Free planetarium

 
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Aborygen
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02 Aug 2017 09:31

ImageImageImage
 
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Olegson
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02 Aug 2017 11:42

Image
Image
modelling almost finished, starting texture work
 
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DoctorOfSpace
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02 Aug 2017 11:44

That interior is looking good
CPU: Intel Core i7-5820K 4.2GHz 6-Core Processor - RAM: G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 - GPU: EVGA GeForce GTX 1080 Ti SC Black Edition
Quando omni flunkus, moritati
 
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Olegson
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02 Aug 2017 11:52

DoctorOfSpace wrote:
That interior is looking good

Thank you!
Though its just 75% finished and the most is lurking beyond view because it needs more work
 
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Betelgeuze
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02 Aug 2017 13:52

More teasers of my custom system I added 2 more stars (two brown dwarfs) for my custom system. My custom system is a quadruple system

Colorful day cycle atomsphere

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the photo guy
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02 Aug 2017 14:06

Betelgeuze wrote:
More teasers of my custom system I added 2 more stars (two brown dwarfs) for my custom system. My custom system is a quadruple system

Colorful day cycle atomsphere

Image

Image

Image

NICE!!! :D
HI! I would like to say that I'm just a friendly teen who loves talking and helping people out :) Space engine is truly a wonderful program and the website is also very cool! Many great people here. I hope to make some good friends here.
 
Destructor1701
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02 Aug 2017 14:48

Olegson wrote:
Image
Image
modelling almost finished, starting texture work

Good lords, that's wonderful!

This is giving me warm flashbacks to the days when the Star Trek Bridge Commander forums were bursting with active modelling projects!

Suggestions: If you can, please bake the lighting into the emis map - even the spill light from the light on the wall. And to make the window glass work like on the show, make the panes a single plane of polygons with normals facing out so they're invisible from the inside. Ships like this make me really *long* for alpha-blended transparency capability in SE.
 
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Olegson
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02 Aug 2017 15:24

Destructor1701 wrote:
Olegson wrote:
modelling almost finished, starting texture work

Good lords, that's wonderful!

This is giving me warm flashbacks to the days when the Star Trek Bridge Commander forums were bursting with active modelling projects!

Thank you! I choose to make it for SE because it's lacking high quality cockpits. The reason I choose the Type-15 Shuttlepod is that it's not complicated to model and a good warm-up to prepare for the Type-6, Type-7 shuttles and so on (because last time I did something in Blender was a year ago)... And when I've finished these projects I'll move on to Star Wars, Stargate etc., but these could take longer because school is starting soon. In the meantime I got some structures waiting for SE 0.9.8.1.   ;)

Suggestions: If you can, please bake the lighting into the emis map - even the spill light from the light on the wall. And to make the window glass work like on the show, make the panes a single plane of polygons with normals facing out so they're invisible from the inside. Ships like this make me really *long* for alpha-blended transparency capability in SE.

I already baked the lighting into the emis map? Did I forget a lighting source? That alpha-blending thing is a really good idea :!: but I did not take the time to look how to get half transparent textures to work in SE, it transforms them into 0% or 100% opacity textures with no transparency at all.

//EDIT: Sorry, misread your post :ugeek:
Last edited by Olegson on 04 Aug 2017 15:56, edited 1 time in total.
 
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Betelgeuze
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03 Aug 2017 03:49

the photo guy wrote:
NICE!!! :D

Thank you :)

I added more planets around binary brown dwarfs.

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DoctorOfSpace
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03 Aug 2017 06:05

Olegson wrote:
Source of the post but I did not take the time to look how to get half transparent textures to work in SE, it transforms them into 0% or 100% opacity textures with no transparency at all.

Unsupported currently
CPU: Intel Core i7-5820K 4.2GHz 6-Core Processor - RAM: G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 - GPU: EVGA GeForce GTX 1080 Ti SC Black Edition
Quando omni flunkus, moritati
 
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Aborygen
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03 Aug 2017 10:06

Image
 
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the photo guy
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03 Aug 2017 10:09

Aborygen wrote:
Image

that's So cool! great placing and angle. really like it :)
HI! I would like to say that I'm just a friendly teen who loves talking and helping people out :) Space engine is truly a wonderful program and the website is also very cool! Many great people here. I hope to make some good friends here.
 
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Aborygen
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03 Aug 2017 10:21

the photo guy wrote:
that's So cool! great placing and angle. really like it :)

I'm glad you like it :)
 
Destructor1701
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03 Aug 2017 16:03

DoctorOfSpace wrote:
Olegson wrote:
Source of the post but I did not take the time to look how to get half transparent textures to work in SE, it transforms them into 0% or 100% opacity textures with no transparency at all.

Unsupported currently

Indeed, hence my longing!
 
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the photo guy
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03 Aug 2017 19:34

new.png
HI! I would like to say that I'm just a friendly teen who loves talking and helping people out :) Space engine is truly a wonderful program and the website is also very cool! Many great people here. I hope to make some good friends here.

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