and bam pseudo-cloud shadows.  It's an old catalog hack that has been around since 0.9.6.0.




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vlad01
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19 Feb 2019 23:27

Cool, how can I add this to 0.980e ?  looks so awesome.
 
Mr. Abner
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20 Feb 2019 00:18

DoctorOfSpace wrote:
vlad01, duplicate cloud layer, set height to something much lower, set color to dark, make semi transparent with opacity, set bump height to 0, and bam pseudo-cloud shadows.  It's an old catalog hack that has been around since 0.9.6.0.




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Blue Mars looks fantastic! :o
Yes, is this a custom planet script kind of thing? A shift-F2 edit? I don't suppose it could be turned on globaly? (Or universally in this case.)

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