Ultimate space simulation software

 
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xingqiu1
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22 Apr 2019 12:41

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Can you seriously tell me how did you do this with stars
Create seven stars and change their orbits
 
Macronicus
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22 Apr 2019 12:47

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Can you seriously tell me how did you do this with stars
Create seven stars and change their orbits
And their color?
To a Galaxy billion light-years away from a Dark World.
 
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xingqiu1
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22 Apr 2019 12:59


Can you seriously tell me how did you do this with stars
Create seven stars and change their orbits
And their color?
Add the following script code to the "Surface" label parameter of the star script:
GlowColor      (0.956, 0.764, 0.082)
Modify the color values in parentheses behind GlowColor in this script to change the color of stars.
Color Number Selection Web Links
http://doc.instantreality.org/tools/color_calculator/
Copy the color values of rectangular boxes under "RGB Normalized decimal"
 
Macronicus
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22 Apr 2019 13:03

Create seven stars and change their orbits
And their color?
Add the following script code to the "Surface" label parameter of the star script:
GlowColor      (0.956, 0.764, 0.082)
Modify the color values in parentheses behind GlowColor in this script to change the color of stars.
Color Number Selection Web Links
http://doc.instantreality.org/tools/color_calculator/
That's cool but does the lighting change?
To a Galaxy billion light-years away from a Dark World.
 
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xingqiu1
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22 Apr 2019 13:11


And their color?
Add the following script code to the "Surface" label parameter of the star script:
GlowColor      (0.956, 0.764, 0.082)
Modify the color values in parentheses behind GlowColor in this script to change the color of stars.
Color Number Selection Web Links
http://doc.instantreality.org/tools/color_calculator/
That's cool but does the lighting change?
No, this code can only change the color of the star's surface, not the color of the light emitted by the star.
 
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DoctorOfSpace
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23 Apr 2019 00:14

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CPU: Ryzen 9 5900X @5Ghz - RAM: G.Skill Ripjaws V 64 GB (2 x 32 GB) DDR4-3600 CL18 - GPU: MSI RTX 40​90 GAMING ​TRIO 24G
Quando omni flunkus, moritati
 
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Arturo100
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23 Apr 2019 17:22

A mega structure around a hypergiant.
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With the amount of bizarre creatures on Earth, I doubt aliens would look like humans with skull deformations or skin conditions.
 
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silikone
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26 Apr 2019 15:31

Are you using a script to generate those large arrays of orbiting bodies around a star or a black hole in those orderly patterns? Doesn't look chaotic enough to have been placed manually.
 
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DoctorOfSpace
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27 Apr 2019 17:59

Spent the better part of the last week overhauling the palettes for planets for 0.9.9.0.  As the goal is realism I am trying to keep colors within given ranges for bodies, while factoring in a few odd balls here and there.  I think for the most part I have it down pretty well.  I have also fully overhauled gas giants and implemented Sudarsky's gas giant profiles in the correct ranges.

I didn't cherry pick any planets, these are just random procedural objects that I randomly clicked on and went to so that should give you an idea on how substantial this change is.

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CPU: Ryzen 9 5900X @5Ghz - RAM: G.Skill Ripjaws V 64 GB (2 x 32 GB) DDR4-3600 CL18 - GPU: MSI RTX 40​90 GAMING ​TRIO 24G
Quando omni flunkus, moritati
 
Macronicus
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27 Apr 2019 21:03

Spent the better part of the last week overhauling the palettes for planets for 0.9.9.0.  As the goal is realism I am trying to keep colors within given ranges for bodies, while factoring in a few odd balls here and there.  I think for the most part I have it down pretty well.  I have also fully overhauled gas giants and implemented Sudarsky's gas giant profiles in the correct ranges.

I didn't cherry pick any planets, these are just random procedural objects that I randomly clicked on and went to so that should give you an idea on how substantial this change is.

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Haha yes!
To a Galaxy billion light-years away from a Dark World.
 
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Messier
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28 Apr 2019 15:47

Spent the better part of the last week overhauling the palettes for planets for 0.9.9.0.  As the goal is realism I am trying to keep colors within given ranges for bodies, while factoring in a few odd balls here and there.  I think for the most part I have it down pretty well.  I have also fully overhauled gas giants and implemented Sudarsky's gas giant profiles in the correct ranges.

I didn't cherry pick any planets, these are just random procedural objects that I randomly clicked on and went to so that should give you an idea on how substantial this change is.

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These are awesome!
The only Astrogriff
 
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Gnargenox
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02 May 2019 18:59

Aiming for an unrealistic look on a small moon with some random artwork I found online.
scr04050.jpg
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grass-s.jpg
grass-s.jpg (389.52 KiB) Viewed 4709 times
CPU: AMD FX-8350 8 core processor 4GHz / GPU: GeForce GT 730 @ 1920x1080, 60Hz with 1GB adapter RAM / RAM: Patriot Signature 4GB 1600MHz 240-Pin DDR3 (only 2GB work, don't buy it) / Motherboard: MSI 970 Gaming MS-7693
 
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xingqiu1
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04 May 2019 03:21

Aiming for an unrealistic look on a small moon with some random artwork I found online.
scr04050.jpg
Very much like the material ball in texture making software
 
Kagaminium
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04 May 2019 14:09

I cannot believe how stable Space engine is now. I can crank 12 mag stars easily now.
[img][/img]
 
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DoctorOfSpace
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04 May 2019 23:28

Planets with life palette overhaul for 0.9.9.0, this one is taking a very long time as there are many palettes and many types of planets these can apply to so getting them right is time consuming.

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CPU: Ryzen 9 5900X @5Ghz - RAM: G.Skill Ripjaws V 64 GB (2 x 32 GB) DDR4-3600 CL18 - GPU: MSI RTX 40​90 GAMING ​TRIO 24G
Quando omni flunkus, moritati

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